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[PSX2] PCSX2 0.9.9 SVN5104

[0] @ !!! Niedziela, 26 Lutego 2012 13:14 CET [26-02-2012 13:13 CET]

[PSX2] PCSX2 0.9.9 SVN5104

PCSX2 jest jedynym emulatorem SONY PLAYSTATION II, który z powodzeniem pozwala pograć w gry, które oferuje oryginalna konsola. Poniższe publikowane wersje są zapisem prac na kodem tego emulatora i wszystkie one mają status deweloperski, co znaczy, że należy liczyć się z problemami - czasami mniejszymi, czasami większymi.

Ostatnia oficjalna wersja nosi numer 0.9.8 i można ją ściągnąć np. stąd lub ze strony domowej projektu.

Pliki pochodzą z oficjalnego BOTa projektu z serwisu ORPHIS.

PCSX2 0.9.7 Developer version SVN5104 2012-02-25 20:06:39

  • GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game.

PCSX2 0.9.7 Developer version SVN5103 2012-02-22 21:04:58

  • Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games.
    People enabled it for a performance boost and often got the reverse, so now it's gone.

PCSX2 0.9.7 Developer version SVN5102 2012-02-22 20:05:41

PCSX2 0.9.7 Developer version SVN5101 2012-02-22 19:53:59

PCSX2 0.9.7 Developer version SVN5100 2012-02-15 18:57:52

PCSX2 0.9.7 Developer version SVN5099 2012-02-14 22:22:56

PCSX2 0.9.7 Developer version SVN5098 2012-02-14 19:26:04

PCSX2 0.9.7 Developer version SVN5097 2012-02-14 08:03:27

  • GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.

PCSX2 0.9.7 Developer version SVN5096 2012-02-12 17:56:06

  • GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.

PCSX2 0.9.7 Developer version SVN5095 2012-02-12 10:31:08

PCSX2 0.9.7 Developer version SVN5093 2012-02-10 21:18:47

PCSX2 0.9.7 Developer version SVN5092 2012-02-10 07:03:55

  • Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.

PCSX2 0.9.7 Developer version SVN5090 2012-02-08 20:21:18

PCSX2 0.9.7 Developer version SVN5089 2012-02-08 16:57:14

PCSX2 0.9.7 Developer version SVN5088 2012-02-06 18:16:49

  • gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
    cmake: compilation fix on debian sid (and potentially ubuntu)
    i18n: add some comment for potential language change in the future.

PCSX2 0.9.7 Developer version SVN5087 2012-01-31 20:16:10

PCSX2 0.9.7 Developer version SVN5085 2012-01-29 10:12:20

  • GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami).

PCSX2 0.9.7 Developer version SVN5084 2012-01-28 10:07:17

  • GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)

PCSX2 0.9.7 Developer version SVN5083 2012-01-27 11:56:49

PCSX2 0.9.7 Developer version SVN5082 2012-01-23 05:26:07

PCSX2 0.9.7 Developer version SVN5081 2012-01-23 04:11:24

PCSX2 0.9.7 Developer version SVN5080 2012-01-22 13:00:45

PCSX2 0.9.7 Developer version SVN5079 2012-01-22 08:37:44

PCSX2 0.9.7 Developer version SVN5078 2012-01-21 12:34:36

PCSX2 0.9.7 Developer version SVN5077 2012-01-21 04:44:04

PCSX2 0.9.7 Developer version SVN5076 2012-01-20 00:34:44

PCSX2 0.9.7 Developer version SVN5075 2012-01-19 10:24:07

PCSX2 0.9.7 Developer version SVN5074 2012-01-19 04:53:36

  • GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.

PCSX2 0.9.7 Developer version SVN5073 2012-01-18 15:44:14

PCSX2 0.9.7 Developer version SVN5072 2012-01-18 11:47:31

  • GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).

PCSX2 0.9.7 Developer version SVN5068 2012-01-13 18:10:05

PCSX2 0.9.7 Developer version SVN5065 2012-01-09 08:41:33

 

wstecz26/02/2012 13:14
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