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[PSX2] PCSX2 0.9.9 SVN4662

[0] @ Niedziela, 22 Maja 2011 12:19CET

[PSX2] PCSX2 0.9.9 SVN4662

Nowa wersja deweloperska emulatora Playstation 2 - PCSX2. Po dłuższej przerwie skompilowałem, żeby sprawdzić co tam ciekawego;) Postęp jako taki jest... Na przykład w SpiderMana można już pograć w softwarowym trybie gsdx (wcześniej działał tylko na SDL - klatka po klatce).

Paczka skompilowana pod WINXP/Sp3/VS2010 [SSE3]

 

 

Spiderman - Web of Shadow [GsDX Dx9/hardware]

 

Spiderman - Web of Shadow [GsDX Dx9/software]


Revision: 4662

Author: ramapcsx2 Date: 19:47:33, 21 maja 2011

  • SPU2-X:
    • Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
    • This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
    • The new mode will have to be tuned yet to sound good.

Revision: 4661

Author: ramapcsx2 Date: 15:44:10, 21 maja 2011

  • SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P

Revision: 4660

Author: cottonvibes Date: 05:48:47, 21 maja 2011

  • microVU: Fixed a bug I had in the handling of indirect jumps that are placed in a branch delay slot. This fixes the game "The Thing" and I think makes it playable although I didn't test it much.
  • Might fix problems in other games that were doing this too.
  • The bug was kind-of funny, it was an old line of code I had forgotten to delete xD
  • I also improved the console message for branch in branch delay slots to actually say the names of the branches.

Revision: 4659

Author: shadowladyngemu Date: 04:53:15, 21 maja 2011

  • GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still. Commented out the Rez hackfix code, seems it's not needed anymore.

Revision: 4658

Author: shadowladyngemu Date: 00:29:25, 21 maja 2011

  • GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.

Revision: 4657

Author: cottonvibes Date: 08:20:36, 20 maja 2011

  • microVU: Fixed a bug in my handling of branch in branch-delay slots.
  • Fixes Hot Wheels Velocity Maximum Justice, and now makes the game playable with pcsx2 from what I can see :D
  • This revision might also fix other games that were still having problems that do branches in branch-delay slots.

Revision: 4656

Author: [email protected] Date: 13:18:45, 17 maja 2011

  • GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
  • Details:
  • - It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".
  • - PCSX2 itself now properly handles the current State slot at the GS title window.
  • Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.
  • TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?

Revision: 4651

Author: [email protected] Date: 22:03:29, 14 maja 2011

  • onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part

Revision: 4643

Author: ramapcsx2 Date: 18:02:52, 10 maja 2011

  • GSdx: Fallback to the old render target read for games that do block level reads (Gust titles).
wstecz22/05/2011 12:19
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