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[PSX2] PCSX2 0.9.9 SVN4640

[0] @ Wtorek, 10 Maja 2011 09:38CET

[PSX2] PCSX2 0.9.9 SVN4640

Nowa wersja deweloperska emulatora Playstation 2 - PCSX2, tym razem i prawie tradycyjnie poprawki dotyczą pluginu GsDx i obsługi Metal Gear, oj przydałoby się odkurzyć przygody Solid Snake'a, bo utknąłem gdzieś na jedynce x lat temu:) i później nie powracałem do tego tytułu... przydałoby się gdyby się miało i czas, i płytkę;)

 Paczka skompilowana pod WINXP/Sp3/VS2010 [SSE3]

Revision: 4640

Author: cottonvibes Date: 09:04:04, 10 maja 2011

  • microVU:
    • Fix for falling through floor bug in MGS2 Demo Disc (not a proper fix but good enough for now)
    • Fixed a few random tiny bugs; might not effect anything
    • Coded some optimization that didn't workout well; its disabled by default, will probably remove the code later...

Revision: 4639

Author: ramapcsx2 Date: 00:14:35, 10 maja 2011

  • GSdx:
    • Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
    • The fix could use a review though, as I'm not sure it's safe :p

Revision: 4638

Author: [email protected] Date: 22:32:50, 9 maja 2011

  • cmake: fix a subtle bug which lead to a bad selection of wxwidget configuration. Impact fedora users

Revision: 4636

Author: ramapcsx2 Date: 18:45:54, 9 maja 2011

  • GSdx:
    • New define "NO_CRC_HACKS", for testing how games work without hacks easily. Gets enabled together with the no cache define but can be toggled individually as well. Also I've been told to mention that these changes are not directly benefiting the end user. Gamers: This doesn't fix your DragonBall, okay? :p

Revision: 4635

Author: ramapcsx2 Date: 03:36:57, 9 maja 2011

  • GSdx:
    • Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
    • Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
    • Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
    • It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;) Thanks for the help, sudonim :)

Revision: 4634

Author: refraction Date: 14:05:35, 8 maja 2011

  • Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!

Revision: 4631

Author: shadowladyngemu Date: 20:14:07, 7 maja 2011

  • GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now. Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.

 

wstecz10/05/2011 09:38
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