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[psx] NO$PSX 1.0

[0] @ !!! Wtorek, 4 Grudnia 2012 22:00 CET [04-12-2012 21:51 CET]

Martin Korth autor popularnej serii emulatorów no$cash (no$sns,no$gba,no$nes, no$msx, no$sns, no$cpc, no$c64, no$gmb, no$k2) dorzucił kolejny emulator - tym razem na jego warsztat trafił udawacz konsoli SONY Playstation I - no$psx.

Przy okazji w najbliższym czasie aktualizacje niestety tylko raz dziennie (albo rzadziej), cóż Panie... kryzys.

Need for Speed III: Hot Pursuit (Electronic Arts, Inc., 25 Mrz 1998). Martin Korth znów opublikował bardzo dobry emulator, co zapewne rozczaruje niektórych całkowicie pozbawiony wodotrysków.

03 Dec 2012 no$psx v1.0 - first release

  • The Emulation should be complete with all hardware features fully implemented and working, though as by now it's tested with only a dozen of games, so there may be still some problems with other games (bug reports are welcome).
  • The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches the to original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, it may be recommended to use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder).
  • CDROMs are supported via real CDROM drive, via complete disk images (in .NRG or .CUE+BIN format), via single-track images (.ISO files), or as raw executables (.EXE files).
  • Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators are said to be working at 200MHz). CPU emulation is currently done on the fly (I might get that faster by using pre-compiled code in future versions). Rendering is done by software (I could maybe improve speed by adding dual core processor support) (another way would be using hardware acceleration, but my experiences are that this stuff isn't too pixel accurate, if it's working at all).
  • Debugging/Development functions include disassembler, debugger, breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY console window, and complete PSX hardware specs.
  • Updates are planned, I'd love to spend more months on the PSX. The problem is that I am almost totally broke, eventually I can get through December, but in January I might start needing to borrow money from my parents. That would help me temporarily, but, in long term, I don't want to become "the guy that gets paid by his parents for making emulators". So far, it would be a big relief if more people would click the donate button - money is scaring me, and I don't need much of it, but I could really need some support. If you like the program and can afford a donation: Please help!

17 Feb 2008 no$psx project started

  • The no$psx project was started in 2008. Alltogether it took around 12 or 15 months fulltime work until reaching a well working state. Thereafter, I felt pretty much brain-washed, and needed a long break, until finally getting around to adding final details for the first release in 2012.
  • Credits big thanks to doomed for releasing all the TXT files with PSX specs back in late nineties.
wstecz04/12/2012 22:00
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