Po becie przyszedł czas na nową wersję tej udanej mutacji emulatora NINTENDO64 - 1964. Jak zwykle - nowe 1964mod zawiera całkiem pokaźną ilość zmian i poprawek, więc jest co testować;)
1964mod v1.4.4 Release
- Implement new menu option & hotkey for "Savestate Fastload" (enh)
- find the latest savestate and load it (F8)
- Fix wrong savestate / loadstate slot being selected using hotkey (random) (bugfix)
- use LOWORD for wParam
- enhance set state slot codes
- Enable menu pause feature for opengl plugin (disabled in 1964) (enh)
- tested on 1964mod & MyGlide64 with reset and screen mode switch (working)
- Fix the emu Reset (F2) gfx bug (bugfix)
- tested on Glide64 & MyGlide64 - windowed & fullscreen mode (working)
- replace old reset bypass codes
- remove old bugfix code for Jet Force Gemini (clear 1 area and working well)
- Implement datetime for savestate & loadstate slot (enh)
- Improve message handling codes (enh/bugfix)
- refactor TimerProc msg loop into main msg loop codes
- enhance filtering / processing of valid message in the queue
- minor speedup
Plugin Changes & Fixes
- Incorporate official Glide64 fixes till r247
Other Changes & Fixes
- The following issues are found on Glide64 / MyGlide64 on 1964 / 1964mod :
- Fix Smash Brothers hang / black toolbar & status bar when switching between windowed & fullscreen mode
- Fix intro / in-game hang that need 1964Audio "Sync speed to audio" to bypass problem
- All-Star Baseball 2000 in-game hang
- Indy Racing 2000 intro hang
- Fix sudden drop in VI/s to half its full speed affecting sound for certain intro scene for:
- Star Wars Episode 1 - Racer
- Star Wars - Shadows of the Empire
wstecz22/08/2011 08:04