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[n64] Ice64 3.0.0

[0] @ Poniedziałek, 20 Sierpnia 2012 12:37CET

[n64] Ice64 3.0.0

Ice64 to już kolejny, po "1964mod" i "Nice64", projekt emulatora NINTENDO 64 autorstwa PokeFan999. Co prawda, nie w ząb nie rozumiem czemu co pół roku PokeFan zmienia nazwę swojej aplikacji, jednak nie przeszkadza mi to twierdzić, że jest to jeden z lepszych projektów udawaczy Nintendo64.

John Romero's Daikatana (Kotobuki System Co., Ltd., 21.11.2000)

ICE64 v3.0(Final) is released! Aug 17, 2012 11:11 AM

Core Changes

  • remove debug opcode check
  • new address boundary check for PI, SP, SI and AI
  • minor update to flashram codes
    • fix a SRAM read mem bug
  • new audio interrupt check function
  • update SP task function codes
  • new aud calculation logic for MusyX
    •  allow NBA Showtime to use higher CF at 4X speedup
  • minor update to gfx interrupt check codes
  • minor update to audio plugin interrupt check codes
  • correct one of signal register typo(?) pointing to wrong register
  • new SP task trigger from SP status register
  • update Core Audio handling codes
    •  substantial speed gain for almost all games (need to recheck and update games setting) :(
  • speedup frame transition during game play by removing lag from source codes
  • remove hack codes from new timer event
  • handle new timer event type
    •  testing with "Delay DMA & AI"
  • additional flush register codes for some opcodes
  • remove wrong countdown
  • minor update to Empty, B and BR type codes
  • update some register cache functions codes
  • minor update to audio plugin codes
  • minor update to gfx plugin codes for stability purpose
  • fix texshift bug affecting flashram game
    • HyperBike no longer crash during boot after Paper Mario
    • Chameleon Twist 2 no longer crash during boot after Derby Stallion

Games Improvement

  • Taz Express, NBA Showtime & NFL QBC 98 are working and playable
    • TAZ has some intro text bug and need to work on no buffer clearing codes
    • NBA Showtime is very timing sensitive and may hang during gameplay
      • recommended settings work for me @ 40 - 50 VI/s
      • need to further optimize sound and game stability
  • Pokemon Stadium missing winning slot pokemons are now visible after winning a stadium battle badge
  • Indy Racing 2000 can go in-game with no Audiosync at 3X speedup
  • In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read Error" at CF3
  • Power Rangers in-game voice sync with text display with no Audiosync, fix ugly vertical strip after clearing each level, faster intro framebuffer effect display
  • fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max VI/s
  • fix random hang for Conker, TGR2 etc (verified in tests only)
  • fix Mario Golf 64 regression
  • fix Pokemon Stadium 2 regression from NICE64 v2.1.0
  • fix TGR2 flickering tutorial race help text together with intro fullscreen switch issue (both affect each other)
  • fix Paper Mario framebuffer regression at intro cutscene
  • fix V-Rally 99 regression
wstecz20/08/2012 12:37
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