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[N64] 1964 SVN94/95

[0] @ !!! Piątek, 10 Czerwca 2011 01:24 CET [10-06-2011 01:21 CET]

[N64] 1964 SVN94/95

Jeden z najstarszych emulatorów NINTENDO 64, od zamierzchłych czasów bazujących na licencji Open Source został wzbogacony o kolejną aktualizację, ciekawe, czy dzięki nowym poprawkom klon 1964mod też zostanie zaktualizowany, bo - jak ostatnio często bywa - modyfikacje chodzą znacznie lepiej od oryginalnej aplikacji:). Nie żebym się czepiał, ale GUI 1964 powinno zostać zdecydowanie poprawione:P

 

Revision: 95

Author: [email protected] Date: 16:26:19, 9 czerwca 2011

  • Changes
    • [-] Removed all combiners from OGL besides the Fragment Shader
    • [~] Cleaned up the combiners a bit
    • [~] Cleaned up the device builder a bit
    • [~] Removed code no longer needed
Flying Dragon

Revision: 94

Author: [email protected] Date: 06:37:06, 9 czerwca 2011

  • Changes
    • Remove all combiners for DirectX but the Pixel Shader, the other combiners werent as complete as the Pixel Shader and were more there for people who had graphics cards that didnt support at least pixel shaders 1.1. There's probably still lots i could do to clean up the combiner some more as well.
Dual Heroes

Revision: 93

Author: [email protected] Date: 18:37:11, 4 czerwca 2011

  • Changes
    • Remove the TNT Combiner, it should no longer be needed and is not as complete as the pixel shader
    • Merge in the vertex clipping code used in Surreal64, this fixes the problem where vertex's were being clipped even though they are still on screen.

Revision: 92

Author: [email protected] Date: 01:34:25, 27 lutego 2011

  • Just some shitty modifications...
  • Cleaned up a bit of the alternative texture loading code... i still cant find out why its going weird... if someone finds it out ill be grateful if you could teach me what i missed


Revision: 91

Author: [email protected] Date: 08:16:59, 18 stycznia 2011

  • Allow mip mapping to be toggled for both OpenGL and DirectX


Revision: 90

Author: [email protected] Date: 06:09:36, 17 stycznia 2011

  • bugfix from oelson on bitbucket: Perfect Dark randomly crashes due to divide-by-zero error (Taken from Rice Video Linux)
  • fix errors when using some texture packs that have PNGs saved in the wrong format (8-bit PNG but should be true color) (Richard Goedeken / richard42 - Taken From Rice Video Linux)

Revision: 89

Author: [email protected] Date: 06:10:51, 15 stycznia 2011

  • Fix up some screw ups

Revision: 88

Author: [email protected] Date: 01:54:53, 4 stycznia 2011

  • Update Zlib to 1.25
  • Update Minizip to 1.1 (Zip64 support)

 

wstecz10/06/2011 01:24
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