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[multi] BizHawk 1.3.0

[0] @ Sobota, 24 Listopada 2012 09:18CET

[multi] BizHawk 1.3.0

BizHawk - napisany w C# (czyli wymaga całego kramu, w postaci .NET, SlimDX) multiemulator pozwala udawać  konsole: Nintendo Entertainment System (NES), Sega Master System, SEGA SG-1000, SEGA Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, ATARI2600, kalkulator TI-83 a także patrząc w kod trwają pracę nad emulacją PSX - ostatnio też pojawił się rdzeń emulacji... Comodore C64 - jednak wymaga on zewnętrznego pakietu romów. Posiada bogate wsparcie dla rerecordingu - nie jest to dziwne, jeśli zerknie się na fundatorów projektu (Zeromous, A.Delikat, Vecna).

Brak jeszcze oficjalnych binarek - warto sprawdzać na google.code.

BizHawk 1.3.0 November 23, 2012

  • Scheduled for Release (tentatively): November 23, 2012
  • Revision Range 3525 - 3919 (approx)

New Core: ColecoVision!

Multiclient

  • New input config dialog
  • Ability to map meny console buttons such as reset and power as controller keys
  • Fix cases where Statusbar pause icon didn't appear when paused
  • Tracelogger - fix bug that was pausing some NES games
  • Move virtualpads from TAStudio to its own tool dialog
  • Move all remaining .dll files to dll folder
  • Fix - Force stop av capture on loading a new rom core, to avoid crashes.
  • Fix - Fixes weird input behavior in frame advance when using things like joypad.set()
  • Input/Hotkeys - Support mapping to Ctrl/Alt/Shift
  • Make the rom open filter remember its last option used in this bizhawk session
  • Fix crash on Joypad unplug

Lua

  • Fix savestate.loadslot()
  • Implement client.screenshot(), client.setscreenshotosd(), client.screenshottoclipboard()


Movies

  • Fix loading of sync depending GB menu items.
  • Sync dependent movie header items now force the emulator settings when the movie is loaded
  • When switching from record to play, write movie to disk
  • Add Save Movie hotkey and menu item

TAStudio

  • Only go to Movie 'Finished' mode if Tastudio is not engaged.
  • Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
  • Fix Rewind To Frame
  • Fix - Minor tweaks to make tasstudio not run out of memory so easily
  • Fixed ListView double-click to run forward to the selected frame.
  • Fixed the ListView highlighting for the current frame.

NESHawk

  • 20% Faster!
  • FDS Emulation
  • PAL Support
  • Implmented Power Cycle (Hard reset) emulation, including in movie recording
  • Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250
  • Fix Robocop 3 scroll glitches
  • Mapper "TENGEN-800008". support Tetris (Tengen)
  • Add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
  • VRC 2 - fix Contra (J), Ganbare Goemon 2 (J)
  • Fix Nametable Viewer in some games
  • Fix Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
  • Namco163 Audio
  • MMC5 - add ExRAM memory domain
  • Gxrom board - fix possible crash on 64K prg carts
  • Change memory initialization pattern, fixes Huang Di.
  • NESPPU view: implement ctrl+C copy on mouseover

GBHawk

  • Added a GPU Viewer tool
  • System Bus memory domain - fixed to read deterministically
  • Tracelogging support
  • implement GBC palette selection

AtariHawk

  • a CPU timing fix - breaks movie sync! (Most movies will need 2 less frames at the beginning of the movie to sync)
  • Implement mapper E7
  • Fix glitches with Frostbite.
  • Add Graphics Layer toggling
  • Fixed graphics on games including Enduro and Activision Boxing
  • Fixed issue with vsync which caused flashing in Pleaides and Enduro

SNESHawk

  • Log core firmware requests to console
  • SNES GFX Debugger
  • preliminary sprite visualizing
  • display OBJ tiles
  • add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window

SMSHawk

  • put islag variable into savestates

PCEHawk

  • Fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color

DiscoHawk

  • ECM support
wstecz24/11/2012 09:18
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