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[multi] BizHawk 1.2.0

[0] @ !!! Sobota, 20 Października 2012 22:34 CET [20-10-2012 20:02 CET]

[multi] BizHawk 1.2.0

BizHawk - napisany w C# (czyli wymaga całego kramu, w postaci .NET, SlimDX) multiemulator pozwala udawać  konsole: Nintendo Entertainment System (NES), Sega Master System, SEGA SG-1000, SEGA Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx i kalkulator TI-83 a także patrząc w kod trwają pracę nad emulacją ATARI2600 i PSX. Posiada bogate wsparcie dla rerecordingu - nie jest to dziwne, jeśli zerknie się na fundatorów projektu (Zeromous, A.Delikat, Vecna).

WeaponLord (Namco Hometek Inc., 1995)

BizHawk 1.2.0 Released: October 20, 2012 Revision Range 3395 - 3524

  • Multiclient
    • AVIwriter: attempt 32 bit compression if the selected encoder rejects 24 bit
    • fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES
    • fix dependency on vc8 introduced with the 1.1.0 release
    • ffmpegwriter and nutwriter: fix pathname select
    • Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)
    • flush rewind buffer on CloseROM()
    • MainForm: fix sound-related crashes on CloseROM()
    • Update Statusbar slots when the emulator is loaded
    • sound throttle now respects forced throttle off
    • Cleanup root folder - Move some dlls to a dll folder, move gamedb files to gamedb folder
    • Never skip frames during av capture
    • Fix Record from Now
  • NESHawk
    • Unif Support
    • Implement mappers: 18, 37, 38, 40, 41, 42, 54, 77, 101, 108, 116, 132, 133, 143, 144, 145, 146, 148, 149, 156, 160, 165, 168, 177, 218
    • Fix Mapper 164
    • AxROM - force VRAM to 8kb
    • Fix some obscure versions of Gauntlet (U)
    • Support TENGEN-800004 board, fixes Gauntlet (Unl)
    • mapper218: force vram_size to 0 (ignore whatever is in the broken header)
    • PPU Viewer - fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette
  • SNESHawk
    • Support user override backdrop color
    • Path Config, fix SNES save ram folder button
    • Open ROM, add smc and sfc to "Rom Files"
  • Lua
    • Implement events library
    • Lua drawing functions - make color param optional (defaulting to white if not specified)
      • event.onsavestate(), event.onloadstate(), event.oninputpoll (aliases of registersave/load, on_snoop)
      • Implement event.onframestart(), event.onframeend (aliases of the emulua's emu.registerread() and emu.registerwrite()
      • Implement event.onmemoryread(), event.onmemorywrite()
    • fix savestate.load()
    • More hitbox viewer scripts
wstecz20/10/2012 22:34
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