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[multi] BizHawk 1.1.1

[0] @ Niedziela, 7 Października 2012 12:19CET

[multi] BizHawk 1.1.1

BizHawk - napisany w C# (czyli wymaga całego kramu, w postaci .NET, SlimDX) multiemulator pozwala udawać  konsole: Nintendo Entertainment System (NES), Sega Master System, SEGA SG-1000, SEGA Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx i kalkulator TI-83 a także patrząc w kod trwają pracę nad emulacją ATARI2600 i PSX. Posiada bogate wsparcie dla rerecordingu - nie jest to dziwne, jeśli zerknie się na fundatorów projektu (Zeromous, A.Delikat, Vecna).

Lotus Turbo Challenge 2 (a.k.a. Lotus Turbo Challenge) (Electronic Arts, Inc., 1992)

BizHawk 1.1.1

  • Released: October 06, 2012
  • Revision Range 3154 - 3374
  • New Platform support: Super Gameboy!
  • Multiclient
    • Trace Logger Tool, for NES, SMS/GG/SG, and PCE cores
    • Bilinear Filtering option
    • XInput support, LT/RT are possible inputs now
    • Joystick suppert - Fix "hardcoding" of left & right analog sticks being mapped to the arrow buttons
    • Reboot core notification system (since many settings on various cores don't take effect until rebooted)
    • Add Saveram backup feature, similar to savestate backup feature, defaults to On
    • Support custom resizing
    • Support Windows 7 shortcuts: Win+L Win+R Win+U
    • Fix memory leak when using OSD Capture
    • Fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
    • Fix status bar icons to really hide when not necessary, fix tool tips displayed, and positioning
    • Fix behavior of the folder browser dialog of the path config dialog
    • Fix d3d devicelost errors
    • Fix "Hex" boxes in various dialogs to allow Ctrl+C/V/A, such as Game Genie, Cheats, Ram watch/search, etc
    • Fix Tools/Lua to update after a frame instead of before
    • Add slightly informative error message to certain rom load exceptions
    • Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
  • Movies
    • Imported movie files are now automatically copied over to .Movies directory
    • Add PAL flag to movie (if recording in pal mode!)
    • Add "FirmwareSHA1" to movie header for SGB and PCECD
  • Cheats
    • Add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
    • Fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
  • Ram Watch
    • Fix bug where display value was actually the previous frame value
  • Input Config
    • Auto-focus the first control option when loaded
    • Better controller images
  • Message Config
    • Fix X/Y values not updating when typing directly into the numeric boxes
    • Fix positioning of icon on drawing area to not be partially "off screen"
    • Fix logic for dragging when using anchoring
    • Fix drawing of the x,y coordinates to respect the anchoring
    • Ability to configure autohold display
    • Ability to toggle the "stacking" effect on general OSD messages
    • Allow configuring of the position and anchoring of General OSD messages
    • Fix the saving of the multitrack x,y variables
    • Fix restore defaults for Multitrack settings
  • Hex Editor
    • Allow drag highlighting with the mouse
    • Fix typing values with the numberpad
    • Fix copy/pasting multiple highlighted addresses
    • Don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
    • Pressing enter in the find box = click the find next button
  • TAStudio
    • middle clicking pauses/unpauses the emulator
  • Lua
    • fix so that multiple scripts can draw at once
    • Add new functions: emu.onsnoop(), mainmemory.readbyterange(), mainmemory.writebyterange(),
    • nes.addgamegenie(), nes.removegamegenie(), nes.getallowmorethaneightsprites(), **nes.setallowmorethaneightsprites(),
    • nes.getdispbackground(), nes.setdispbackground(), nes.getdispsprites(), **nes.setdispsprites(), nes.gettopscanline(), nes.settopscanline()
  • New Hitbox scripts
  • Updated RBIBaseball script that demonstrates the use of the forms library
  • Move lua to after the frame instead of before
  • Make the Lua Function List dialog modeless
  • SNESHawk
    • Hook up autofire controllers
    • Hooked up controller 3 & 4
    • Add System Bus memory domain (except when recording movies due to determinicy issues)
    • Determincy fixes
    • Graphics Debugger - numerous new features, fixes
    • Fixes for audio popping/hiccups
    • Read region, so 50fps live viewing and video dumping now works (PAL).
    • Lag Counter fix, remove many false positives
    • Change the initial bootup frame size (on frame zero) to 256x224, it's the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
    • Add SNES Graphics config to the Toolbox dialog
    • Add firmware support
    • Fix recording of soft and hard resets into movies
    • .lsmv and .zmv movie importing
    • SNES game database
  • NESHawk
    • Big improvements to sound
    • Fix Bill & Ted's Excellent Video Game adventure
    • Fix bad Cobra Triangle sound
    • DMC fix, Fire Hawk (USA) no longer has graphical glitches on the intro screen.
    • Fix dmc sfx bug in Battletoads & Double Dragon making nonexistent sfx
    • Add emulation of empty databus, fixes freeze bug in bt&dd
    • Implement Mapper 163
    • Fix default patch set for VRC7
    • Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
    • Fix for frame buffer being generated before the ppu runs on a frame instead of after
  • GBHawk
    • Memory domains now work correctly immediately after a loadstate
    • .lsmv movie importing
    • Gameboy/GBC game databases
    • Some rom annotation status details
    • Add more intelligible error messages on bad mapper number load attempt
    • Fix loading of .gbc files from archives
  • GGHawk
    • Add Show Clipped Regions, and Highlight Active Display options
    • Show a GG menu to allow for Sprite Limit, and Graphics options menu items while the core is loaded
wstecz07/10/2012 12:19
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