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[multi] BizHawk 1.0.2

[0] @ !!! Poniedziałek, 19 Marca 2012 16:33 CET [18-03-2012 21:04 CET]

[multi] BizHawk 1.0.2

BizHawk - napisany w C# (czyli wymaga całego kramu, w postaci .NET, SlimDX) multiemulator pozwala udawać  konsole: Nintendo Entertainment System (NES), Sega Master System, SEGA SG-1000, SEGA Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx i kalkulator TI-83 a także patrząc w kod trwają pracę nad emulacją ATARI2600 i PSX. Posiada bogate wsparcie dla rerecordingu - nie jest to dziwne, jeśli zerknie się na fundatorów projektu (Zeromous, A.Delikat, Vecna). 

Dopóki nie pojawi się oficjalne podsumowanie zmian wrzucam kompletny changelog. Z ciekawostek, warto zerknąć na ABOUT w wersji pełnej i kompilowanych z repozytorium (np. ściągnąć z EmuCR, który odkrył, że kompilacja jest prostsza niż wbijanie gwoździa:).

Kiwi Kraze - A bird brained Adventure - prawie tak samo długo nazwa klonu jak oryginału;)

Bizhawk / Features

Casual Gaming

  • Full Screen support
  • Controller and Hotkey mapping
  • Joypad support (for both controller and hotkeys)
  • Auto (Rapid) Fire controls

Pro Users / Rerecording

  • Basic re-recording and rerecording
  • "Bullet-proof" rerecording"
  • Frame/Lag/Rerecording counters
  • Input Display
  • Auto-hold
  • Alpha version of "TAStudio"
  • Ram Watching/Poking tools
  • Ram Searching
  • Lua Scripting
  • Rewind

BizHawk 1.0.2:

Multiclient:

  • Lua/Lua Console:
    • Fixed loading of lua script files
    • Fixed various crash bugs related to emu.frameadvance() should be a lot more stable now
    • Saving/Loading of Lua Session files
    • Fix lua script toggle errror
    • Fix exception when selecting Turn off all Lua scripts
    • Fix exception when double-clicking a Lua script to toggle it
    • Implemented Recent menus
    • Added setrenderplanes() - works for NES, SMS and PCE (not SGX)
    • Added gui.alert() - same as gui.text but uses the alert font
    • Clear output window on new session, add Clear function to output window right-click menu
    • A real Lua Function List dialog
    • GUI Cleanup - Hiding/Disabling menu items logic, tracking changes, asking to save changes
    • Implemented writebyte() and fixed readbyte()
    • Implemented new memory access functions, can specify datasize and endianness.
  • TAStudio - Fix frame advance button
  • Frame advance - Skip Lag frames option added (under the Config -> GUI menu)
  • Ram Watch - when drawing watches on screen, use alert font for frozen addresses
  • Movie imports:
    • ImportMCM - added importing of non-PCE platforms
    • Import NMV (Nintendulator)
    • Import VMV (VirtualNES)
    • Import FCM - Fixed handling of Fourscore and soft-reset
    • Import FM2 - Fix handling of soft-reset
    • Import FMV - Fixed handling of movie title
    • Made filename behavior append .tas instead of replacing the extension (easier to tell the origin of the file)
    • Fixed the file types list in the Import Movies dialog
    • Fix display of Loadstate hotkeys in loadstate menu

Context menu - add Screenshot -> clipboard

NESHawk:

  • Revamped 6502 core (passes more accuracy tests)
  • Added some catch-all mappers
  • Fix an error in chr rom size for a CNROM game
  • Implement board AVE-74*161
  • NES Graphics Settings bugfix
  • Debugger - implement disassembler
  • Fix a recently created ppu bug affecting some vertical scrolling
  • Straighten out mappers 232 and 71
  • Fixed inability to load some accuracy test roms
  • Fixed bug in mmc5 (fixes mmc5exram test) and add support for ex1 mode (fixes gemfire)

PCEHawk:

  • Fixes to savestates, rerecording is now sync stable!
  • Fix SystemBus memory domain size (fixes display and possible crashes in tool dialogs with a memory domain option)
  • Added Graphics Settings dialog
  • PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)

Portability:

  • Many fixes to conditionally compile Windows code, portable path references, case sensitivity fixes, enough to start the emulator on Linux/Mono, load a ROM and watch the demo (input and audio don't work yet).
wstecz19/03/2012 16:33
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