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[arcade] Mame 0.147u1

[0] @ !!! Poniedziałek, 8 Października 2012 10:57 CET [08-10-2012 10:14 CET]

[arcade] Mame 0.147u1

Pierwsza wersja testowa 0.147, a w niej jak zwykle sporo zmian - jeśli ktoś nie śledzi wersji dev, to changelog będzie ciekawą lekturą.

Mame 0.147.u1 10.08.12

MAMETesters Bugs Fixed
  • 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap)
  • 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching or disappearing (hap)
  • 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is unusually fast. (hap)
  • 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift: Incorrect colors on some text, HUD, outer view of aircraft. (hap)
  • 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap)
  • 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when try to read the voodoo region (Firewave)
  • 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy of "Janputer", named "New Double Bet Mahjong".
  • 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual
  • 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual
  • 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett)
  • 05012: [Documentation] Typos in internal MAME list
  • 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted graphics, quickly crashes when starting (Firewave)
  • 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf)
Source Changes
  • Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are now passed an address_space &, and the 8-bit variants get a mem_mask as well. This means they are now directly compatible with the member function delegates. Added a generic address space to the driver_device that can be used when no specific address space is available. Also added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device callbacks with default mem_mask parameters. [Aaron Giles]
  • Memory handler normalization, part 2. Change legacy read/write handlers to take an address_space & instead of an address_space *. Also update pretty much all other functions to take a reference where appropriate. [Aaron Giles]
  • Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER macros that set up a default parameter. Also updated devcb so that the handlers can be called with or without the mem_mask. [Aaron Giles]
  • Seibu COP: Added 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]
  • Seibu COP: Made 0x42c2 command more accurate, makes Legionnaire enemies to behave properly and match finally starts in Seibu Cup Soccer [Angelo Salese, Smitdogg]
  • gunpey.c - Corrected OKI M6925 frequency [Phil Bennett]
  • fix for "file note writeable" when creating, plus consolidated some duplicate/redundant code. [smf]
  • Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow the ball [Angelo Salese]
  • Since nobody checks for NULLs anyway, make device_memory_interface::space() assert against NULL and return a reference, and pushed references throughout all address space usage in the system. Added a has_space() method to check for those rare case when it is ambiguous. [Aaron Giles]
  • Added -verifysoftware command. [Wilbert Pol]
  • Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]
  • Added generic set of pinball mechanical sounds [Robbbert]
  • lib7z: fix portability problems that resulted in memory trashing in some configurations. [R. Belmont]
  • Better simulation of Metal Slug X's protection device. [IQ_132] Made Epson R4543 RTC a proper RTC device, eliminates duplicated code in Namco Systems 12 and 23 [R. Belmont]
  • rotation - Added motor simulation; added nvram; added mechanical sounds; added notes [Robbbert]
  • tms99x8: Converted to using RGB32 bitmap so chips can coexist with other video screens [R. Belmont]
  • fixed MT03464: fixed potential out of array access in src/emu/video/voodoo.c logerror() [Oliver Stöneberg]
  • m6509: Fixed EA zero page indirect + Y (post indexed). [Curt Coder]
  • Implemented DS75160A/DS75161A IEEE-488 GPIB Transceivers. [Curt Coder]
  • spectra - added remaining sounds, game marked as WORKING [Robbbert]
  • Ported Palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese]
  • mcr68.c: Add dipswitch locations to all sets in the driver. [Brian Troha]
  • aftor - fixed display, marked as WORKING [Robbbert]
  • Added irq ack to Shanghai 3 HW [Angelo Salese]
  • Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was definitely running at erratic speeds before [Angelo Salese, Tafoid]
  • mos6526: Implemented a nearly cycle-exact "old" CIA, which passes most of the Lorenz/VICE CIA tests. Refactored the c64/c128/vic10/cbm2 drivers and the 1571/1581 floppy drives to use the new implementation. [Curt Coder]
  • 6532riot.c: Internal timer is always running. Fixes several a2600 regressions. (Wilbert Pol)
  • Moved scsi protocol code from scsibus_device to scsihle_device, leaving scsibus_device to calculate the current bus contents and distribute it to each of the scsidev_device. [smf]
  • suna8.c: fixed sound samples width, improves speech in e.g. rranger [Luca Elia]
  • Promoted starfigh to playable state [Luca Elia]
    • Address line scrambling of data ROMs
    • ROM bank latching and mirroring
    • Sound latch and NMI disable
    • Patched some further protection
    • Added graphics banking
  • Emulated Lord of Gun's protection rather than patching it out [iq_132]
New games added or promoted from NOT_WORKING status
  • Claybuster [Any, hap]
  • Gun Champ [hap]
  • Star Fighter (v1) [Luca Elia] 
New clones added
  • Asterock (Videotron bootleg) [Any]
  • Jurassic Park (Japan) [ShouTime]
  •  Dodge City (2131-82, U5-0D) [Brian Troha, The Dumping Union]
  • (not working) Enforce (World) [ShouTime, The Dumping Union]
  • Sega Bass Fishing Deluxe (Japan) [Tormod, Yohji, Smitdogg, The Dumping Union] (not working)
  • Cruis'n Exotica (version 1.3) [Brian Troha, Smitdogg, The Dumping Union] (not working)
New games marked as GAME_NOT_WORKING
  • Blankity Bank (PCP) (SYSTEM80) [TTX]
  • VLC Nevada [Yves]
  • Game Magic [Grull Osgo]
  • 99 Bottles of Beer [Grull Osgo]
wstecz08/10/2012 10:57
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