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[arcade] Mame 0.147

[0] @ !!! Poniedziałek, 17 Września 2012 12:58 CET [17-09-2012 12:53 CET]

[arcade] Mame 0.147

Pojawiła się pełna wersja MAME.

Mame 0.147 17.09.12

MAMETesters Bugs Fixed
  • 04323: mjflove, rongrongg, rongrongj: [debug] Crash after exit (Phil Bennett)
  • 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c: [debug] Assert after OK (Phil Bennett)
  • 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash before OK (Robbbert)
  • 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c, groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c, macrossp.c: [debug] assert: src/emu/attotime.h:146: frequency > 0 (Phil Bennett)
  • 04999: [Crash/Freeze] (pong.c) All sets in pong.c: [debug] Crash after OK (couriersud)
  • 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug] Crash before OK (Tafoid)
  • 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c:
  • NVRAM written incorrectly - games never start. (hap)
  • 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c: [debug] Crash immedately after OK (debug) (s.ronco)
  • 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz, isgam: Black screen (Aaron Giles)
  • 04978: [Sound] (scregg.c) dommy: Sound effects seem to be incomplete/missing (hap)
  • 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)
Source Changes
  • i386: xlat implementation fix [Alegend45]
  • Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]
  • Updated netlist implementation: [Couriersud]
  • * Now supports any resolution fitting reasonably into a UINT64
  • * Execution now uses a list sorted by execution time
  • * Implementation now supports analog and digital inputs / outputs
  • * First step in a move to "terminals" being both input / output
  • * Improved object model
  • Pong:
  • * Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses.
  • * Removed all hacks.
  • Overall performance increase of about 10% over the previous "pongf" implementation.
  • patch that enables output of elements stored in software lists
  • through -listsoftware [qmc2]
  • Flicker: Boots up, some buttons working. WIP [Robbbert]
  • Continuing new device implementation for SN76496 and clones - mrdo.c, pachifev.c, tp84.c [Osso]
  • Flicker: added remaining inputs, some notes, sound (of sorts), marked as working. [Robbbert]
  • Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]
  • Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW [Angelo Salese]
  • Continuing new device implementation for SN76496 and clones [Osso]
  • Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System [Angelo Salese]
  • zac_1: added display, inputs, notes. ewf and sshtlzac marked as working [Robbbert]
  • Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should. [trap15]
  • Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination). [Jim Stolis]
  • Shared palette fix for certain sms-based games in Mega Tech [David Haywood]
  • 20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition. [Brian Troha]
  • Preliminary implementation of the Fujitsu MB90092 OSD chip, used by Super Famicom Box [Angelo Salese]
  • Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound. [Antonio Giner]
  • Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash]
  • Fixed default SDL OSX UI toggle key name. [Curt Coder]
  • Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]
  • ppc: Implemented PPC403 DMA chaining [Ville Linde]
  • Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver- specific video updates where it belongs. [Aaron Giles]
  • Added some further methods and helpers to the bitmap_t and rectangle classes. [Aaron Giles]
  • Created a sega_16bit_common_base class which handles the common Sega palette RAM mappings and open bus reads. [Aaron Giles]
  • nwk-tr.c: Improved LAN controller emulation [Ville Linde]
  • segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key. [Chris Hardy]
  • Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid]
  • PowerPC: Fixed 601-type BAT processing [R. Belmont]
  • taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union]
  • Improved SPC700 cycle opcode timings [Angelo Salese, byuu]
  • Fixed a major bug with 5A22 timings, that was incorrectly taking extra steals at every read, write and rmw types of opcode [Angelo Salese]
  • Moved multiplication and division operation from SNES to 5A22 CPU core file [Angelo Salese]
  • Updated looping.c to use the new tms52xx device implementation. [Osso]
  • Made core able to use bios selection per slot device [Miodrag Milanovic]
  • made S1410 device act as a SCSIHD with the custom commands, added D9060HD & ACB4070 devices to do the same thing [smf]
  • Numerous jedutil tool improvements. [Kevin Eshbach]
  • Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do. For example to convert a jed to bin the command is now: jedutil –convert jedutil –convert
  • To view a jed file with human-readable equations the command is jedutil –view
  • gfx_element is now a class. Accessors are provided for all necessary elements. Updated some of the more, ah, creative uses/abuses of the gfx_elements. [Aaron Giles
  • Split out callbacks from scsibus_device into scscb_device, eventually this will be a SCSI device. SCSIBus_interface is no longer required and has been removed. [smf]
  • DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]
  • PowerPC: 100% pass of integer portion of PPCTorture on all DRC backends. [R. Belmont]
  • es5503: Preserve phase when oscillators loop [R. Belmont]
  • nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]
  • xforce: fixed display [Robbbert]
  • Promoted brickzn to playable state [Luca Elia]

    * Fixed gfx ROMs loading

    * Fixed inputs in joystick version

    * Alternate data decryption

    * Fixed alternate opcode decryption ranges

    * Palette encryption, banking and writes disable

    * Work RAM disable

    * Multiplexing of registers through protection

    * Added cheat / debugging inputs

  • Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg]
 
  • Generalized the PLS100 into a PLA device of variable amounts of inputs/outputs/terms. [Curt Coder]
  • In device_state_interface, rename state() to state_int() and set_state() to set_state_int() for consistency. Update all callers. Also add set_pc() helper and updated all callers to use that instead of set_state_int(STATE_GENPC) [Aaron Giles]
  • Added device_t: :state() method to get the state interface. Added redundant device_state_interface::state() method to catch redundant use of it. [Aaron Giles]
  • segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]
  • Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the above methods. [Aaron Giles]
  • Add ambiguous execute() and memory() methods to the device_execute/memory_interfaces respectively in order to catch unnecessary usage of the corresponding device_t methods. Removed all existing redundant usage. [Aaron Giles]
  • merit.c: Added dipswitches to the Pit Boss sets with dipswitch locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode. [Brian Troha]
  • Closeout on old macros. Retired cputag_set_input_line and cputag_set_input_line_and_vector, replacing them with machine.device("tag")->execute().set_input_line[_and_vector]. [Aaron Giles]
  • meritm.c: Various rom name corrections and additional minor documentation. [Brian Troha]
  • meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB. [Brian Troha] Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]
  • Rotation: fixed displays, fixed sensors so that the game is now playable. [Robbbert]
  • es5503: Fix IRQ timing error introduced when I did the device conversion. [R. Belmont]
  • Made accurate trigonometry maths in Seibu COP [Angelo Salese, Smitdogg]
  • Rewrote the SAA5050 Teletext character generator. Removed saa505x.c which was used by bbc.c, and refactored all drivers to use the new implementation. [Curt Coder]
  • idetrl.c - Support IDE command 0x31 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]
  • splash.c: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash! PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 rom and the 1 bit difference between the two sets. [Brian Troha]
  • Fixes so MESS on PowerPC OS X builds and works again. MAME is still a lost cause. [R. Belmont]
  • Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications. [Tafoid]
  • expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia. [Brian Troha] 
  • segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]
  • tumbleb.c: Filled in a few dipswitches for Magicball Fighting. [Brian Troha]
New games added or promoted from NOT_WORKING status
  • F1 Super Lap [David Haywood]

  • Turbo Out Run (cockpit, FD1094 317-0106) [Chris Hardy, The Dumping Union]
  • Little Robin [David Haywood]
  • Brick Zone (2 sets) [Luca Elia]
  • Dodge City (9131-02) [Brian Troha, The Dumping Union]
  • Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]
  • raw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap] Magicball Fighting (Korea) [Guru, David Haywood]
  • Thrill Drive (JAE, JAB) [Ville Linde]
  • GTI Club [Ville Linde]
  • Solar Assault [Ville Linde]
  • Hang Pilot [Ville Linde]
New clones added
  • Fantasia (940307 PCB) [Brian Troha, The Dumping Union]
  • Superman (US) [Dave France, The Dumping Union]
  • Ms. Pac-Man Heart Burn [hap]
  • F1 Super Lap (World) [Uncle Tom]
  • Thunder Zone (World 4 Player) [Guru]
  • odge City (2131-82, set 2) - Not working [Brian Troha, The Dumping Union]
  • Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]
  • Exciting Soccer (US) [Tirino73]
New games marked as GAME_NOT_WORKING
  • D Mahjong #4 Shabon-Dama [Yohji, ranger_lennier, Smitdogg, The Dumping Union]
  • Sega Clay Challenge [Super Menteur, R. Belmont]

 

wstecz17/09/2012 12:58
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