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[arcade] Mame 0.144.7

[0] @ !!! Niedziela, 29 Stycznia 2012 20:30 CET [29-01-2012 19:23 CET]

[arcade] Mame 0.144.7

Puk, puk... nowy testowy MAME na horyzoncie.

MAME 0.144u7 29.01.2012

MAMETesters Bugs Fixed

  • - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various places; sprites clipped in middle of screen. (Aaron Giles)
  • - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save  states eventually crashes MAME upon loading (R. Belmont)
  • - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK     (Aaron Giles)
  • - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
  • - 03761: [Graphics] edrandy and clones: Do not see the clouds in the  background (hap)
  • - 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
  • - 04623: [Timing] drivers that use SCREEN_VBLANK: change from       SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
  • - 04637: [Graphics] chukatai: Garbage sprites on the left side of the screen. (David Haywood)
  • - 04633: [Graphics] rollerg and clones: Graphics corruption on right    side of screen (Aaron Giles)
  • - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.       (Aaron Giles)
  • - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
  • - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after OK with debug build (Aaron Giles)
  • - 04620: [Documentation] j6cpalb: In according with ACE flyer, the     exact release year is 1998.
  • - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics  (Aaron Giles)
  • - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
  • - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
  • - 04618: [Documentation] All sets in taito.c: All sets in this driver are made by "Taito do Brasil".
  • - 04617: [Documentation] rally: According to ipdb.org reports, the  exact release year is 1980.
  • - 04616: [Documentation] radcl_l1 and clones: The correct description is "Radical!..." with the exclamation point.
  • - 04615: [Documentation] rackempp: The correct description is "Rack  'em Up! (Pinball)".
  • - 04613: [Graphics] pballoon: Scrolling problem (hap)
  • - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK  (MooglyGuy)
  • - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region  information (hap)
  • - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display the disclaimer. (Curt Coder)

Source Changes

  • Rewrote tilemap.c as a C++ class. For now kept the global functions and just inline mapped them to the class. Will do a pass soon to
  • actually update drivers to use the C++ methods directly. Also, the tilemap callbacks are now delegates which should make for cleaner
  • integrating into modern devices and drivers going forward.        [Aaron Giles]
  • Add libjpeg; converted Sliver to decompress pictures on the fly    [David Haywood, R. Belmont]
  • Remove support for 4bpp packed graphics. These only manifested for  drivers that used GFX_RAW support for 4bpp systems, and yet we had a
  • bunch of extra code to support it. Updated these drivers to do without  it and removed all the extra code for supporting it. [Aaron Giles]
  • tagmap is just a C++ template now. Added iterators to it as well.    Updated a few outlying uses. [Aaron Giles]
  • VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a  bunch of kludges [Angelo Salese]
  • CGA: fixed display disable read flag [Angelo Salese]
  • i386: BTR and page fault fixes [Carl]
  • i386: basic implementation of FIST and FBLD FPU instructions. [Barry  Rodewald]
  • i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]
  • VGA: first attempt at adding proper refresh rates [Angelo Salese]
  • i386: Fixed STR and SLDT instructions. [Barry Rodewald]
  • Added Intersil IM6402 UART emulation. [Curt Coder]
  • Added documentation (pinout/dips/chip ID) for popobear based on PCB  picture and manual. [Tafoid]
  • i386: fixed a bug with JCXZ opcode [Carl]
  • Changes for GCC 4.7 compatibility [Belegdol]
  • Added FLAC (lossless audio) codec support plus experimental hooks in samples and chdman. Bumped up CHD-CD hunk size to get better compression ratios on both zlib and flac. [David Haywood, R. Belmont]
  • i386: Made stack limit checks better handle the difference between 16  and 32-bit stacks in IRET and RETF. [Barry Rodewald]
  • i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry    Rodewald]
  • ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
  • Further Stepper clean-ups [J. Wallace]
  • floppy: Do specific UI handling [O. Galibert]
  • Added Pluto 5 technical notes about clocks, EPROM config, and   addresses/data scrambling for different EPROM types on 16-bit mode. [Roberto Fresca]
  • Move devices into a proper hierarchy and handle naming and paths      consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles]
  • Fixed pcap network device search [Carl]
  • Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser Robo to use deco generic sprite device [David Haywood]
  • Major overhaul of VGA memory handlers, added CGA, monochrome emulation and  fixed text banking while at it [Angelo Salese]
  • Rewrote i386 x87 emulation: [Phil Bennett]
  • * Use SoftFloat arithmetic functions
  • * Implemented tag word updates
  • * Implemented status word/exception flag updates
  • * Implemented stack underflow/overflow behaviour
  • i386: Various protection mode fixes. [Carl]
  • Fixed some dipswitch defaults and added diplocations to many Konami     and Namco games. [kanikani]
  • i386: added 32-bit operand size version of SMSW [Barry Rodewald]
  • Fixed bad assumption by the (pre)GX video mixer [R. Belmont]
  • ksys573: fix disk regions, games boot again [R. Belmont]
  • taitogn: fix card region, games boot again [R. Belmont]
  • Verified and corrected the Sega Security CPU number (317-xxxx) for one of the two unknown Turbo Out Run sets. [Brian Troha]
  • oki6295: force creation of banks so loading a state from after the game has set a bank before the game sets the bank doesn't die  [R. Belmont]
  • SDL: don't show misleading message for .BDF UI fonts  [R. Belmont, The Flying Ape]
  • i386: Major update to segment limit and protection checking. [Carl]
  • Fixed VGA memory map writes [Grull Osgo]

New games added or promoted from NOT_WORKING status

  • Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C. Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]

New clones added

  • Carrier Air Wing (bootleg) [Bonky0013] (not working)
  • Flying Shark (bootleg, set 2) [Bonky0013]
  • Arcana Heart [Dumping Union]
  • Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING

  • Ichi Ban Jyan [Guru]
  • Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
  • Virtua NBA (prototype) [Arzeno Fabrice]
  • Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
wstecz29/01/2012 20:30
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