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[arcade] Mame 0.144.4

[0] @ !!! Niedziela, 25 Grudnia 2011 09:52 CET [25-12-2011 09:32 CET]

[arcade] Mame 0.144.4

Świąteczna wersja MAME 0.144u4

MAME 0.144u4 24.12.2011

MAMETesters Bugs Fixed

  • 04556: [Interface] Changing INC and DEC inputs, results in .cfg file issue (hap)
  • 04569: [Interface] Changing INC in UI menu changes DEC instead (Olivier Galibert)
  • 04575: [Interface] [UI] Box no longer drawn around physical DIP locations (Olivier Galibert)
  • 04574: [Speed] Many sets in snowbros.c: Graphic and gameplay slowdown (Angelo Salese)
  • 04578: [Graphics] mwalk: Graphics corruption after a few seconds of gameplay (Alex Jackson)
  • 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to boot/Hang at Post (Angelo Salese)
  • 04536: [Sound] flicky, flickys2: Z80 PIO issues causing missing music (hap)
  • 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling problems (hap)
  • 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap)
  • 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting the game (hap)
  • 04570: [Crash/Freeze] wof: Black screen (Brian Troha)
  • 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past post or disclaimer screen (Angelo Salese)
  • 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after OK (Angelo Salese)
  • 04566: [Sound] rockragej, rockrage, rockragea: Stereo output is not implemented. (Angelo Salese)
  • 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese)
  • 03538: [Sound] salamand, lifefrce, lifefrcej, salamandj: Music is too quiet in Salamander and Lifeforce (Fujix)
  • 04565: [Sound] salamand, lifefrce: Reversed Stereo (Angelo Salese)
  • 04559: [Documentation] m5draclb: The correct description is "Ooh Aah Dracula Club (Barcrest) (MPU5)".
  • 04557: [Documentation] m5bankrl: The correct description is "The Bank Roll (Barcrest) (MPU5)".

Source Changes

  • Forte Card improvements: [Roberto Fresca]
    • A lot of work on inputs.
    • Added DIP locations.
    • Lamps documentation and support.
    • Added Lamps layout.
    • Fixed and simplified inputs. Now Owner, Rental and Credits are proper toggled service keys.
    • Improved the button-lamps layout with the half and double addition for betting in the gamble stage.
    • Reverse engineering and partially documented the serial EEPROM data.
    • Added a clean default NVRAM and serial EEPROM.
    • Added company and year notes.
    • Added technical notes.
  • Adjusted volume levels in nemesis.c to mirror observed levels from PCB recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538 [Fujix]
  • Various fixes to California Chase, it currently completes the POST [Grull Osgo]
  • Fix to CD-I video code [fgs]
  • Preliminary save state support to Naomi / AW / DC driver [Angelo Salese]
  • Improved SN76477 interface. [Curt Coder]
  • vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic [Alex Jackson]
  • Modernized MSM6242 RTC device [Angelo Salese]
  • Added incrementing time to MSM6242 device [Angelo Salese]
  • Added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese]
  • Capcom ZN-1, ZN-2 updates [Team CPS-1]:
    • Confirmed and documented game board # for every set
    • Properly fixed ROMs labels and locations to match real pcbs
    • Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't match real pcbs, added a note
    • Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump to match real pcb, 2nd half was cutted out
    • Added a more accurate title description to some games
    • Added some documentation notes to various sets
    • Reordered all sets per release date
    • Minor cleanups and fixes
  • Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo Salese]
  • Various avt.c progresses, it now properly shows some gfxs [Angelo Salese]
  • Removed PC-based sound hack from Mirax [Angelo Salese]
  • Fix for 8042kbc.c irq generation, now California Chase correctly accept keyboard inputs [Grull Osgo]
  • Softlist support cleanup and addition of compatibility filtering [Miodrag Milanovic]
  • Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core bug [Angelo Salese]
  • Some progresses with atamanot, got a garbled title screen and realized that the game is heavily protected [Angelo Salese]
  • Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the sn76489 non-a, pending further testing. [Lord Nightmare, plgDavid]
  • Added a note about pins held high on the Raiden 2 sound Z80. [Lord Nightmare, balrog]
  • Converted gamtor.c to use the RAMDAC device [Angelo Salese]
  • Hooked up VGA device to Photo Play [Angelo Salese]
  • eeprom.c: Changed the 'erase' function to force all data bits of the specified address to 1s. [Wilbert Pol]
  • Other improvements to California Chase, it shows Windows 98 logo [Grull Osgo]
  • Fixed VGA line compare register masking, makes Windows 98 logo to display correctly [Angelo Salese]
  • Fixed irq ack in Itazura Tenshi [Angelo Salese]
  • Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y
  • positions in Dacholer and Kick Boy [Angelo Salese]
  • Added proper ROM labels for Taxi Driver [f205v]
  • Various changes for Neo-Geo driver [Johnboy]:
    • Marked quizkof MVS AND AES VERSION
    • Cleaned up all labels (consistent for all protos now) for prototype sets (in 99.9% of the cases the correct labels are not known) to: proto_ID-XX.XX
    • Identified product codes for viewpoint, savager and blazstar
    • kotm2p m1/s1 parent/clone fix
    • Documentation update
    • Reflected changes in internal db to xml (except /* Plane x */ )

New games added or promoted from NOT_WORKING status

  • Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon]
  • Itazura Tenshi [Team Japump!!!, Hau, Yohji]

New games marked as GAME_NOT_WORKING

  • Special Criminal Investigation (Tourvision PCE bootleg) [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
wstecz25/12/2011 09:52
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