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[AMIGA] Winuae 2.3.3 beta 3

[0] # Forum | !!! Wtorek, 26 Lipca 2011 21:34 CET [10-07-2011 23:39 CET]

[AMIGA] Winuae 2.3.3 beta 3

Kolejna szybka beta, jako odpowiedź na sporą ilość zgłoszeń związanych z nowym trybem synchronizacji pionowej. Zobaczymy czy tym razem Toni Wilen poradził sobie z problemem. Z drugiej strony, komuś kto w zasadzie odpala winUAE dla tytułów z klasycznej A500, naprawdę mało już potrzeba do pełni szczęścia.

Update: Kolejny fix Toniego do emulatora poprawiający działanie vsync pod d3d, zdaje się, że znowuż będzie walka tak samo długa, jak wcześniej z brakiem wyświetlania właśnie pod d3d przy niektórych konfiguracjach.

Battle Squadron

 

WinUAE 2.3.3 beta II 10.07.2011

  • tearing in new vsync modes should be completely gone, without introducing any extra latency
  • Display panel buffering option now does nothing in new vsync modes

WinUAE 2.3.3 beta II 06.07.2011

  • experimental joystick raw input support, enable using -rawhid command line parameter.
  • D3D blank screen problem should be really fixed now
  • empty winuae.ini now does exact same as -portable command line parameter
  • harddrive paths relative to win32.hardfile_path didn't work
  • config file full paths are converted to relative if path matches win32.xxx_path entries
  • ignore new displaydata vsync stuff if RTG mode is currently in use
  • Display panel new vsync refresh rate GUI really works now
  • uaescsi.device cd image on the fly switching was unreliable
  • uaescsi.device crash when switching images (I could only duplicate it with AROS CDFS)
  • AROS ROM updated

WinUAE 2.3.3 beta 1 19.06.2011

  • new vsync option
    • does not need extra buffers (very little input lag), make sure "no buffering" is selected
    • works also in windowed/fullwindow mode
    • attemps to autodetect exact refresh rate, ignores what Windows/driver reports
    • less busy waiting, no more continuous 100% CPU usage
    • much more stable than "normal" vsync
    • old vsync is currently always forced to new mode
  • Usual vsync restrictions still apply: do not use fastest possible modes, 50Hz capable display and driver required if you want proper PAL speed.
  • Old vsync support may disappear later.
  • keep old joystick Gameports setting if no joysticks detected when loading config file
  • another method to enable unconfigured joystick: quick firebutton press = joystick port, long press = mouse port
  • unconfigured joystick move left/right can also be used to enable joystick
  • DirectDraw and 2x filter = non-centered image, broke few releases ago
  • IDE multiple sector writes fixed (2.3.2 final fixed spurious interrupts but fix wasn't complete, last interrupt didn't always arrive causing driver to hang)
  • set IDE CHS/LBA address after read/write command has finished as explained in ATA-1 spec (last accessed sector, not next sector). This is undefined in later ATA spec versions, but AOS IDE driver >256 sector transfers corrupt data if this is not handled exactly as ATA-1 spec says. (Infamous "max transfer problem")
  • detect and log split >256 block IDE transfers
  • only load OFS from RDB if partition and RDB filesystem dostype matches exactly
  • create _winuae.fx only if full D3D plugin path exists
  • A590/A2091 boot ROM was mapped non-executable, crashed on 68020+ CPUs

 

wstecz26/07/2011 21:34
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