Nowe wersja rozwojowa FS-UAE, czyli caÅ‚kiem udanego mariażu emulatorów Amigi - UAE (Unusable Amiga Emulator), która z wersji na wersjÄ™ jest co raz milsza w użytkowaniu. JeÅ›li ktoÅ› lubi pograć bez deliberowania nad ustawieniami ekranu to FS-UAE jest dla niego:). Wersja "Plus", która nie jest upubliczniona przez Frode Solheima dodaje prosty frontend - zaczÄ…tek wiÄ™kszego projektu, który pozwoli bez edycji pliku konfiguracyjnego odpalić emulator z podstawowymi parametrami.
Wersja 1.3.8 to kosmetyka - wprowadzenie tzw. theme, czyli mechanizm identyczny jak artwork w MAME (znany także użytkownikom WinUAE), pozwalajÄ…cy dodać statyczny obrazek z dowolnie wybranym obszarem okna emulacji. Ot bajer, majÄ…cy jednak jeden plus - wykorzystujÄ…c theme mamy możliwość wskazania obszaru, w którym bÄ™dÄ… widoczne kontrolki pracujÄ…cych stacji (w odróżnieniu od WinUAE, FS-UAE nie dorobiÅ‚o siÄ™ jeszcze indykatorów). OpcjÄ™ tematów załączamy poprzez dopisanie w configu theme = nazwa_katalogu zawierajÄ…cego grafikÄ™, który powinien siÄ™ znaleźć w katalogu roboczym emulatora (np. my documents/.../fs-uae/)
Mach 3
Version 1.3.8:
- New option “theme” to specify the name of the theme to load.
- New option “texture_filter” to force nearest filter (for pixel-perfect mapping in combination with scaling options).
- Themes can override sidebar background images.
- Themes can override menu icons (close, volume, etc).
- Themes can override bitmap fonts.
- Themes can include overlay images (with position) to display when floppy drives have activity (when floppy drive led is enabled).
- Themes can include overlay images (with position) to display when floppy drives have disks inserted.
- Option to override background colors.
- Option to to menu text color (headings and normal items).
- Ability to specify an overlay image (such as the one created by Ambermoon).
- Themes can also set FS-UAE options such as shaders and scaling option, for instance useful to set scaling options to make the screen fit an overlay.
- Theme config options can also be specified in regular config files.
- Specify custom images and positions for on-screen leds (for floppy leds etc).
- Also read themes from Documents/FS-UAE/Themes, so it is easier to install / unpack custom themes not bundled with FS-UAE.
- New bundled example theme: ubuntu_12_04 (colors to match Ubuntu theme).
- New bundled example theme: 2x_1920_1080 (for pixel-perfect mapping at 1080p).
- New bundled example theme: and 2x_1920_1080_bezel (same with simple bezel).
FS-UAE Version 1.3.7
- Fixed an input event offset problem causing soft reset to be interpreted as quit and disk swapping to be off by one (1.3.4).
- Merged WinUAE 2.4.2beta1 + FS-UAE compatibility patch.
- Patches to respect CFLAGS/CXXFLAGS/LDFLAGS and compilation tools from environment, courtesy of Philantrop.
FS-UAE Version 1.3.6
- Recreate OpenGL state when resizing window on Mac OS X.
FS-UAE Version 1.3.5
- Compile with JIT on x86 (32-bit) platforms.
- Compiling with -fpermissive (for now).
- Always set comp_trust* to indirect by default.
- Compile with NATMEM_OFFSET defined.
- Ported JIT code from WinUAE, E-UAE and PUAE.
FS-UAE Version 1.3.4
- Merged code from WinUAE 2.4.1.
- Updated translations: it, sr.
- Added new bitmap font characters needed for Italian.
- Removed libcapsimage from fs-uae deb file (can be installed separately as package libfs-capsimage4).
- Removed libcapsimage from the source distribution (due to potential license issues, makes fs-uae package more suitable for inclusion in Linux distributions, etc).
- Tweaked the appearance of some bitmap font characters, especially Z.
- Make sure rom.key is loaded before scanning for roms.
FS-UAE Version 1.3.3
- Use local host file time for file time with mounted virtual hard drives, should fix icon visibility problem with WB 1.3 and mounted directories.
- Included genblitter patch from Mustafa ‘GnoStiC’ TUFAN.
- Build x86_64 version on x86_64 Mac unless arch=i386 arg is given to Makefile .
- Added Serbian translation (courtesy of EAB user Milanchez).
- Updated translations: fr, de.
- Fixed missing translation of KEYBOARD and MOUSE in one setting.
- Replace RIGHT SINGLE QUOTATION MARK (U+2019) with apostrophe when rendering text with bitmap font.
- Updated viewport hack for standard Workbench 2.04 screen
- Cleaned up source code to make diffs against WinUAE shorter and cleaner,
- FS-UAE-specific code is now properly guarded by ifdefs.
- Show a notice when using F11 key in RTG mode.
FS-UAE Version 1.3.2
- Fixed crash on Mac when saving state with mounted folder.
- New option “zoom” to set the initial zoom mode (“F11 mode”).
- New eject menu option for floppies (CD coming later).
- Fixed bug where a wrong disk was disabled (when inserted) in the floppy image list.
- New boolean option “localization” can be set to 0 if you want to disable translations.
- Updated translations: it.
- Added Polish characters to the bitmap font.
- Added Polish translation (courtesy of EAB user olesio).
- Extend the simple bitmap font format to include the first 512 unicode characters.
- Bundled additional shaders: hq2x, scale2x (best with line_doubling=0 and/or low_resolution=1, depending on actual game resolution).
- New options boolean options “low_resolution”, and “line_doubling” to force low-res low-res pixels and disable line doubling) (F11 zoom modes and aspect correction does not work properly in combination with these yet).
FS-UAE Version 1.3.1
- Added several common western european characters to bitmap font.
- Added German translation courtesy of EAB user nexusle.
- Added Italian translation courtesy of EAB user Speedvicio.Added French translation courtesy of EAB user Foul.
- Added some bundled (open-source) shaders: crt, curvature, scanline-3x, heavybloom, simplebloom, edge-detection, lanczos-6tap.
- The new “shader” option can now be used to both specify paths to external shader file, or it can name a bundled shader.
- Marked text in GUI menu entries for translation.
- Added internationalization infrastructure.
FS-UAE Version 1.3.0
- Support XML shader spec 1.1.
- New scaling options (scale_x, scale_y, align_x, align_y), makes it possible to get 1:1 pixel mapping (or 2:1 etc) for your LCD display.
- Write OpenAL debug information to log file on startup.
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