!

[AMIGA] FS-UAE Version 1.3.7 DEV

[0] # EAB | !!! Poniedziałek, 14 Maja 2012 12:32 CET [14-05-2012 11:34 CET]

[AMIGA] FS-UAE Version 1.3.7 DEV

Nowe wersja rozwojowa FS-UAE, czyli całkiem udanego mariażu emulatorów Amigi - UAE (Unusable Amiga Emulator), która z wersji na wersję jest co raz milsza w użytkowaniu. Jeśli ktoś lubi pograć bez deliberowania nad ustawieniami ekranu to FS-UAE jest dla niego:). Nowa wersja dev przede wszystkim przynosi aktualizację kodu z najnowszego WinUAE 2.4.1. Wersja "Plus", która nie jest upubliczniona przez Frode Solheima dodaje prosty frontend - zaczątek większego projektu, który pozwoli bez edycji pliku konfiguracyjnego odpalić emulator z podstawowymi parametrami.

Najważniejszą zmianą w tej wersji jest pojawienie się mechanizmu JIT, który podobnie jak w pozostałych emulatorach powinien znacząco przyśpieszyć część operacji wykonywanych przez aplikację (kosztem większego zapotrzebowania na pamięć).

Joe Blade 2 z włączonym shaderem CRT-interlaced.shader udającym chyba bardzo stary typ kineskopu:P

FS-UAE Version 1.3.7

  • Fixed an input event offset problem causing soft reset to be interpreted as quit and disk swapping to be off by one (1.3.4).
  • Merged WinUAE 2.4.2beta1 + FS-UAE compatibility patch.
  • Patches to respect CFLAGS/CXXFLAGS/LDFLAGS and compilation tools from environment, courtesy of Philantrop.

FS-UAE Version 1.3.6

  • Recreate OpenGL state when resizing window on Mac OS X.

FS-UAE Version 1.3.5

  • Compile with JIT on x86 (32-bit) platforms.
  • Compiling with -fpermissive (for now).
  • Always set comp_trust* to indirect by default.
  • Compile with NATMEM_OFFSET defined.
  • Ported JIT code from WinUAE, E-UAE and PUAE.

FS-UAE Version 1.3.4

  • Merged code from WinUAE 2.4.1.
  • Updated translations: it, sr.
  • Added new bitmap font characters needed for Italian.
  • Removed libcapsimage from fs-uae deb file (can be installed separately as package libfs-capsimage4).
  • Removed libcapsimage from the source distribution (due to potential license issues, makes fs-uae package more suitable for inclusion in Linux distributions, etc).
  • Tweaked the appearance of some bitmap font characters, especially Z.
  • Make sure rom.key is loaded before scanning for roms.

FS-UAE Version 1.3.3

  • Use local host file time for file time with mounted virtual hard drives, should fix icon visibility problem with WB 1.3 and mounted directories.
  • Included genblitter patch from Mustafa ‘GnoStiC’ TUFAN.
  • Build x86_64 version on x86_64 Mac unless arch=i386 arg is given to Makefile .
  • Added Serbian translation (courtesy of EAB user Milanchez).
  • Updated translations: fr, de.
  • Fixed missing translation of KEYBOARD and MOUSE in one setting.
  • Replace RIGHT SINGLE QUOTATION MARK (U+2019) with apostrophe when rendering text with bitmap font.
  • Updated viewport hack for standard Workbench 2.04 screen
  • Cleaned up source code to make diffs against WinUAE shorter and cleaner,
  • FS-UAE-specific code is now properly guarded by ifdefs.
  • Show a notice when using F11 key in RTG mode.

FS-UAE Version 1.3.2

  • Fixed crash on Mac when saving state with mounted folder.
  • New option “zoom” to set the initial zoom mode (“F11 mode”).
  • New eject menu option for floppies (CD coming later).
  • Fixed bug where a wrong disk was disabled (when inserted) in the floppy image list.
  • New boolean option “localization” can be set to 0 if you want to disable translations.
  • Updated translations: it.
  • Added Polish characters to the bitmap font.
  • Added Polish translation (courtesy of EAB user olesio).
  • Extend the simple bitmap font format to include the first 512 unicode characters.
  • Bundled additional shaders: hq2x, scale2x (best with line_doubling=0 and/or low_resolution=1, depending on actual game resolution).
  • New options boolean options “low_resolution”, and “line_doubling” to force low-res low-res pixels and disable line doubling) (F11 zoom modes and aspect correction does not work properly in combination with these yet).

FS-UAE Version 1.3.1

  • Added several common western european characters to bitmap font.
  • Added German translation courtesy of EAB user nexusle.
  • Added Italian translation courtesy of EAB user Speedvicio.Added French translation courtesy of EAB user Foul.
  • Added some bundled (open-source) shaders: crt, curvature, scanline-3x, heavybloom, simplebloom, edge-detection, lanczos-6tap.
  • The new “shader” option can now be used to both specify paths to external shader file, or it can name a bundled shader.
  • Marked text in GUI menu entries for translation.
  • Added internationalization infrastructure.

FS-UAE Version 1.3.0

  • Support XML shader spec 1.1.
  • New scaling options (scale_x, scale_y, align_x, align_y), makes it possible to get 1:1 pixel mapping (or 2:1 etc) for your LCD display.
  • Write OpenAL debug information to log file on startup.

 

wstecz14/05/2012 12:32
Dodatkowe informacje
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU