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[3DO] 4DO 1.1.3.0 beta

[0] @ !!! Niedziela, 12 Lutego 2012 10:35 CET [12-02-2012 10:06 CET]

[3DO] 4DO 1.1.3.0 beta

I znów mamy nową wersję FourDO, który w rzeczy samej bazuje na FreeDO pozwalający na przywrócenie do życia gier dla konsoli 3DO. Z nowości... hmmm... z jakich nowości? Wyłuskanie i dopieszczenie ze starego FreeDO suwaka pozwalającego na kontrolę szybkości gier, duży plus z możliwością sterowania wielkością buforu audio i dla twardzieli dodanie paru parametrów do linii komend.

Cóż, gdyby nie slimDX, który może niektórym spędzać sen z powiek (zwłaszcza XP), to całkiem miło rozwijający się FreeDO:) (zresztą jak wszystkie inne obecne projekty, oprócz kodu MESS'a, do którego nie mam pewności czy jest także oparty na tym emulatorze)

4DO 1.1.3.0 Beta |

I’ve added some long-awaited features. Enjoy!

Features:

  1. Added the ability to adjust the emulated CPU clock speed. This can result in framerates increased beyond the original hardware limits. This is analogous to the setting in the latest (last?) version of FreeDO. Be aware that many games will not handle this well since they were not coded to support it. I’ve found that Star Fighter is an example of a game that handles a clock speed increase well.
  2. Added the ability to adjust the audio buffer size. I have found that audio buffer size is a bit of a personal preference. The default is 100ms, but people who want more protection from audio glitches can now adjust the audio buffer size higher (at the cost of latency).
  3. Added a few command-line options for debugging purposes. At the moment, these are mainly for my own purposes, but see the command line usage for specifics.
 ====================================================================== = 4DO command line options Usage                   = =  Basic usage: 4DO.exe [-option value][/option "value"][--switch] = ======================================================================   --PrintKPrint      Enables printing of KPrint (3DO Debug output) to the console. ______________________________________________________________________   -DebugLogging [LoggingOption_1|LoggingOption_2]      Enable extra logging to the log files Valid values are:         AudioDebug         AudioTiming         CPUTiming ______________________________________________________________________   -DebugStartupForm [StartupForm]      Starts an extra dialog at startup. Valid values are:         None         ConfigureInput ______________________________________________________________________   -?  /?  --?  -h  /h  --h  -help  /help  --help      Displays this help message.  ======================================================================

4DO 1.1.2.3 Beta

Some minor UI features added in this release. It should make 4DO more user-friendly!

Features:

  1. Added option to pause emulation when main window loses focus. – Default is OFF.
  2. Added option to ignore keyboard input when main window loses focus. – Default is ON.I figured that joystick operation outside of one program at a time was not likely. Anybody rigidly opposed to playing the game without the game being the active window is more likely to be appeased with the “pause emulation” option.
  3. Display area now redraws itself when necessary if the console is paused.

4DO 1.1.2.2 Beta

Changes:

  1. 4DO now supports ISO or BIN files in Mode1+2352 format. – Previously 4DO only supported Mode1+2048. Users can open a BIN, CUE, or ISO file. Cue files are recommended to “strongly” identify the file type. If a file you open has a matching CUE file, 4DO will trust it. If no CUE file is paired with a BIN or ISO, 4DO will guess the encoding (using file type and file length). The results of this “guess” will be output to the logs.
  2. Fixed a bug in which the log files were only being written on crashes.

4DO 1.1.2.1 Beta Released!  February 3, 2012

As reported last time, I have been working on the audio stuttering issue. It appears that it was dependent on audio hardware and most likely its driver behavior. So, I have rewritten the audio output yet again.

Features:

  • 4DO now uses DirectSound for audio playback. This gave me gave me more control over the audio playback and it should remove the stuttering issues that some machines were experiencing.
  • Additionally, SlimDX.dll is now being included in the 4DO release ZIP files, so this should help the situations in which the SlimDX runtimes weren’t installing on machines properly (64 bit machines, so I hear).

4DO 1.1.2.0 Beta Released! Posted on January 26, 2012

I’ve stamped out some problems in this update.

Features:

  • 4DO can now fall back to its original “windows-based” (GDI) rendering if it fails to initialize DirectX rendering. This shows up in the log (TempDebugLog.txt) as “Video Render – DirectX canvas initialization failed! Will attempt to fall back to windows(GDI) rendering.”. This will allow more machines to run 4DO, but this GDI rendering is more CPU intensive (which will result is “skipped frames”, and and does not have V-Sync.
  • In the (default) DirectX rendering, the game screen is no longer drawn at maximum speed. Previously, this was causing unnecessary load on a machine’s GPU. 4DO will only render the screen as often as needed.
     
wstecz12/02/2012 10:35
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