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[3DO] 4DO 1.1.2.1

[0] @ Sobota, 4 Lutego 2012 09:35CET

[3DO] 4DO 1.1.2.1

Jeszcze jedna "jedynka" uległa zmianie w nazwie emulatora konsoli 3DO - FourDo.  Dopieszczono dźwięk, który czasami szwankował w tym emulatorze, zresztą nie tylko z dźwiękiem 4DO ma jeszcze problemy.

4DO 1.1.2.1 Beta Released!  February 3, 2012

As reported last time, I have been working on the audio stuttering issue. It appears that it was dependent on audio hardware and most likely its driver behavior. So, I have rewritten the audio output yet again.

Features:

  • 4DO now uses DirectSound for audio playback. This gave me gave me more control over the audio playback and it should remove the stuttering issues that some machines were experiencing.
  • Additionally, SlimDX.dll is now being included in the 4DO release ZIP files, so this should help the situations in which the SlimDX runtimes weren’t installing on machines properly (64 bit machines, so I hear).

4DO 1.1.2.0 Beta Released! Posted on January 26, 2012

I’ve stamped out some problems in this update.

Features:

  • 4DO can now fall back to its original “windows-based” (GDI) rendering if it fails to initialize DirectX rendering. This shows up in the log (TempDebugLog.txt) as “Video Render – DirectX canvas initialization failed! Will attempt to fall back to windows(GDI) rendering.”. This will allow more machines to run 4DO, but this GDI rendering is more CPU intensive (which will result is “skipped frames”, and and does not have V-Sync.
  • In the (default) DirectX rendering, the game screen is no longer drawn at maximum speed. Previously, this was causing unnecessary load on a machine’s GPU. 4DO will only render the screen as often as needed.
     
wstecz04/02/2012 09:35
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