MiSFiTMAME is a version a mame (based on MAME0127 ) which contains games which are not included in the regular release of mame. Currently included in this release are arcade rom hacks, gambling games and simulations
MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME's primary focus.
MAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G, iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
Dear visitor, welcome to Gaming-History (formerly known as Arcade-History), a highly optimised (fast loading) website featuring a large searchable & comprehensive database which provides a WIP list of known antique & modern games from all over the world, including arcade video games, coin-operated games (like slot machines), console video games, computer softwares, and all other sorts of electronic games.
The project I am currently working on is a discrete logic simulator, for old arcade games without a CPU. It works by simulating each logic chip on the board individually. It's been done before, but I wanted to see if the simulation speed couldn't be improved a bit. How much faster? I don't know yet... initial tests look promising, but there's still a long way to go.
The first game to be simulated will be Pong (of course). So far a few of the basic timing circuits have been simulated. Next I'm going to work on hooking up the video and simulating the rest... stay tuned!
AAE is a primarily vector based arcade system emulator/simulator written using C and OpenGL. It strives to recreate the experience of playing the games as they were in the arcade, and requires the original game ROMS in order to run. In some cases copies of the original sound files and artwork are required to complete the emulation experience. It provides for simulation options that are not available in MAME ™, and offers several features that are not available in MAME ™ due to their arcade preservation charter, such as advanced hardware based drawing and motion blur.
Although AAE is written to feel much like the MAME ™ Documentation Project, (www.mamedev.org) it is a very different emulator, based in part on sources from the old emulator Retrocade. (I have been working on this for a long time!)