Raz na jakiś czas będę publikował nowe deweloperskie binarki projektu MAME, natomiast BobBudowniczy będzie się starał na bieżąco śledzić zmiany w changelogu tego największego projektu emulacyjnego. W wypadku binarek udostępniam także resztę plików z folderu MAME. Link przy każdym wpisie umożliwia samodzielne pobranie źródeł i skompilowanie na własne potrzeby deweloperskiej wersji tego emulatora.
Zmiana, wygenerowanie wersji testowej generuje następny dokument.
- 17065Version bump [miodragm]
2012-07-30 09:58:23
- 17064Clean-ups and version bump [miodragm]
2012-07-30 09:55:43
- 17075New WORKING game [angelosa]
2012-07-30 18:18:36
- --------------------
Sky Destroyer [Gnoppi, P. Vining, C. Bristow, gatt9, Phil Bennett, Tormod, Andrew Welburn, Smitdogg, The Dumping Union, Angelo Salese, David Haywood]
git-svn-id: svn://mamedev.org/mame/trunk@17075 749742ba-7341-0410-aadc-df50b521781e
- 17073fix edge cases with overflow/carry flag [hap]
2012-07-30 17:33:41
- 17072New clones added as GAME_NOT_WORKING [tafoid]
2012-07-30 17:16:30
- ------------------------------------
Ninja Baseball Bat Man II (bootleg/hack) [Smitdogg, The Dumping Union, David Haywood]
git-svn-id: svn://mamedev.org/mame/trunk@17072 749742ba-7341-0410-aadc-df50b521781e
- 17071State-ized the thing [angelosa]
2012-07-30 17:03:46
- 17070More protection sim fixes [angelosa]
2012-07-30 16:27:26
- 17069Fixed remaining input issues in Sky Destroyer [Angelo Salese] [angelosa]
2012-07-30 14:46:06
- 17067Added preliminary colour cycling effect to Sky Destroyer [David Haywood] [angelosa]
2012-07-30 14:27:10
- 17065Version bump [miodragm]
2012-07-30 09:58:23
- 17064Clean-ups and version bump [miodragm]
2012-07-30 09:55:43
- 17062More protection work [angelosa]
2012-07-30 05:52:40
- 17061Haze fixed the tilemap, me fixed a sprite issue [angelosa]
2012-07-30 05:27:42
- 17060Basic inputs hooked up [angelosa]
2012-07-30 04:40:32
- 17059Last sprite fixes [angelosa]
2012-07-30 03:16:47
- 17058When in doubt with colors, just use ROMREGION_INVERT [angelosa]
2012-07-30 01:52:32
- 17057Fixed sprite offsets [angelosa]
2012-07-30 01:45:43
- 17056that trick doesn't work with ADD (SUB is left-to-right, ADD is equal both ways) [hap]
2012-07-30 01:44:37
- 17055toaplan2.c: Minor doc update about the Pipi & Bipis bootleg [briantro]
2012-07-30 01:41:34
- 17054msm5205.c: Preserve the documentation differences between MSM6585 & MSM5205 now that support has been added to the msm5205.c driver. [briantro]
2012-07-29 22:03:32
- 17053new non working game added - Pop Shot [briantro]
2012-07-29 21:53:52
- New games marked as GAME_NOT_WORKING
------------------------------------
Pop Shot (prototype) [Antonio Gonzalez Jr.]
git-svn-id: svn://mamedev.org/mame/trunk@17053 749742ba-7341-0410-aadc-df50b521781e
- 17052new clone added: Pipi & Bibis / Whoopee!! (Prototype) [briantro]
2012-07-29 21:28:36
- New Clone Added
--------------------------------
Pipi & Bibis / Whoopee!! (Prototype) [Antonio Gonzalez Jr.]
git-svn-id: svn://mamedev.org/mame/trunk@17052 749742ba-7341-0410-aadc-df50b521781e
- 17051v30mz.c: Getting rid of some typedefs and cleaning up a few things. (nw) [wilbertp]
2012-07-29 21:10:55
- 17050v30mz: Removed unneeded header file (nw) [wilbertp]
2012-07-29 20:39:29
- 17049added minimal support for MSM6585 [hap]
2012-07-29 20:16:45
- 17048cobra.c: Hooked up FIFO interrupts. (nw) [villelin]
2012-07-29 18:06:11
- 17047As Phil noted, prg ROM banking actually contains the missing gfxs ... [angelosa]
2012-07-29 14:18:58
- 17046Set splitting and moving some roms to another driver because they were misplaced involving mpu5.c and pluto5.c. As a result of the previous cleanups there were still some redundant structure left around which can be reduced in esd16.c - From Haze (nw) [tafoid]
2012-07-29 02:58:36
- 17045cobra.c: Moved FIFOs into a class. [villelin]
2012-07-28 20:43:19
- 17044Some improvements to Sky Destroyer, some gfxs are missing ... [angelosa]
2012-07-28 20:32:30
- 17043cobra.c: Converted the 3D renderer to use polynew.h. [Ville Linde] [villelin]
2012-07-28 19:45:35
- 17042esd16.c: We can collapse the sprite gfxdecodes into a common 5bpp one rather than 2 different ones by adjusting the rom loading, we can also use the AM_MIRROR macro instead of a manual function to mirror spriteram. From Haze (nw) [tafoid]
2012-07-28 17:16:26
- 17041Sync with MESS (nw) [miodragm]
2012-07-28 16:33:57
- 17040cobra.c: Some more improvements. (nw) [villelin]
2012-07-28 14:20:24
- 17039cleanup ?-operator usage (should also fix the warnings found by firewave) [hap]
2012-07-28 12:31:28
- 17038firewave's patch fixes more !-operator warnings [hap]
2012-07-28 09:53:23
- 17037fix warning with !-operator found by firewave [hap]
2012-07-28 09:44:59
- 17036fix ?-operator warnings found by firewave [hap]
2012-07-28 09:40:34
- 17035fixed assertion with new m6800 CPU types (no whatsnew) [oliverst]
2012-07-28 09:26:45