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PCSP v0.3.0

[0] @ Wtorek, 24 Sierpnia 2010 08:19CET

Pcsp jest drugim dzieckiem ekipy pracującym nad javowskim emulatorem PlayStation Portable - jpscp, w tym przypadku emulator jest napisany w C++, co przyczyniło się do poprawy prędkości emulacji. Autorzy na tym etapie, nie gwarantują jeszcze dobrej kompatybilności w stosunku do orginału. 

Ściagną i testować: PCSP v0.3.0

General
  • - Fiber support in threadman
  • - Fixed analogue pad emulation
  • - Added joystick/joypad support
  • - Fixed QPspScreen size
  • - Better way to use QGLFormat
  • - QPspScreen: now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)
  • - Added screenshot support
  • - Added argument for being able to open debugger from pcsp-udb
  • - Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).
  • - PSF loader rewrite to support proper saves.
  • - Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)
  • - Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running

HLE improvements

  • - Fixes for Atrac3plus
  • - correcting sceKernelFreeHeapMemory
New HLE implementations
  • -----------------------
  • sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations
  • Implemented sceIoDevctrl 0x02025801 instruction
  • Added scePsmf and scePsmfPlayer basic faking
GE
  • -improve loops in Decoder
  • -texture are better rendered
  • -added mipmapping support
  • -added viewport command - compatible with window resizing
  • -fixed scissor bug so it is compatible with window resizing
  • -Now compressed textures can use mipmapping as expected
  • -Fix alignment for CLUT indexed textures
  • -DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE: Skate Park City and Obscure
  • -Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it
  • -Added vertex and fragment shaders
  • -A lot more fixes to opengl and shaders renderers
wstecz24/08/2010 08:19
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