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[ARCADE] Supermodel 0.3a-WIP SVN250

[0] @ !!! środa, 15 Lutego 2012 01:14 CET [15-02-2012 01:14 CET]

[ARCADE] Supermodel 0.3a-WIP SVN250

Czasami człowiekowi się nudzi i sięga po źródła emulatorów, które zazwyczaj są niekompilowane - jakoż, że straciłem cierpliwość do WinVice (resid/sid leży i kwiczy pod MsVS) postanowiłem zobaczyć, co tam słychać u Barta Trznadlowskiego i jego genialnego SuperModel3. W efekcie oto binarka, którą spokojnie można przetestować samemu i uchylić tego, co czeka nas w następnej wersji samemu bez "kompleksu Demula" (dużo VIPowych newsów i całkowity brak nowej wersji emulatora).

Będąc złośliwy i niechcąc jutro przeczytać u kitajca, że to oficjalna wersja SuperModelu archiwum jest zabezpieczone hasłem, co powinno wymusić przynajmniej przeczytanie tego zdania u pobierających:) Wersja nieoficjalna, kompilacja SVN250 z repozytorium projektu, a hasło t2e. Miłego testowania.

 

Revision: 250

Author: trzy Date: 14 lutego 2012 10:13:36

  • Default SCSP balance set to 0. Was erroneously set at +50%.

Revision: 249

Author: trzy Date: 14 lutego 2012 04:28:52

  • NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters.
  • Added multi-texture fragment shader to repo.
  • Added a multiTexture option (enabled by default) to use multi-texturing to decode textures.
  • Added some comments regarding timing to the PowerPC execution loop.

Revision: 248

Author: nikdd Date: 14 lutego 2012 00:51:32

  • Updated fragment shaders' floating point comparisons and also some knock-on changes from SVN revision 246.
  • This line, and those below, will be ignored--
    • Shaders/Fragment_Flat.glsl
    • Shaders/Fragment_NoSpotlight.glsl

Revision: 247

Author: nikdd Date: 14 lutego 2012 00:37:48

  • Added OSD/Video.h to provide OSD-dependent video functionality.  The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase.
  • Updated OSD/SDL/Main.cpp to provide the SDL implementations of the functions in OSD/Video.h.

Revision: 246

Author: nikdd Date: 13 lutego 2012 22:54:26

  • Added support for multiple texture sheets (with up to one per Model 3 texture format) as a rather brute-force way to handle overlapping texture formats in the current 3D engine.  This fixes some corrupt textures in Daytona 2 and Virtua Striker 2 (and possibly other games) and also offers a small speed increase when some scenes load multiple overlapping textures.
  • This feature only enables itself when a compatible shader script is loaded.  Since none have been checked in yet this means it is currently disabled.

Revision: 245

Author: trzy Date: 11 lutego 2012 17:40:09

  • Added command line options to force windowed mode and to control GPU multi-threading.

Revision: 244

Author: trzy Date: 10 lutego 2012 20:53:51

  • Added a wide screen hack that can be enabled with the -'wide-screen' argument or WideScreen in the config file.

Revision: 243

Author: trzy Date: 9 lutego 2012 18:15:15

  • Tweaked help text slightly.

Revision: 242

Author: trzy Date: 9 lutego 2012 18:12:13

  • Fixed left/right stereo channels -- they were reversed by default.

Revision: 241

Author: trzy Date: 9 lutego 2012 08:58:07

  • Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings.

Revision: 240

Author: trzy Date: 6 lutego 2012 03:54:43

  • Added preliminary specular lighting to shaders. The "no spotlight" shader has not yet been updated.

Revision: 239

Author: trzy Date: 1 lutego 2012 19:08:13

  • Updated some comments regarding the VF3 ROM patches. It seems many of them are no longer necessary. The single necessary patch affects timing (note how the warning screen stays up longer when it is removed). This needs to be investigated -- perhaps it can lead to a timing fix for vf3, vs2, and fvipers2?
wstecz15/02/2012 01:14
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