Kolejna odsłona MAME.
[11] faust @
Piątek, 29 Września 2023 21:41CETKolejna odsłona MAME.
It looks like MAME 0.259 just squeaked in before the end of September! As usual, it’s packed with exciting stuff. One thing we know some of you have been patiently waiting for is emulation of Namco System 12 games using the CDXA board and CD-ROM storage: Truck Kyosokyoku and the interesting but unsuccessful Um Jammer Lammy NOW! The work to support these games also puts us in a better position to support systems that use SH-2 CPUs with different combinations of onboard peripherals. Also added this month are two Konami LCD games, Bandai’s two-player tabletop U-Boat game, and three arcade games on dgPix hardware.
On a completely different front, VME-based systems in MAME have had a major overhaul. The system of backplanes and cards is more faithfully reproduced. Speaking of cards, another ZXBUS storage interface card has been emulated for enhanced ZX Spectrum derivatives with a suitable slot. In other card-related news, work on PC video cards is still progressing, with the added benefit of fixing MegaTouch XL 6000 graphics this month. While we’re talking about graphics, the Sharp X68000 had a few glitches fixed, too.
Initial support for built-in Ethernet has been implemented for several Macintosh Quadra systems, and some bugs in the onboard video emulation for MC68040-based Macs were fixed. Also in Apple news, the Apple III now runs at a more realistic speed, and there’s been a little progress on the first-generation PowerMac family.
MAME now has support for hard-sectored floppy formats, which were a thing back in the days of big 8" drives, and a few issues with how TD0 format disk images are handled were fixed. Also related to floppy disks, the poorly-received TIB Disc Drive DD-001 that attached to the Commodore 64’s cartridge port is now emulated. Finally, players curious about CPS-2 games can now twiddle the debugging DIP switches that were apparently present on development systems.
Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat. This information will show at the top of the history tab.
In case you're unaware, many of UI controls on the function keys have been reassigned. For example, instead of P for Pause, now it's F5.
We got annoyed one time too many at the interactions of the P key with drivers that would need it (keyboards, virtual piano keyboards, lots of stuff). So we decided an overhaul was in order. Of course, all that is still customizable, so one can trivially change things back in the UI if needed.
Plus a number of unchanged controls:
Hopefully, that will help. Also, the easier-to-access save/load keys could be nice.
The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.
The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.
Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.
We’re happy to announce that MAME 0.270 is ready! A lot of work has gone into a lot of different areas of MAME throughout September. One very interesting addition is the “Zoomer” PDA. Built by Casio and marketed under multiple brand names, this PDA ran MS-DOS 3.3, GEOS 2.0 and the PenRight user interface. It was one of the first PDAs to include software developed by Palm Computing. Other exotic systems include the Sony NWS-3270 workstation and 68000 development boards from Marion Systems and Motorola themselves.
The Hitachi Basic Master Jr. is now working, giving a glimpse of the Japanese home computer market in the early 1980s. UMC’s attempt at taking on Sega and Nintendo in the mid-1990s, the Super A'Can, is in a much better state than it was previously. Although it still isn’t considered working, numerous issues with graphics and sound have been addressed, and battery-backed cartridge memory is now supported. Several more Apple II input peripherals are now supported. Support for hard-sectored floppy disk formats has been added, which should open up storage options for computers from the S-100 era.
The effort to understand the IGS027A CPUs and dump their internal programs is paying off. Over a dozen slots, mahjong and card games from IGS are now playable. If you’re a fan of these games, you can now play them in the comfort of your home with no risk of blowing your paycheque.
It’s almost the end of August, which means it must be time for MAME 0.269 to be unleashed on the world! The widely-used Zilog Z8410 DMA controller emulation has had an overhaul this month. In concert with the recent Z80 CPU work, this allows more realistic I/O timings for numerous systems. If you’re curious about unreleased prototypes, BASIC is starting to show signs of life on the Commodore 65.
Two additional Japanese releases of Capcom fighting games on CPS-2 hardware have been found this month: a more recent version of X-Men Vs. Street Fighter than any previously dumped set, and a version of Hyper Street Fighter II released a bit over a week before the latest known update. The microcontroller for Irem’s Gallop on M72 hardware has been dumped, allowing simulation code to be removed. Thanks to Peter Wilhelmsen and XingXing, the pace of dumping internal ROMs from IGS027A ARM CPUs has picked up, so we might see more progress on IGS games soon.
Of course, there’s lots more to enjoy, including an 8085-based prototyping board, more chess computers, and improvements to MAME’s debugger.
We’re pleased to announce that MAME 0.268 is available for your enjoyment. This release adds support for Au, an almost forgotten four-way shooter released by Tehkan in 1983. Two IGS redemption games, Fearless Pinocchio and Super Kids, are now playable and have working sound. Speaking of IGS, the Super Poker games were also made playable this month. After many years, the last major issues in Merit’s Match’em Up have been resolved. The quiz game Revelations has had its LaserDisc dumped, and the game is now emulated.
Several more Apple Macintosh models are now working, including the high-end IIfx, Quadra 900 and Quadra 950, the Macintosh Portable, and the PowerBook 100. Three 68k-based workstations made by Hewlett-Packard in the early 1980s, the HP 9826A, HP 9836A and HP 9836C, have been added in this release. Speaking of Hewlett-Packard, the HP9133 external disk interface is now supported, giving you more storage options for the HP 9000/200 and HP 9000/300 series computers.
This release adds the original release of Pop’n Music Animelo 2, the Konami release of Guttang Gottong, and quite a few chess computers. Sanyo’s PHC-20 8-bit home computer and Thaler’s MPS-65 and CT-65 6502 development boards are now supported. Software list updates include a more complete collection of NV Magazine disks for MSX 2 computers and the latest clean cracks of Apple II software on floppy disks.
Today’s the day for MAME 0.267, our midyear release. This month, we’ve got a brand new Z80 CPU core. It’s going to help us support more of the extensive family of Z80-like CPUs and also allow more precise control over bus timings. Speaking of CPU emulation, there are some nice fixes for long-standing Motorola 68k floating point unit bugs. They’re particularly noticeable in classic Mac applications whenever trigonometry is involved, but they also help some arcade systems.
The Tomy Prin-C children’s sticker designer system has come to life this month, with inputs and video output, and enough bug fixes to the Fujitsu F2MC-16 CPU core to get the software running. The printer isn’t emulated, but you can still have fun experimenting with this unique system. If you want something a bit more grown-up, some DMA fixes allow the MIPS-based Sony NEWS workstations to boot the earlier NEWS-OS 4.1R, and there’s a new software list with installation media to get you started.
New working systems
New working clones
Systems promoted to working
Clones promoted to working
New systems marked not working
New clones marked not working
New working software list items
Software list items promoted to working
New software list items marked not working
Merged pull requests
New Games
New Games
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