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[arcade] MAME 0.143u2

[0] @ środa, 27 Lipca 2011 01:37CET

[arcade] MAME 0.143u2

Bum i po cichu pojawiła się nowa beta MAME. Coś nieznacznie drgnęło przy HLSL (aczkolwiek do skończenia prac upłynie jeszcze trochę czasu), gry SEGA MODEL III dostały dźwięk dzięki pracom Barta Trznadlowskiego (tylko, że i tak wszystkie tytuły mają status NOT WORKING;)), nawet pojawiły się nieznaczne poprawki w module messui:)

GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]

MAME 0.143u2

MAMETesters Bugs Fixed

  • 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears "washed out" (hap)
  • 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash (hap)
  • 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow (hap)
  • 04431: [Graphics] cottonbm: 1st Level boss play completely invisible (Angelo Salese)
  • 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail mode, player 1 controls do not function. (Tafoid)
  • 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning or completely missing (Tafoid)
  • 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from normal (Angelo Salese)

Source Changes

  • balsente.c - A number of fixes and improvements: [Tafoid]
    • * gghost - DIP Location fixes.
    • * gimeabrk - Added 2nd Player trackball, button and a 2 player start button to complete Cocktail support. Note: When mode is Cocktail, normal player 1 controls becomes player 2's. Fixes MT Bug#00460.
    • * hattrick - Player 1 (Blue) Control re-addition. Left player could not be controlled correctly.
    • * rescraid - Fixed control orientation to match that of an actual control panel (steering = left stick, shooting = right stick).
    • * stompin - Dropped redundant left/right joystick controls.
    • * toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.
  • Corrected Cosmic Monsters overlay to match that from a reference video of an actual cabinet. [Tafoid)
  • taitoair: give perfect interleave, improves 3D in topland (still not perfect). [R. Belmont]
  • Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]
  • Various Sega Saturn / ST-V fixes, that allows correct sound in Baku Baku Animal and Funky Head Boxers, also removed instadma hack, used by Pebble Beach Golf and Funky Head Boxers [Angelo Salese]
  • m68k: set read/write bit properly in special status on MMU bus errors [R. Belmont]
  • Fixed a silly bug in Puzzli 2 protection routines [Balrog]
  • Updated documentation about known Aristocrat MK6 game titles. [Heihachi_73]
  • m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU [R. Belmont]
  • ppc: Implemented correct BATs for 601 and memory-forced I/O controller interface accesses [R. Belmont]
  • Fix autorelease pool warnings when running multithreaded on Mac OS X [Tim Lindner]
  • seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber 50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade / Twin Formation & Twin Eagle. Added dip locations for Arbalester, Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen Game & Twin Eagle [Brian Troha]
  • i386: implemented FCLEX FPU instruction. [Barry Rodewald]
  • Re-enabled scheduler cothread execution. [Curt Coder]
  • Made some basic progress to Stepping Stage driver [Angelo Salese]
  • More work for ROM naming conventions for Neo-Geo driver games [Johnboy]
  • Fixes for variable shadowing [Oliver Stöneberg]
  • Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core [Angelo Salese]
  • sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's Eye sets [Brian Troha]
  • speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian Troha]
  • speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]
  • cave.c: Added a PCB layout for Hotdog Storm as well as some addition notes/information. [Brian Troha]
  • chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]
  • chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]
  • If a rom is bad for a clone but is good for the parent then it doesn't count towards the clone being found. optimized also_used_by_parent & uses the length as well as hashes. [smf]
  • m68k: Generate a per-cpu-type jump table. Correct linef handling makes the atari st less cranky. [O. Galibert]
  • Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c. [Curt Coder]
  • Fixed double-free of d3d->hlsl [Oliver Stoneberg]
  • tagteam.c misc cleanups [hap]
    • fixed maincpu irqs
    • added resnet for color prom
    • added coincounters
    • added diplocations
  • m62.c: amplified default contrast, this fixes washed out colors [hap]
  • Major organization, documentation and addition of numerous (over 1600)gambling game titles covering the following systems: [David Haywood]
  • Aristocrat MK6
  • Barcrest MPU3, MPU4, MPU4 (Video), MPU5 JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
  • Maygay EPOCH, MV1

New games added or promoted from NOT_WORKING status

  • GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]
  • Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]

New clones added

  • Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes]
  • Sauro (Philko license) [Guru]
  • Raiders (Rev.3) [Andrew Welburn]
  • Magic Card Export 94 [Team Europe]
  • Sagaia (dual screen) (World) [an UK collector]
  • Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink]
  • Mortal Kombat (Nifty Kombo 666, hack) [bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J.
  • Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg, The Dumping Union]
  • Savanna (Jungler bootleg) [f205v, robotype]

New games marked as GAME_NOT_WORKING

  • Quiz Punch [Guru]
  • Castle Revolution [David Haywood]

 

wstecz27/07/2011 01:37
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