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[arcade] Mame 0.145u7

[0] @ Niedziela, 22 Kwietnia 2012 22:30CET

[arcade] Mame 0.145u7

Nowe MAME dostępne już od paru godzin, w sumie najbardziej interesująco wyglądają tytuły dodane do jeszcze nieobsługiwanych.

Mame 0.145u7 22.04.2012

MAMETesters Bugs Fixed

  • - 00485: [Sound] gotcha: The woman's voice gets cut off. (hap)
  • - 04764: [Documentation] sfight2 and clones.: The correct description  is "Street Fighter II".
  • - 04761: [Crash/Freeze] waveshrk: Crash after OK (Aaron Giles)
  • - 04760: [Crash/Freeze] cobram3: Crash after OK (Aaron Giles)
  • - 04758: [Crash/Freeze] gal3: Crash after OK (Aaron Giles)
  • - 04757: [Crash/Freeze] majorpkr: Crash after OK (Aaron Giles)
  • - 04756: [Crash/Freeze] littlerb: Crash before OK (Aaron Giles)
  • - 04754: [Crash/Freeze] All sets in qdrmfgp.c: Crash after OK (Aaron Giles)
  • - 04752: [Crash/Freeze] All sets in atarigt.c, atarigx2.c: Crash after OK (Aaron Giles)
  • - 04751: [Crash/Freeze] All sets in darkhors.c: Crash after OK (Aaron Giles)
  • - 04750: [Crash/Freeze] btoads: Crash after OK (Aaron Giles)
  • - 04749: [Crash/Freeze] grndtour: Crash after OK (Aaron Giles)
  • - 04748: [Crash/Freeze] ninjakun: Crash after OK (Aaron Giles)
  • - 04747: [Crash/Freeze] All sets in psikyo.c: Crash after OK (Aaron Giles)
  • - 04746: [Crash/Freeze] All sets in midzeus.c, seattle.c, vegas.c: Crash before OK (Aaron Giles)

Source Changes

  • m68k improvements: [Hans Ostermeyer]
    •  Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits (corrects Domain/OS 10.3.5 crash on page boundry)
    •  Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and FLOG10 instructions
  • kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) [stephh] :
    •  Fixed Dip Switches and Coin Inputs (after verification of the 5A22 code)
  • PGM, Scorpion 4/5 and Astra Fruit Machine  [David Haywood]
    •  Slightly reworked some previous PGM submissions.
    •  Reorganized many bfm_sc4/sc5 sound roms.
    •  Added some notes, code and alternate revisions to astrafr.c.
  • nbmj8891.c: Fixed font graphics in hanamomo. [Takahiro Nogi]
  • uPD1990AC: Only latch CSx bits when STB is high. [R. Belmont]
  • proconn.c  [David Haywood]
    •  Added the basic device definitions for this driver with some NULL callbacks for now, setting the framework for more progress later.
  • globalfr.c VFD improvement to allow for better debugging as well as some rom splitting of clones for the driver.  Also did some stepper motor work to support more types.  [James Wallace]
  • ecoinf3.c  [David Haywood]
    •  Added some 8255s (maybe too many, not sure how many the PCBs have) and identified where it writes the 'VFD' strings.
  • silvmil.c: Added known dipswitches & locations. Derived clock speeds from actual OSCs located on the PCB. [Brian Troha]
  • Revamped the sprite decryption of raiden2-like Seibu boards. [Andreas Naive]
    •  Added support for Zero Team.
    •  Code refactored to clarify the algorithm.
  • Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]
    •  fixed memory maps, rom loading, added inputs
    •  Hooked up sprites, hacked in the text layer
    •  Can be made to boot using the debugger
  • icecold.c  [Sandro Ronco]
    •  This game has mechanical parts so it's not exactly playable, but it is possible try it until the end giving the expected inputs.
    •  Imported the i8279 device from MESS and updated to support sensor mode and mask nibble.
    •  Made a simple layout and the defined input ports.
  • Improved the serial emulation in 68307 and added some logging, removing the hack in bfm_sc4.c [David Haywood]
  • Meyco driver improvements: [Roberto Fresca]
    •  Reworked Inputs for all games.
    •  Added button-lamps support.
    •  Created internal control layout for all games.
    •  Added mech counters support.
    •  Promoted all games to working state.
    •  Renamed the mdrawpkra ROMs based on PCB picture.
    •  Renamed the driver to meyc8080.c
    •  Added technical and game notes.
  • preliminary Imagetek I5000 sound emulation. [hap]
  • Started giving Scorpion games their own reel / key configs, which is needed for most of them to pass their post / not hang on 'reel errors'
  • or infinitely spinning reels.  Also more work on 68307's.  [David Haywood]
  • Converted turbo.c to use i8279 device [Sandro Ronco]
  • Added some better command handling to stop SC4 games from overwriting their attract mode messages with garbage.  [James Wallace]
  • Preliminary work on Scorpion 4 lamps + more set resorting  [David Haywood]
  • Discovered similarities in gotcha.c to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources.  Refactored each based on this information.  [David Haywood]
  • Refactored a few things related to reels and use of layouts allowing for more function with less work  [David Haywood]
  • CPS-3 update  [Team CPS-1]:
    •  Fixed CD Catalog # for jojoba 990927 and properly renamed the chd
    •  Realigned the games table
  • amaticmg.c: figured out encryption [Andreas Naive]
  • paradise.c: Corrected Difficulty DSW for Penky and added notes about alternate DSW settings as found in scanned Pins & Dip manual. [Brian Troha]
  • gumbo.c: Added dipswitch locations to all sets in the driver. [Brian Troha]
  • sliver.c: Filled in / Corrected all dipswitches for Sliver and added dipswitch locations [Brian Troha]
  • sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and added dipswitch locations. [Brian Troha]
  • pokechmp.c: Correct dipswitches as per manual and add dipswitch locations. [Brian Troha]
  • sangho.c: Sexy Boom's difficulty DSW setting corrected and verified. [stephh]

New games added or promoted from NOT_WORKING status

  • Silver Millennium  [Bonky0013, David Haywood]
  • Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca]
  • Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca]

New clones added

  • Zeke's Peak  [Sandro Ronco]
  • Hot Mind (Fit of Fighting Hardware) [f20v] (NOT WORKING)

New games marked as GAME_NOT_WORKING

  • Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN, bootleg)
  • Ninja Assault [Guru, Deunan Knute]
  • Golden Arrow [hap, Kevin Mullins]
  • Star Trek: Voyager [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union]
wstecz22/04/2012 22:30
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