;Mini-PacMan›;(c) 1988, Bajtek›;written in Action!››MODULE››BYTE level,crsinh=752›CARD score›››PROC Pause(BYTE j)››CARD k›› FOR k=0 TO j*j DO OD›RETURN›› ›PROC Playfield()››BYTE colpf=710,colom=709,i›› Graphics(0)› colpf=192 colom=206 crsinh=1› Position(14,2)› Print("Mini  PacMan")› Position(9,5)› Print("")› FOR i=6 TO 12›  DO›   Position(9,i)›   Print("|....................|")›  OD› Position(9,13)› Print("")› Position(15,14)› PrintE("WYNIK: ")› Position(15,4)› Print("POZIOM: ") PrintBE(level)›RETURN›››BYTE FUNC GetLevel()››BYTE i›› DO›  Open(1,"K:",4,0)›  i=GetD(1)›  Close(1)› UNTIL (i>48 AND i<58)› OD›RETURN(i-48)›››PROC Setup()›› Graphics(0) crsinh=0› Position(5,5)› Print("POZIOM TRUDNOSCI (1-9) ?")› level=GetLevel()› crsinh=1 PutE()› score=0›RETURN›››PROC End(CARD score)››BYTE i›› FOR i=0 TO 15› DO›  Sound(1,10*(15-i),2,(15-i))›  Pause(40-i)› OD› SndRst()› Graphics(0) crsinh=1› Position(15,8)› Print("WYNIK: ")› PrintCE(score)› Pause(200) crsinh=0› Position(11,14)› Print("Jeszcze raz (T/N)?")› Open(1,"K:",4,0)› i=GetD(1)› Close(1)› IF i=78 OR i=110 THEN›  Break()› FI›RETURN› ››PROC Game(BYTE level)››BYTE xp,yp,dx,dy,xm,ym,›     a,b,i,s,c,q›› FOR q=level TO 20 DO›  Playfield()›  xp=10 yp=6 xm=29 ym=12›  i=0›   DO›   a=Locate(xp,yp) b=Locate(xm,ym)›   Position(xp,yp) Put(188)›   Position(xm,ym) Put(162)›   Pause((20-level)*5)›   s=Stick(0)›   IF a=46 THEN›    Sound(0,100,10,10)›    a=32 i==+1 score==+1›   FI›   IF s=7 AND xp<29 THEN dx=2›    ELSEIF s=11 AND xp>10 THEN dx=0›    ELSE dx=1›   FI›   IF s=13 AND yp<12 THEN dy=2›    ELSEIF s=14 AND yp>6 THEN dy=0›    ELSE dy=1›   FI›   xp==+dx-1 yp==+dy-1›   Position(22,14) PrintC(score)›   SndRst()›   Position(xp-dx+1,yp-dy+1) Put(a)›   Position(xm,ym) Put(b)›   c=Rand(10)›   IF c<level THEN›    IF xp>xm THEN xm==+1›     ELSEIF xp<xm THEN xm==-1›    FI›    IF yp>ym THEN ym==+1›     ELSEIF yp<ym THEN ym==-1›    FI›   FI›   IF xp=xm AND yp=ym THEN RETURN›   FI›  UNTIL i=140 OD›  level==+1› OD›RETURN›››PROC Pacman()›› DO›  Setup()›  Game(level)›  End(score)› OD›RETURN›