shaders = "2"

# Pass0: Blur 10x10
shader0 = ../blur10x10shared-gamma-encode-every-fbo.cg
filter_linear0 = "true"
scale_type0 = "source"
scale0 = "1.0"
mipmap_input0 = "true" # Pointless, but do it just to test thoroughly

# Pass1: Scale to the screen size:
shader1 = ../../stock.cg
filter_linear1 = "true"
scale_type1 = "viewport"
scale1 = "1.0"
