#include "ntsc-pass1-vertex.inc"
#define THREE_PHASE
#define COMPOSITE
#include "ntsc-param.inc"
#include "ntsc-rgbyuv.inc"

float4 main_fragment (uniform input IN, in data vertex, uniform sampler2D s0 : TEXUNIT0) : COLOR
{
#include "ntsc-pass1-encode-demodulate.inc"
}

