shaders = "4"

# Pass0: Linearize RGB:
shader0 = ../../srgb-helpers/first-pass-linearize.cg
filter_linear0 = "true"
scale_type0 = "source"
scale0 = "1.0"
srgb_framebuffer0 = "true"

# Pass1: Scale to screen size
shader1 = ../../stock.cg
filter_linear1 = "true"
scale_type1 = "viewport"
scale1 = "1.0"
srgb_framebuffer1 = "true"

# Pass2: Blur 8x8
shader2 = ../blur8x8shared.cg
filter_linear2 = "true"
scale_type2 = "source"
scale2 = "1.0"
mipmap_input2 = "true" # Pointless, but do it just to test thoroughly
srgb_framebuffer2 = "true"

# Pass3: Gamma-correct the output:
shader3 = ../../srgb-helpers/last-pass-gamma-correct.cg
filter_linear3 = "true"
scale_type3 = "viewport"
scale3 = "1.0"
