shaders = "13" # for now

# Pass0: Upsize to make things slower.  This isn't gamma-correct, but we're just benchmarking.
shader0 = ../../stock.cg
filter_linear0 = "true"
#scale_type0 = "source"
scale_type0 = "viewport"
scale0 = "1.0"

# Pass1: Blur 9x in one direction.
shader1 = ../blur9fast-vertical-gamma-encode-every-fbo.cg
filter_linear1 = "true"
scale_type1 = "source"
scale1 = "1.0"
mipmap_input1 = "true"

# Pass2: Blur 9x in one direction.
shader2 = ../blur9fast-horizontal-gamma-encode-every-fbo.cg
filter_linear2 = "true"
scale_type2 = "source"
scale2 = "1.0"

# Pass3: Blur 9x in one direction.
shader3 = ../blur9fast-vertical-gamma-encode-every-fbo.cg
filter_linear3 = "true"
scale_type3 = "source"
scale3 = "1.0"
mipmap_input3 = "true"

# Pass4: Blur 9x in one direction.
shader4 = ../blur9fast-horizontal-gamma-encode-every-fbo.cg
filter_linear4 = "true"
scale_type4 = "source"
scale4 = "1.0"

# Pass5: Blur 9x in one direction.
shader5 = ../blur9fast-vertical-gamma-encode-every-fbo.cg
filter_linear5 = "true"
scale_type5 = "source"
scale5 = "1.0"
mipmap_input5 = "true"

# Pass6: Blur 9x in one direction.
shader6 = ../blur9fast-horizontal-gamma-encode-every-fbo.cg
filter_linear6 = "true"
scale_type6 = "source"
scale6 = "1.0"

# Pass7: Blur 9x in one direction.
shader7 = ../blur9fast-vertical-gamma-encode-every-fbo.cg
filter_linear7 = "true"
scale_type7 = "source"
scale7 = "1.0"
mipmap_input7 = "true"

# Pass8: Blur 9x in one direction.
shader8 = ../blur9fast-horizontal-gamma-encode-every-fbo.cg
filter_linear8 = "true"
scale_type8 = "source"
scale8 = "1.0"

# Pass9: Blur 9x in one direction.
shader9 = ../blur9fast-vertical-gamma-encode-every-fbo.cg
filter_linear9 = "true"
scale_type9 = "source"
scale9 = "1.0"
mipmap_input9 = "true"

# Pass10: Blur 9x in one direction.
shader10 = ../blur9fast-horizontal-gamma-encode-every-fbo.cg
filter_linear10 = "true"
scale_type10 = "source"
scale10 = "1.0"

# Pass11: Blur 9x in one direction.
shader11 = ../blur9fast-vertical-gamma-encode-every-fbo.cg
filter_linear11 = "true"
scale_type11 = "source"
scale11 = "1.0"
mipmap_input11 = "true"

# Pass12: Blur 9x in one direction.
shader12 = ../blur9fast-horizontal-last-pass-gamma-encode-every-fbo.cg
filter_linear12 = "true"
scale_type12 = "source"
scale12 = "1.0"
