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Modern Vintage Gamer
Opublikowane 24-05-2026 00:00
Shadow of the Beast was a groundbreaking achievement in video games. In 1989 the concept of multi-layer parallax scrolling, and 120+ colors on screen running on a stock Amiga at 7mhz was unheard of. And yet Psygnosis and Reflections made it possible. As a game - Shadow of the Beast was a disappointment, but as a tech demo? It's one of the greatest ever made. In this episode we take a deep dive into the graphics of Shadow of the Beast.
Credits/Sources:
► ...
Autor
Disc Secrets
Opublikowane 23-05-2026 00:00
If you owned an Amiga in the early 90s, you probably remember Lotus Turbo Challenge 2.
But what most players never realised is that the game was packed with hidden secrets.
In this video we explore:
• The secret Kwazy Kwaks bonus game hidden inside Lotus 2
• The buried anti-piracy voice sample hidden in the music
• Shaun Southern’s enormous hidden developer message inside the game files
We also take a look at the tools used to create the game, including Deluxe Paint III, Devpac 2 ...
Autor
Rokez pseudo‑dziennikarz
Opublikowane 23-05-2026 00:00
Historia Atari to najbardziej szalony rollercoaster w dziejach technologii. Od garażowego startu i globalnego fenomenu gry Pong, przez kontrowersje i jacuzzi w biurze, aż po Atari 2600 i spektakularny krach z 1983 roku, który zakończył się zakopywaniem milionów kartridży na pustyni w Nowym Meksyku.
W tym 35-minutowym dokumencie przeanalizujemy:
Jak Nolan Bushnell i Ted Dabney stworzyli pierwszy automat.
Mroczne sekrety Atari: dlaczego Steve Jobs oszukał przyjaciela.
Pakt z diabłem: ...
Autor
Faust
Opublikowane 16-05-2026 00:00
A deep dive into the early years of Sinclair User, the first all‑singing, all‑dancing ZX Spectrum magazine. This special mini‑series explores the magazine’s formative 1982–1983 era—long before Your Spectrum and Crash arrived to shake up the newsstand.
Across four episodes, I revisit the news, features, reviews, type‑ins, and quirky articles that defined Sinclair User: The Early Years.
In this episode, I cover the first six issues of the magazine, spanning April to September 1982. ...
Autor
Power of Vintage
Opublikowane 12-05-2026 00:00
This is a very long (for me) video, but I couldn't cut the content as there is so much awesomeness here. Big thanks to ECDHE who is the real expert. He's also shared his source code for the examples he walked though here: https://github.com/ecdhe42/AtariST
0:00 Intro
0:40 Meet Laurent - ECDHE and background
15:56 Atari ST graphics intro
22:46 Dungeon Master basic graphics mechanics
27:31 Goldrunner fast, smooth horizontal scrolling with limited colors
33:44 Genesis smooth graphics with more colors
42:22 ...
Autor
Amigowiec z serca i pasji
Opublikowane 02-05-2026 00:00
Cześć — przedstawiam nowe szachy na Amigę, w całości wygenerowane przez Cloud AI. Opowiadam o procesie tworzenia, możliwościach gry, wymaganiach technicznych i planach rozwojowych.
Timestamps (wybrane fragmenty zgodne z napisami)
0:00 — Powitanie; nowe szachy na Amigę.
0:27 — O Cloudzie i programowaniu na Amigę.
0:51 — 5 poziomów trudności (na 68000).
1:20 — Tryby gry i opcje.
1:51 — Kompilacja na Amidze (GCC 2.95.3)
2:14 — 100% kodu ...
Autor
Will Harbison
Opublikowane 14-04-2026 00:00
I’ve been spending a lot of time lately revisiting the games that started it all for me. There’s just something about the sound design and the simplicity of this era that modern games can’t quite replicate.
Join me as I go through some of the games I worked on and share the stories being them in 'ocean dev stories'.
0:00 - Intro
0:28 - First Day
1:16 - The Office & Staff
2:00 - Robocop
2:18 - Screen Setup
2:49 - The Scan
3:25 - Ocean Logo
4:23 - FAQs
4:47 - 30 Years ...
Autor
Faust
Opublikowane 02-04-2026 00:00
In 1999, one emulator shocked the gaming world.
bleem! was one of the first Sony PlayStation emulators capable of running commercial games smoothly on ordinary PCs — even on systems as modest as a Pentium 166. At a time when PlayStation emulation seemed nearly impossible, bleem! proved it could be done.
In this exclusive interview, Zophar, founder of Zophar’s Domain, one of the earliest and most influential emulation archives on the internet, sits down with Randy Linden, the programmer behind ...
Autor
Retro Game Mechanics Explained
Opublikowane 26-03-2026 00:00
How does the Atari 2600 display images to the screen with so little memory dedicated to video graphics? It's all explained right here.
LINKS
Twitter (updates): https://twitter.com/RetroGameMechEx
Patreon (support): https://www.patreon.com/rgmechex
SubscribeStar (support): https://www.subscribestar.com/rgmechex
Discord (discussion): http://discord.rgmechex.com
PATRONS
Special thanks to everyone who makes this channel possible!
Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark ...
Autor
Loading Next
Opublikowane 22-03-2026 00:00
Przemykamy korytarzami okrętu Prometeusz kryjąc się przed oślizgłymi, zielonymi kreaturami.
Program prowadzili:
Marcin Kiendra - fanpage Retrospekcja
Marek Pańczyk - https://www.facebook.com/Retrofanaticpl
Hubert Studniarek
Fanpage programu LOADING - https://www.facebook.com/loading.videocast
Kanał Discord do wspólnych rozmów - https://discord.gg/ysKKHBaTyz
Spotify: https://open.spotify.com/show/2zzpOUBLgNKcuhGdOTsfMx
Apple Podcasts: ...