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Let's Compare ( Popeye ) REMAKE

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Video Locations:

  • Arcade 0:18
  • Odyssey 2 2:26
  • Apple 2 4:16
  • Atari 2600 5:45
  • Intellivision 7:19
  • Atari 5200 / 800 / XE/XL 8:53
  • Commodore 64 10:27
  • Colecovision 12:01
  • TI99 13:36 Amiga 15:10
  • NES 16:54
  • Java Mobile 18:28 ( Has Sound Issues ) Emulation is not 100%
  • Game and Watch 20:02 ZX Spectrum ( PROTOTYPE .. NO SOUND ) 21:02
  • Creds 22:46

Popeye (ポパイ, Popai?) is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. Some sources[2][3][4] claim that Ikegami Tsushinki also did design work on Popeye. The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math. In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations. Steve Harris, founder of the magazine Electronic Gaming Monthly, holds the world record score of 1,232,250 earned on August 8, 1983 according to Twin Galaxies International Scoreboard. The Popeye characters were originally going to be used in the game that later became Donkey Kong. Game Play The object of the game was for Popeye to collect a certain number of items (24 hearts, 16 musical notes, or the letters in the word "help" - depending on the level) while avoiding the Sea Hag, Brutus / originally Bluto (Brutus was the name given to the character in the King Features cartoon series, Popeye the Sailor) and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders with an 8-way joystick. There is a punch button, but unlike similar games of the period, no jump button. (Conversely, Brutus can jump down a level and also jump up to hit Popeye if he is directly above.) Each level has a can of spinach. If Popeye punches the can, he becomes temporarily invincible and can knock out Brutus just by running into him; although after a few seconds Brutus will swim back out and be ready for action again. In Round 1 (the dock scene) of each three-round cycle is a punching bag, which Popeye can use to knock loose a nearby barrel from its position near the top of the playing field. If the barrel falls onto Brutus' head, the player earns bonus points (based on where Brutus was attacked) and renders Brutus harmless for several seconds. Otherwise Popeye's attacks did nothing to his nemesis; although the attack button did destroy items that could hurt Popeye such as bottles, vultures and skulls. Other licensed Popeye characters in the game are Olive Oyl, Swee' Pea, and Wimpy, though they are mostly decorative and do not add heavily to the gameplay. Wimpy appears in Round 2 (the street scene) on one end of the see-saw in the lower left corner of the field, to act as a counterweight. Swee' Pea floats high above, with bonus points to be earned if Popeye can spring off the see-saw and touch him.