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Trap Runner | by Retroguru (4 minutes gameplay)

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___ ABOUT: ___

This Amiga video game was developed by Night OWL Design, distributed by Retroguru and is designed to be always fair. So it is not like the Sqrxz series, but you have to be alert all the time to evade all of the traps, obstacles and monsters. Besides the genre-typical jumping and running you can duck to evade flying monsters and use magic in later levels, after collecting potions, which enables you to fill transparent ghost tiles with colour, to make them solid. There are also magical pills to collect, which make you change your own colour and render tiles with the same colour passable. Collect lots of other items to increase your score, gain extra lives or fulfil one of the special level missions (like: collect all four puzzle tiles in a level to open the exit). Two of the four levels in a world have a mission. The other two are free runs - just reach the exit.

___ FEATURES: ___

* Runs on any classic Amiga. Minimun requirements: 512K Chip-RAM and 1 MB total
* Written in 100% 68000 assembler
* 50 fps, soft parallax scrolling, more than 50 colours
* Handdrawn pixels
* More than 25 soundtracks and about the same number of different sound effects
* Options menu with joypad-button configuration, ECS-borderblank, sound check, etc.
* Passwords for each level
* Writable options and high score table
* Intro and outro story
* Comes as fully packed disk (Doynamite compressed) with trackloader

___ CORE TEAM: ___

* Main code: Frank Wille (phx) - http://sun.hasenbraten.de/~frank/
* Concept, Graphics, Music, Levels: Gerrit Wille (Trimagic)
* Beta-Test: Denny Müller (Mulle) - https://www.red-aqua-media.de/
* Support, PR: Shahzad Sahaib (Kojote) - http://www.pdroms.de/

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amiga