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Developed Arsys Software and published by Konami in 1992
Anyone who's been following my channel for a while will know, I've played and reviewed quite a number of different versions of the game. Whilst many of these might feature tweaked graphics or boast full CD audio soundtracks, every version that I've played to date has, essentially, been the exact same game with the exact same number of levels and level layout.
Arsys Software was given the task of converting Jordan Mechner's classic platforming game from the Apple II to the Super Nintendo home console. Although the graphics and audio have received a significant upgrade during the conversion process, Arsys has done a lot more than simply give the game a lick of paint and boot it out the door.
Firstly, the number of levels in this version is substantially higher than the original version. In addition to several levels exclusive to this version, many of the original levels have been reworked or have received extensive tweaks over their original designs. The opening level boasts a number of new screens that sets the scene for what one could consider to be a "Director's Cut" edition, with new levels, traps and enemy designs that you simply won't find in other versions.
As with the original game, you're still under a strict time limit to save the Princess from the evil Jaffar, although the amount of time available has increased from one hour to two. Considering the extra levels and the additional time it will take to solve some of the more complex ones, you'll need to make every second count.
The number of special potions that increase the Prince's maximum energy has significantly increased with almost every level containing one (or sometimes even two). Many of these are hidden behind secret walls that are extremely easy to miss - sometimes you'll spot differences in tile markings on certain walls that hint at existence of a secret, but many of them are extremely well hidden. The game allows you to upgrade to a maximum of fifteen hit-points, after which the large potions simply heal you rather than giving any additional life.
As with other console versions of the game, a password system has been included that allows the player to pick up the game where they left off at a later time; this is a really great feature that is all the more necessary now that the game is so large.
For those who've played Prince of Persia before, there's certainly enough new content on offer here to make it worth your while to pick the game up and give it a go - the game delights in teasing you with a glimpse of something that looks familiar and then completely changes everything a few screens into the level!
Prince of Persia on the SNES is a great conversion and the additional content goes some way to making this one of the best versions available.