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Let's Compare ( U.N. Squadron )

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video locations:

1. Arcade 0:28

2. Commodore 64 2:27

3. ZX Spectrum 4:27

4. Amstrad CPC 6:26

5. Atari ST 8:26

6. Amiga 10:25

7. Super Nintendo 12:23

Credits 14:17 

U.N. Squadron is a 1989 side scrolling shooting game released for the CPS arcade hardware by Capcom. The game was released in Japan as Area 88 (Japanese: エリア88 Hepburn: Eria Hachi-Jū-Hachi?) and is based on the manga series of the same name, featuring the same main characters. Here, their mission is to stop a terrorist group known as Project 4. It was followed by the sequel Carrier Air Wing. The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942, and 1943: The Battle of Midway, which are vertically scrolling shooters. However, like other Capcom shooters, the player has a life / energy bar that is consumed over the course of a single life as the player sustains damage, a trait highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities. Pilots Shin Kazama: Shin flies an F-20 Tigershark; the weapons on his plane fire forward only but at a quick pace. Shin and his plane are the most balanced combination available. Mickey Simon: Mickey flies an F-14 Tomcat; the weapons on his plane also fire forward only, but are also larger (albeit slower), inflicting more damage than Shins plane. Greg Gates: Greg flies an A-10 Thunderbolt; this plane has smaller forward fire than either Shin or Mickey's planes, but it also fires a second stream downward at a 45° angle from the forward firing stream. Weapons Shop In both the arcade and SNES versions of the game, before entering a level, the player has the opportunity to purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.