20 Games That Defined the 3DO

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20 Games That Defined the 3DO (Panasonic/Goldstar) 1993 Crash 'n Burn (Crystal Dynamics) 1993 John Madden Football (Electronic Arts) 1994 Shockwave (Eletronic Arts) 1994 Alone in the Dark (Interplay) 1994 FIFA Soccer (Electronic Arts) 1994 The Need For Speed (Eletronic Arts) 1994 Gex (Crystal Dynamics) 1994 Road Rash (Electronic Arts) 1994 Samurai Showdown (SNK/Crystal Dynamics) 1994 The Horde (Crystal Dynamics) 1994 Quarantine (Imagexcel/GameTek) 1994 Super Street Fighter II Turbo (Capcom) 1994 Way of the Warrior (Naughty Dog/Universal Interactive) 1994 PaTaank (PF Magic) 1995 Off World Interceptor (Crystal Dynamics) 1995 D (Warp Inc.) 1995 Ballz: The Director's Cut (PF Magic) 1995 Return Fire (Silent Software) 1995 PO'ed (Any Channel/Accolade) 1995 Space Hulk: Vengeance of the Blood Angels (Electronic Arts)

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retro, 3do