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Supermodel - Scud Race Attract Mode
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Opublikowane 23-01-2011 22:21

A work-in-progress update for January 22, 2011. This is running at the Model 3's native 496x384 resolution. There are still numerous graphical glitches and I have not yet hooked up the 2D tilemap layers.
Supermodel - The Lost World - WIP 1/30/2011
Autor

Opublikowane 31-01-2011 00:00

Fixed the texture upload problem. Remaining flat-shaded or discolored polygons are mostly due to unimplemented 8- and 4-bit texture formats.
Supermodel - Star Wars Trilogy Attract Mode - 3/19/2011
Autor

Opublikowane 22-03-2011 00:00

Star Wars Trilogy running in Supermodel. There are still some problems with the graphics, namely involving texture mapping and color modulation. Although the game mostly runs fine, it occasionally crashes due to bad 3D data.
Supermodel VIP 01.2012
Autor

Opublikowane 31-01-2012 09:08

Just for fun, a video of me taking 1st place on the beginner daytime course in Scud Race. This is not my best run (rather, my third best) but nicely demonstrates the current state of specular lighting emulation in Supermodel v0.3a-WIP. My PC specs: Intel i5-2500K at 3.2 GHz, NVIDIA GeForce 460 GTX, 8 GB RAM. I'm using an XBox 360 controller. I encourage Model 3 fans to share their own videos at the Supermodel Forum: http://www.supermodel3.com/Forum
Supermodel Work-in-Progress Update - Front/Rear Speaker Balance - 2/8/2012
Autor

Opublikowane 09-02-2012 23:55

I added a setting for front/rear speaker balance. Model 3 has two Sega Custom Sound Processors (SCSPs). I should have realized this sooner but on cabinets with four speakers, one SCSP is used to drive the front pair and the other drives the rear pair. The relative volume of the two sets of speakers will depend on relative distance to the player's ears and possibly on some adjustable setting that the operator can tune. I've added a front/rear balance parameter to Supermodel to allow users to change the relative ...

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