Faust # DolphinEmu | 30/11/2010 01:05

Dolphin SVN r6496
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6496 DX9 debugger improvements: Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.  Implement dumping vertex declaration and vertex/index data. DolphinEmu r6483 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it. DolphinEmu r6482 DX11: Fix stuff if MSAA is disabled. DolphinEmu r6481 DX11: Speed » więcej

Faust # DolphinEmu | 28/11/2010 02:43

Dolphin SVN r6484
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6484 Core/DSPCore: Implement jit emitters for lris and mrr. Also add the mask for ADPCM predictor, like r6480 does. Tested 64 bit linux/windows. At least compiles for 32 bit windows, but with these binaries most of my guest software fails withDSPLLE(interpreted and jit) when it gets to do actual work. DolphinEmu r6483 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it. DolphinEmu r6482 DX11: Fix » więcej

Faust # DolphinEmu | 26/11/2010 09:21

Dolphin SVN r6478
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6478 Related to Texture's glitches: * fixed a bug on QUAD-Vertex generator DolphinEmu r6477 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.  

Faust # DolphinEmu | 25/11/2010 01:41

Dolphin SVN r6474
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6474 Even tinier commit. I hope nobody around here has a problem with those.... :P Just hiding the 3D Vision option for DX11 and OGL instead of greying it out. DolphinEmu r6473 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P DX11: Enable use of dynamic textures wherever possible. DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P Anyway, at least working mipmap DolphinEmu r6471 Tiny commit. Just » więcej

Faust # DolphinEmu | 10/11/2010 10:39

Dolphin SVN r6372
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6372 Missed one file. r6367 StringUtil cleanup. Nothing seems broken. r6366 A couple of changes to the cmake build system. First: Added a DESTDIR option for package building. Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform. On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs. r6365 Write bluetooth packets asynchronously to prevent blocking on » więcej

Faust # DolphinEmu | 09/11/2010 17:18

Dolphin SVN r6364
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6364 Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack". Also link the dolphin-emu executable against GL in the cmake build. Why? This seems to fix the segmentation fault on stop issue. Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too. It doesn't work with the static version of SOIL build in the externals. The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere. r6363 Setup opencl to work like most of the other externals. Autodetect native shared » więcej

Faust # DolphinEmu | 07/11/2010 12:07

Dolphin SVN r6354
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6354 DX9/DX11: Remove some dead or obsolete code. r6353 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3. r6353 The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time. The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit. The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins. Still not as fast as EFB copy to texture though. r6348 Fixed GeckoCodes.org retrieval for WiiWare. Fixes » więcej

Faust # DolphinEmu | 05/11/2010 20:55

Dolphin SVN r6347
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6347 Added NVIDIA 3D Vision support. Patch by Uhyve.

Faust # DolphinEmu | 04/11/2010 08:23

Dolphin SVN r6338
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6338 More cmake work. Added autodetection of shared libraries. Added a check for Xrandr. Fix OpenAL linkage. Copy User and Sys directories to lower case in the binary directory. r6337 hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method... also: hacks.

Faust # DolphinEmu | 02/11/2010 18:59

Dolphin SVN r6332
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6332 JIT fix for the lfs instruction in x64 builds. Fixes Ultimate Spider-man. r6331 Added NullSound to CMake without typo

Faust # DolphinEmu | 01/11/2010 10:06

Dolphin SVN r6325
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6325 Make writeToBackLog private to DSPIntExtOps.cpp (JIT variants of 'l and 'ln are disabled and broken as is) Make zeroing of the backlog conditional on doing an interpreter fallback and do it at a few more places Fix selection of cleanup for extended opcodes. Fix the DSP unit tests to correctly emit the function prolog/epilog (else EBX wouldn't be saved) Add a few more DSP unit tests r6324 Attempt to fix real wiimote delay issues experienced by some. (Issue 3428) r6323 Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons. r6322 DX9, Debugger: Implement pixel/vertex shader and texture dumping. r6321 » więcej

Faust # DolphinEmu | 26/10/2010 22:37

Dolphin SVN r6316
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6316 Only link with libdl on Linux.  

Faust @ 21/10/2010 01:21

Dolphin SVN r6295
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6295 Quick fix for Issue 2820 - build works on my system with or without this patch, but it doesn't hurt. Thanks Karloathian for the solution! r6294 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.  

Faust @ 20/10/2010 02:15

Consoleo lub coś z innej beczki...
Nie samymi emulatorami człowiek żyję, ba... czasami zdarza mu się pograć nawet we współczesne tytuły, jednak po dość krótkiej przygodzie z Falloutem III, Crysisem i Mass Effectami w zasadzie odkryłem, że nie widzę tam nic ciekawego - im więcej pieniędzy wpompowano w promocję danego tytuły, tym gorzej. Chrapkę miałem i na "Starcrafta", jednak zaporowa cena (podziękujmy pięknie koreańczykom) i szybkie recenzje ludzie, którzy zjedli na tym tytule zęby dość szybko pozbawiła mnie apetytu - kupię na Allegro, gdy jego cena spadnie do poziomu serii "Classics", a spadnie szybko. Z konsolami jest jeszcze gorzej, praktycznie gdyby nie wizyty w sklepach, wypady na YouTube i znajomy z PS3, plus emulatory mógłbym temat newgenów przemilczeć, mógłbym jednak lubie wiedzieć, co » więcej

Faust @ 14/10/2010 19:17

Dolphin SVNr6281
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6281 Core/DSPCore: Jit: only end emitting the current block when hitting an unconditional branch(or idle skip), emit check g_dsp.pc and return when hitting a conditional branch. r6279 Allow dumping of mem2 as well as aram. thanks Treeki r6278 It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

Faust @ 13/10/2010 00:24

Dolphin SVN6271
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6271 Fix scons build. OS X real wiimote support not yet tested post-merge. r6270 Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

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