Faust @ 10/10/2010 23:30

Dolphin SVN6267
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 10/10/2010 01:03

Dolphin SVN6266
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6266 Core/DSPCore: Make the JIT blocks return the number of cycles executed.The block_size seems to be not reliable, even after trying to more closely match the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting the end of the block. Since we need to "calculate" this number shortly before returning to RunForCycles, it seemed logical to use the (up to now) unused return value of the blocks. mproves SMG2 here. r6264 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p

Faust @ 08/10/2010 20:29

Dolphin SVN6263
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6263 Core/DSPCore: Fix register use in two (currently) unused functions, correct the IsSameMemArea check in the rest of the file.Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.No idea if this fixes anything, but it brings JIT more in line with the interpreter.

Faust @ 08/10/2010 19:40

Ideas 1.0.3.7 Final
No i mamy pełną wersję Ideas - emulatora NINTENDO DS dla Windowsów. iDeaS 1.0.3.7 Final window changelog: Fixed a bug in Matrices Viewer. Fixed a bug with Translucent Polygons. Added support for quad cores. ... and other small changes that I forgotten.

Faust @ 08/10/2010 11:46

Z malowanej skrzynki...
Na łamach PC Pro w artykulę Davey'a Windera "The top ten retro gaming secrets" można znaleźć całą garść mniej lub bardziej znanych ciekawostek związanych z konsolami, bo przecież, czy ktoś pamięta, że pierwszy "Light Gun", powstał tak naprawdę na początku lat 70 dla Magnavox Oddysey i robi do tej pory imponujące wrażenie? Że pomysł Nintendo na konsolę z podwójnym ekranem, nie był niczym nowym? Albo, czy ktokolwiek spotkał sie z konstrukcją, w której do gry wymagano kodów kreskowych (prawdziwy raj dla speców od marketingu;))?

Faust @ 07/10/2010 08:45

Dolphin SVN6262
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6262 patch/hack to make dolphin work under virtual box using Linux guest tested under gentoo and virtualbox 3.2.8 with 3d acceleration on

Faust @ 05/10/2010 08:44

MyNes 1.2
My Nes to emulator NES/FAMICOM napisany C# pod windowsy. Najnowsze poprawki powinny porawić prędkość emulacji i dać nam dostęp do lepszych trybów graficznych. Na razie zauważyłem tylko jeden feler - MyNes nie lubi się ze spakowanymi romami, co jest sporym minusem dla ludzi leniwych z natury;) My Nes v1.2 Changelog: Added HiRes (High Resolution) video mode. Sprite priorites improved. Scroll glitches fixed. More speed with new optimized PPU code.

Faust @ 04/10/2010 19:59

Dolphin SVN6257
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6257 small HandleLoop() optimization for dsplle-int r6256 Some stuff which was still lying around on my hard disk: Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin. DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.  reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore some fixes to the recent hires commit r6255 DX11: Add texture dumping and hires texture loading support. Not sure if hires textures are working perfectly, yet, so test this, please.

Faust @ 04/10/2010 09:41

Dolphin SVN6254
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6254 Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.

Faust @ 03/10/2010 10:43

Dolphin SVN6252
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6252 Add Turntable.cpp to SCons build. Set native eol-style on recently added files. r6251 Added support for PAL-R (Russia) ISO detection. Fixes issue 2575. r6250 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit. r6249 Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge » więcej

Faust @ 03/10/2010 00:46

Dolphin SVN6248
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6248 Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function pointer cannot be reached by 32bit displacement. RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe to clobber it on function call.

Faust @ 02/10/2010 19:48

Dolphin SVN6247
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6247 DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions). I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later 

Faust @ 02/10/2010 09:43

Dolphin SVN6246
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6246 Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader). r6245 Core/DSPCore: Make JIT work on 64 bit hosts This is the safe variant that does not assume other functions use R11 for &g_dsp.r, which they actually do. So there is a lot unnecessary reloading of the registergetting emitted. There are a few small changes exploiting pointers known at emission time and making use of MComplex math. Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon..

Faust @ 02/10/2010 09:38

VBA ReRecording R225
Jak większość mutacji ReRecording - VBA rerecording to zmodyfikowany VisualBoyAdvance (emulacja VisualBoyAdvance, a Game Boy,Super Game Boy,Game Boy Colo,Game Boy Advance), w którym dodano możliwość nagrywania filmów. Co prawda nie ma jeszcze oficjalnego relasu, oprócz oczywiście EmuCr, ale co tam;P R225 How could it get compiled? It must have been due to PCH. R224 We should get someone to clean the code.

Faust @ 01/10/2010 15:54

Dolphin SVN6244
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6244 Remove unnecessary shadow variables and signed/unsigned comparisons. r6243 Fixed the glitches when an internal resolution other than Native was used in the OpenGL plug-in. r6242 Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows). r6239 Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun. This should eliminate the crackling with alsa and pulseaudio backends and replace it with much nicer pauses. This is only interesting for audio backends that do not respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at full speed. The cost of this is an added LLE audio latency of about 0.06 s in the » więcej

Faust @ 29/09/2010 01:18

Dolphin SVN6239
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6239 Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun This should eliminate the crackling with alsa and pulseaudio backends and replace it with much nicer pauses. This is only interesting for audio backends that do not respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at full speed. The cost of this is an added LLE audio latency of about 0.06 s in the continuous playback case. If that is too much, lower the low watermark.

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