Faust # DolphinEmu | 10/11/2010 10:39

Dolphin SVN r6372
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6372 Missed one file. r6367 StringUtil cleanup. Nothing seems broken. r6366 A couple of changes to the cmake build system. First: Added a DESTDIR option for package building. Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform. On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs. r6365 Write bluetooth packets asynchronously to prevent blocking on » więcej

Faust # RetroCopy | 10/11/2010 10:20

RetroCopy postęp prac nad NEOGEO
Do platform emulowanych przez RetroCopy - Sega Genesis / Megadrive, Sega Master System (SMS), Nintendo (NES), Arcade Emulator, GameGear w najbliższej wersji zostanie prawdopodbnie dołączona obsługa gier z NEO GEO, na poniższych filmikach można oglądnąć RC w akcji. Ze względu, że mój stale-rozwijany-playerek do YouTube (od pewnego czasu siedzę nad wideoteką, co by można było sobie oglądnąć od czasu do czasu coś fajnego), nie ma możliwości przełączenia wersji do HD720 (w innej naprawdę nie opłaca się oglądać pokazówek, w którym są pokazuję się różnice pomiędzy poszczególnymi filtrami), wrzucam filmik w newsa. W sumie dopiero wypuszczenie nowej wersji tego multiemulatora pozwoli nam sprawdzić jak będą się zachowywać predefiniowalne ustawienia dla LCD.  

Faust # DolphinEmu | 09/11/2010 17:18

Dolphin SVN r6364
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6364 Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack". Also link the dolphin-emu executable against GL in the cmake build. Why? This seems to fix the segmentation fault on stop issue. Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too. It doesn't work with the static version of SOIL build in the externals. The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere. r6363 Setup opencl to work like most of the other externals. Autodetect native shared » więcej

Faust # DolphinEmu | 07/11/2010 12:07

Dolphin SVN r6354
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6354 DX9/DX11: Remove some dead or obsolete code. r6353 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3. r6353 The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time. The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit. The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins. Still not as fast as EFB copy to texture though. r6348 Fixed GeckoCodes.org retrieval for WiiWare. Fixes » więcej

Faust # DolphinEmu | 05/11/2010 20:55

Dolphin SVN r6347
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6347 Added NVIDIA 3D Vision support. Patch by Uhyve.

Faust @ 05/11/2010 08:30

VBA ReRecording 23.2
Nowa wersja emulatorka VBA ReRecording. Dzisiaj bardzo skrótowe notki, jak widać;) VBA-rr v23.2 Released 11/04/2010 This fixes a lot of the regressions from v22-v23 11-04-2010 aquanull - Added a "New Folder" button to all directory browse dialogs. 11-04-2010 aquanull - Fixed the old bug that the movie reset signal could improperly persist after loading a savestate. 11-04-2010 aquanull - Fixed the bug that no old-timing reset would be appended after loading a movie savestate taken right after a new-timing reset occurred. 11-01-2010 aquanull - Fixed quick screenshots. Now existing files are not overwritten. 11-01-2010 aquanull - Taking quick screenshots frame by frame is allowed if Frame Advance is being used. 11-01-2010 aquanull - VBA now only creates the default directories if necessary. 11-01-2010 aquanull - » więcej

Faust @ 05/11/2010 08:17

MyNes 1.2.5.111
My Nes to emulator NES/FAMICOM napisany w C#. Jest to finalna wersja tego emulatora. Version 1.2.5.111 : Here's the changes for the final reversion of the main version 1.x.x.xI'm planing to recreate the whole project to convert the emulation  from scanline-based into cycle-based PPU, hoping this will make it more accurate than ever. However this version is the best of My Nes for gaming, My Nes can now run larg count of games with good accurate, although there're a few garbage there and there but this is the best for scanline-based emulation. I'll be out for months, working on the version 2.x.x.x, and like always Any help is welcomed at the project's website:http://sourceforge.com/projects/mynes Fixed mmc3 (mapper 4) irq timer. Fixed apu noise channel freq. Fixed: emulator's initializing slow.

Faust # DolphinEmu | 04/11/2010 08:23

Dolphin SVN r6338
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6338 More cmake work. Added autodetection of shared libraries. Added a check for Xrandr. Fix OpenAL linkage. Copy User and Sys directories to lower case in the binary directory. r6337 hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method... also: hacks.

Faust # DolphinEmu | 02/11/2010 18:59

Dolphin SVN r6332
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6332 JIT fix for the lfs instruction in x64 builds. Fixes Ultimate Spider-man. r6331 Added NullSound to CMake without typo

Faust # DolphinEmu | 01/11/2010 10:06

Dolphin SVN r6325
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6325 Make writeToBackLog private to DSPIntExtOps.cpp (JIT variants of 'l and 'ln are disabled and broken as is) Make zeroing of the backlog conditional on doing an interpreter fallback and do it at a few more places Fix selection of cleanup for extended opcodes. Fix the DSP unit tests to correctly emit the function prolog/epilog (else EBX wouldn't be saved) Add a few more DSP unit tests r6324 Attempt to fix real wiimote delay issues experienced by some. (Issue 3428) r6323 Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons. r6322 DX9, Debugger: Implement pixel/vertex shader and texture dumping. r6321 » więcej

Faust @ 31/10/2010 11:05

VBA ReRecording 1.7.2 r277
VisualBoyAdvance ReRecording (emulacja Visual Boy Advance, Game Boy, Super Game Boy, Game Boy Color i Game Boy Advance), to wzbogacona wersja emulatora VBA o możliwość nagrywania procesu emulacji. VBA-rr r277 Improved recent ROM list. Frame Advance is disabled if no game is emulated.

Faust @ 29/10/2010 08:19

VBA ReRecording 1.7.2
W końcu oficjalna nowa wersją tego multimedialnego klonu VisualBoyAdvance (emulacja Visual Boy Advance, Game Boy, Super Game Boy, Game Boy Color i Game Boy Advance) VBA-rr v23 28102010 10-24-2010 kylethomson - Add option to bind movie savestates to movies 10-24-2010 kylethomson - Add default directories to VBA, if none exist, create them 10-11-2010 aquanull - Fix input delay, which fixes things such as the warp glitch in the Smurfs 10-07-2010 gochaism - Adapted fixes to RAM Search from Desmume (such as multiple selection of watches) 09-27-2010 aquanull - Really finally fixed accelerator keys. 09-27-2010 aquanull - Fixed several screen redraw problems. 09-26-2010 aquanull - Added "Enable Background Input" option. 09-26-2010 aquanull - Added "Mute When Inactive" option. 09-12-2010 aquanull - Added » więcej

Faust # EmuCr | 27/10/2010 13:11

DeSmuMe 0.9.7 za chwilę...
Nie ma jeszcze oficjalnej notki, natomiast wszystko wskazuję, że w najbliższym czasie otrzymamy nowy oficjalny build tego emulatora NINTENDO DS. Skąd to wiadomo? Z SVN'a;). Pliki można ściągnąć już z EmuCr, oczywiście jeśli ktoś bardzo nie może się doczekać albo jeszcze chwilę poczekać na oficjalne info i ściągnąć 0.9.7. Date: Wed Oct 27 01:48:02 2010 UTC (9 hours, 15 minutes ago)  merge 3814-3816, 3819-3822, 3824, 3831, 3832 to release branch 0.9.7 (zeromus)

Faust # DolphinEmu | 26/10/2010 22:37

Dolphin SVN r6316
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6316 Only link with libdl on Linux.  

Faust @ 25/10/2010 01:03

Dolphin SVN r6314
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6314 More robust way of building on 10.6 for a 10.5+ target. r6312 A couple minor things I have left over r6311 OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending. r6310 Fix an off-by-one error introduced in r6309. r6309 DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P).Fixes issue 3399. Also remove unnecessary stateman/gfxstate applies: - gfxstate->ApplyState/Reset only need to be called by VertexManager - stateman->Apply only needs to be called before any Draw/DrawIndexed call  

Faust # | 23/10/2010 09:31

Bsnes 0.72 [red pill] i pakiet narzędziowy
Miało być gorzej a jest lepiej, byuu opublikował nową paczkę narzędzi do emulacji super famicona - SnesPurify - program do zarządzania dumpami (święta krucjata autora;), upset prezentowany tu wcześniej programik do patchowania dumpów i oczywiście nowa wersja Bsnesa 0.72 (red pill - "welcome in real world, neo"). Ci, którzy wolą Bsnesa w tradycyjnej wersji (wsparcie Qt), powinien zerknąć na Bsnes .72 (blue pill - "stay in the Matrix, stupid";) skompilowany w przez King of Chaos (przy akceptacji autora emulatoa, patrz link poniżej). Changelog Bsnes 0.72: fixed a compilation issue with bsnes/Qt on Windows fixed a minor bug with UPS patching Windows/OpenGL driver was not restoring pixel shader when toggling video synchronization Wersja Bsnes'a 0.72 King Of Chaos bsnes Qt UI non-PGO v072 » więcej

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