Faust # DolphinEmu | 05/11/2010 20:55

Dolphin SVN r6347
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6347 Added NVIDIA 3D Vision support. Patch by Uhyve.

Faust # DolphinEmu | 04/11/2010 08:23

Dolphin SVN r6338
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6338 More cmake work. Added autodetection of shared libraries. Added a check for Xrandr. Fix OpenAL linkage. Copy User and Sys directories to lower case in the binary directory. r6337 hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method... also: hacks.

Faust # DolphinEmu | 02/11/2010 18:59

Dolphin SVN r6332
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6332 JIT fix for the lfs instruction in x64 builds. Fixes Ultimate Spider-man. r6331 Added NullSound to CMake without typo

Faust # DolphinEmu | 01/11/2010 10:06

Dolphin SVN r6325
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6325 Make writeToBackLog private to DSPIntExtOps.cpp (JIT variants of 'l and 'ln are disabled and broken as is) Make zeroing of the backlog conditional on doing an interpreter fallback and do it at a few more places Fix selection of cleanup for extended opcodes. Fix the DSP unit tests to correctly emit the function prolog/epilog (else EBX wouldn't be saved) Add a few more DSP unit tests r6324 Attempt to fix real wiimote delay issues experienced by some. (Issue 3428) r6323 Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons. r6322 DX9, Debugger: Implement pixel/vertex shader and texture dumping. r6321 » więcej

Faust # DolphinEmu | 26/10/2010 22:37

Dolphin SVN r6316
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6316 Only link with libdl on Linux.  

Faust @ 21/10/2010 01:21

Dolphin SVN r6295
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6295 Quick fix for Issue 2820 - build works on my system with or without this patch, but it doesn't hurt. Thanks Karloathian for the solution! r6294 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.  

Faust @ 14/10/2010 19:17

Dolphin SVNr6281
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6281 Core/DSPCore: Jit: only end emitting the current block when hitting an unconditional branch(or idle skip), emit check g_dsp.pc and return when hitting a conditional branch. r6279 Allow dumping of mem2 as well as aram. thanks Treeki r6278 It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

Faust @ 13/10/2010 00:24

Dolphin SVN6271
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6271 Fix scons build. OS X real wiimote support not yet tested post-merge. r6270 Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)

Faust # RetroAction | 12/10/2010 19:57

Pełny zestaw skanów magazynu Maximum
Out-of-Print Archive serwis gromadzący i publikujący skany starych magazynów związanych z grami komputerowymi opublikował pełna listę wydań magazynu wychodzącego w UK, w latach 96' - 97' - MAXIMUM poświęconego tematyce związanej z ówczesnymi maszynkami - Saturnem, PlayStation, Neo Geo CD i 3D0. Fani arcade i produkcji z tamtego okresu na PC też znajdą w nim coś ciekawego. Szerzej o samym magazynie można przeczytać w newsie na łamach "RetroAction", po archiwa zapraszam na OoPA. Wszystkie numery to około 1.2gb do ściągnięcia, jednak jak w większości relasów OoPa warto, dostajemy do przeglądnięcia pliku w jakości najwyższej jaka była możliwa.

Faust @ 12/10/2010 02:50

Dolphin SVN6269
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6269 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)

Faust @ 11/10/2010 17:01

Dolphin SVN6268
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6268 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance. Fixes issue 1992. Fixes issue 2519. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 10/10/2010 23:30

Dolphin SVN6267
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 08/10/2010 20:29

Dolphin SVN6263
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6263 Core/DSPCore: Fix register use in two (currently) unused functions, correct the IsSameMemArea check in the rest of the file.Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.No idea if this fixes anything, but it brings JIT more in line with the interpreter.

Faust @ 07/10/2010 08:45

Dolphin SVN6262
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6262 patch/hack to make dolphin work under virtual box using Linux guest tested under gentoo and virtualbox 3.2.8 with 3d acceleration on

Faust @ 04/10/2010 19:59

Dolphin SVN6257
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6257 small HandleLoop() optimization for dsplle-int r6256 Some stuff which was still lying around on my hard disk: Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin. DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.  reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore some fixes to the recent hires commit r6255 DX11: Add texture dumping and hires texture loading support. Not sure if hires textures are working perfectly, yet, so test this, please.

Faust @ 04/10/2010 09:41

Dolphin SVN6254
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6254 Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.

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