A Commodore 64 emulator written in modern C++, built with SDL2 and designed around two priorities:
- Accuracy-first emulation (with a strong focus on real hardware behavior over “good enough” hacks)
- Debuggability (integrated monitor, break/watchpoints, and visibility into what the machine is doing)
This project is actively under development; expect rough edges and incomplete features.
STRONA DOMOWA (więcej informacji) :
Commodore 64 Emulator (https://github.com/cbroschard/Commodore-64-Emulator)