DOSBOX-STAGING-WINDOWS-V0.81.0.ZIP 8093

https://github.com/dosbox-staging/dosbox-staging/releases/download/v0.81.0/ | 2024-02-15 21:55:37

0

 
FREEZE64-ISSUE-59-FREE-PDF.ZIP 8080

https://freeze64.files.wordpress.com/2023/04/ | 2024-01-12 23:35:16

:(f7a8cdadf22a99bbeebc5700bc1be56f.png)0

 
SUPERMODEL-DOJO-PREVIEW3.ZIP 8078

https://github.com/blueminder/supermodel-dojo/ | 2024-01-06 00:30:35

:(34423267a0aa89ca152752bed3b598cf.png)0

 
RGM_N_1-1.PDF 8074

https://www.commodoreblog.com/ | 2024-01-01 14:41:43

0

 
ACE_CHRISTMAS_X64_051223_CHRISTMAS.ZIP 8052

http://www.roudoudou.com/ACE-DL/ | 2023-12-06 22:20:42

0

 
CLOUDPILOT 7924

https://github.com/cloudpilot-emu/ | 2023-12-01 22:00:41

:(1719c66396ca08fd6839286ce7cd64bd.png)CloudpilotEmu is an emulator for Dragonball-based PalmOS devices that runs in a web browser. In particular, the emulator works on iOS. The emulator is derived from the original POSE emulator. Please see below for the list of currently supported devices.

 
ARCCABVIEW 7770

http://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ | 2023-12-01 22:00:09

ArcCabView is a ReShade's shader made by Ducon2016 and Aubrel to display your game (nearly all your games) just as you want. It's still mainly designed to display arcade oriented games in cabinets and that's why its now named like that. In some case a launcher can be provided too in order to be more friendly to use. This shader is the results of months of work. It's an evolution of CRTGeomMOD (written from CRTGeom by cgwg, Themaister and DOLLS) with some new features, many changes and fully merged with the shader PinCabView. Nearly everything was rewritten in order to fix and avoid some old CRTGeomMOD issues and to get better performances and results. As a comparaison, with all the options activated (even the new ones) it's now approx 70% faster than CRTGeomMOD v3.2 !!

 
C64 STUDIO 7987

https://www.georg-rottensteiner.de/ | 2023-12-01 21:59:22

C64 Studio is a .NET based IDE. The program supports project based C64 assembly or Basic V2. The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory. Any other emulator can be set up as well if it's startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64, .d64 or cartridge format (.bin and .crt for 8k, 16k, MagicDesk) Additionally to this C64 Studio comes with a charset, sprite and media editor (tape and disk).

 
SWAN 7881

https://github.com/zoran-vucenovic/swan | 2023-12-01 21:56:12

:(965de70a951ad446aaa1e2e4bb984f7b.png)ZX Spectrum emulator For Windows and Linux. Might compile and run on Mac, but not tested.

 
STOICGOOSE 7801

https://github.com/xdanieldzd/StoicGoose | 2023-12-01 21:55:46

:(20d837c051d528a9c140b431ff8d81fe.png)StoicGoose is a work-in-progress Bandai WonderSwan and WonderSwan Color emulator. It is written in C# via Visual Studio Community 2022 under Windows 10 Pro 21H2, and uses .NET 6.0 along with the following NuGet packages:

 
JGNES 8011

https://github.com/jsgroth/jgnes/ | 2023-12-01 21:54:06

:(e07207a00dda5319b290884b3e203bdb.png)A cross-platform NES emulator. Has a native frontend built using SDL2 as well as a web frontend that compiles to WASM and runs in the browser

 
PSARCADE CLASSIC PLUS 7858

https://github.com/Gaston900/PSArcadeClassic/ | 2023-12-01 21:53:49

:(38ea5b50a7037919fc57769994666d03.png)This project is focused on merging the Arcade64 + HBMame system, The main thing has started by updating the Roms Sets from version 0.245 - 0.260, then it continued with a total cleaning of the roms thus eliminating hundreds of useless roms or .chd and unnecessary and thus to be able to generate a collectible edition and in this way a single version will be published. So that we can leave the roms system much lighter for our hard drive.

 
MARTYPC GITHUB 7969

https://github.com/dbalsom/martypc/ | 2023-12-01 21:53:13

:(d9d5bb9d94e9ff9e24d365370800f482.png)MartyPC is a cross-platform IBM PC emulator written in Rust. Development began April, 2022. It should build on Windows, Linux and MacOS (Including M1). Currently, releases are Windows only. Why another PC emulator? MartyPC was originally just a hobby project to see if I could write an emulator from scratch, while learning the Rust programming language. My original goals were modest, but MartyPC has reached a level of functionality that I never thought possible when originally starting. I would be happy if MartyPC could serve as a "reference emulator" - perhaps not the fastest or most fully featured, but written in a clear, readable way that describes the operation of the system and hardware, and is packed with debugging tools and ample logging for developers of emulators or oldschool software.

 
PFBNEO 7997

https://github.com/Cpasjuste/pemu/releases | 2023-12-01 21:52:07

:(0a26d2fc576bb6679746df0ce4a3b84c.png)

 
FLYCAST DOJO 7825

https://github.com/blueminder/flycast-dojo/ | 2023-12-01 21:51:05

:(b401bdd5e2df74755b710c16f217e350.png)A fork of Flycast, a multiplatform Sega Dreamcast, Naomi and Atomiswave emulator. Intended for netplay and quality of life improvements for training & online tournament play

 
DREAM 7807

https://aarongiles.com/dreamm/ | 2023-12-01 21:18:43

DREAMM is a bespoke emulator for LucasArts games