statement/POKE statement/POKE NAME POKE -- Writes a value into a RAM memory ABBREVIATION p <shift> O SYNOPSIS POKE <address>,<value> FUNCTION The POKE command allows you to change any value in the computer RAM memory, and lets you modify many of the computer input/output registers. POKE is always followed by two numbers (or equations). The first number (<address>) is a location inside your computer's memory. This could have any value from 0 to 65535. The second number (<value>) is a value from 0 to 255, which is placed in the location, replacing any value that was there previously. This command can be used to control anything on the screen, from placing a character at that location to changing the color there. INPUTS <address> - memory address/location (0-65535) <value> - value to be stored in a given address (0-255) RESULT Given value is stored in a given memory location. EXAMPLES 10 POKE 16000,8 Sets location 16000 to 8. 20 POKE 16*1000,27 Sets location 16000 to 27. NOTES None BUGS None SEE ALSO PEEK()