25/03/24 - DSP Emulator 0.23WIP1. Updated Windows binary and source.
-General +Misc -Fixed preview screen generation -Fixed CRC show when a ROM file is not found +Snapshot -Simplified snapshot system functions +Video -AVG/DVG: Added new vector draw system. WIP. -GFX: Added invert option when convert GFX +Sound -MSM5205 +Rewrited all sound playing functions +Make all variables, adpcm ROMS, and timing internal, removed all variables from drivers +Make standart adpcm play functions by default, removed all repeated funcions from drivers +CPU -M68000 +Fixed some timings +Fixed 'divs' opcode (Now 'Space Harrier' works fine!) +Fixed privilege exception in 'stop', 'move to sr' and 'move from sr' opcodes -MCS51 +Added 8X52 and CMOS CPU types +Enhanced internal RAM read/write +Fixed IRQ generation +Fixed parity calculation +Fixed push/pop +Fixed timer0 and timer1 +Fixed many opcodes +Added opcodes $84 -Z80 +Added some more WZ +Misc -Sega deCript: Added anoter SEGA ROMs decript -Spectrum +Added quick save/load (F7-F8/F9-F10) +Spectrum 128/+3 some code cleaning -Amstrad CPC +Added quick save/load (F7-F8/F9-F10) -Commodore 64 +Some memory functions clean +Some tape control changes +Added quick save/load (F7-F8/F9-F10) -Sega Master System +Fixed pause (Fixes 'Bart Simpsons and the Space Mutants') +Fixed BIOS loading -88 Games +Added driver, screen draw problems... Maybe CPU bugs? -Ajax +Fixed CPU clock -Aliens +CPU map cleaning -Appoooh HW +Appohhh: Added driver with sound +Robo Wres 2001: Added driver with sound -Asteroids HW +Added new vector system +Lunar lander: added AVG-DVG prom -Bank Panic HW +Bank Panic: added driver with sound +Combat Hawk: added driver with sound -Bionic Commando +Fixed background wrong colors -Blue Print HW +Blue Print: added driver with sound +Saturn: added driver with sound +Grasspin: added driver with sound -Calorie Kun vs Moguranian +Added driver with sound -Dooyong HW +Blue Hawk: added driver with sound +The Last Day: added driver with sound +Gulf Storm: added driver with sound +Pollux: added driver with sound +Flying Tiger: added driver with sound -Galaxian HW +Fixed background +Fixed NMI clear +Fixed sprite calculation procedures +Fixed bullet draw +Fixed scramble protection +Ant Eater: added driver with sound +Armored Car: added driver with sound +The End: added driver with sound +Battle of Atlantis: added driver with sound +Calipso: added driver with sound +Cavelon: added driver with sound -Gaplus +Fixed sprites -Pirate Hihemaru +Added screen priorities -Karnov HW +Added IRQ assert/clean -Legendary Wings HW +Legendary Wings: Update ROMs names +Trojan: Fixed palette +Avengers: added driver with sound, some sync problems... -Popeye HW +Fixed DMA +Popeye: Fixed screen draw +Sky Skipper: adder driver with sound -The Simpsons +Fixed CPU clock -Snowbros HW +Come Back Toto: added driver with sound +Hyper Pacman: added driver with sound -Steel Force HW +Mortal Race: added driver with sound -Sega System 1/2 HW +Removed Z80 special timings, added adjust cycle function, remove all CPU clock hacks +Fixed palette +Wonder Boy: removed decript procedures, now using new SEGA deCript +Gardia: added driver with sound -ThunderX +Better collisions functions +Some CPU map cleaning +Fixed CPU clock -Unico HW +BurglarX: added driver with sound +ZeroPoint: added driver with sound
15/11/23 - DSP Emulator 0.22Final. Updated Windows binary and source. Please read 'Whats New 0.22' file for full details.
-General +Updated preview images +Uploaded samples for Bosconian and Gaplus +Devices -Eeprom: +Mix two source files +Converted to classes +Fixed 16bits writes +Added functions to load/save content +Added E93CXX devices +Sound -OKI6295: fixed playing voices -Spectrum +Changed 'fast load' button -Disabled if no tape is loaded -Set 'on' by default when 'TAP' file is loaded -Set 'off' by default when 'TXZ' and 'PZX' files are loaded -Sega SG-1000 +Safari Hunting: fixed cartridge mirroring, now works -Diverboy +Added driver with sound -Mug Smashers +Added driver with sound -Steel Force HW +Steel Force: added driver with sound +Twin Brats: added driver with sound
02/11/23 - DSP Emulator 0.22WIP6. Updated Windows binary and source.
-General +CPU -lr35902 +Added snapshots +Change ime flag to 'disabled' on reset (Fixes Hook) -MCS48 +Added external IO, and fixed internal IO +Fixed conditional jumps +Fixed ROM reads with and without PC increment +Fixed CPU clock init +Fixed IRQs +Added opcodes $25, $45, $70, $71 and $90 +Fixed opcodes $80, $81, $a3, $b3 and $e3 -na2a03 +Added snapshots +Rewrited sound part +Fixed audio buffer +Fixed dpcm sound... But clicks a lot -Gameboy/Gameboy Color +Added snapshots +Modernized mappers, better mapper reset +Changed a bit screen timings +Added 'Wisdom Treee' mapper +Added partial mapper MBC6 -NES +Added snapshots +Modernized mappers +Added black&white palette +Changed a bit screen timings -Pacman HW +Birdiy: added driver with sound -Irem M63 HW +Wily Tower: added driver with sound +Fighting Basketball: added driver with sound
22/08/23 - DSP Emulator 0.22WIP5. Updated Windows binary and source.
-General +New main Snapshot system -New unified ROM/game/snapshot/tape load/save system -New unified snapshot data extractor system +Video -Sega VDP (SMS/GG): Added snapshots +CPU -UPD7810: Added snapshots +Sound -UPD1771: Added snapshots +Misc +I2Cmem: Added snapshots -Amstrad CPC +Added the new ROM/tape/snapshot load system -Commodore 64 +Added the new ROM/tape/snapshot load system -Oric HW +Added the new ROM/tape/snapshot load system -Chip 8 +Added the new ROM load game system +Added snapshots -Coleco +Moved to new snapshot system +Added eeprom to snapshot (if present) -GameBoy/GameBoy Color +Added the new ROM load game system +Added snapshots (still not working) +Fixed ROM loading -NES +Added the new ROM load game system +Added snapshots (still not working) -Sega SG-1000 +Added the new ROM load game system +Added snapshots +Added a new game file format '.MV' -Sega GameGear +Added the new ROM load game system +Fixed CPU and sound creation order (emulator can crash) +Added snapshots -Sega Master System +Added the new ROM load game system +Added snapshots +Fixed BIOS+Game loading, now supports all extra BIOS+Game for all systems +Fixed international detection, now detects the system via $3F port +Fixed ROM loading +Fixed model change NTSC/PAL +Fixed CPU and sound creation order (emulator can crash) -SuperCassete Vision +Added the new ROM load game system +Added snapshots +Fixed ROM loading, all available games now works -Casio PV-1000 +Added new console, supports sound, controls +Added snapshots +All available games working -Casio PV-2000 +Added new console, supports sound, controls, keyboard... +Added snapshots +All available games working
09/08/23 - DSP Emulator 0.22WIP4.1. Fast fix... Updated Windows binary, OSX and source.
-General +Updated SDL2 library for windows +Updated the documentation, 'DSP small guide' and 'DSP how to compile' +Lazarus -Fixed compile i2cmem module +Fixed press 'ESC' for close pop-up windows +Fixed some spellings +Some cosmetical changes +ROMs export -Fixed 'future spy' ROM info (thanks to Neville) -Added 'gaplus' sample info, was missing +Fixed controls, when pressing left+right or up+down at the same time -Spectrum +Fixed screen refresh when changed screen resolution -Donkey Kong HW +Fixed screen flip
08/08/23 - Updated docs.
-Updated 'How to compile' -Added a new section 'DSP small guide', a guide for using the emulator
29/07/23 - DSP Emulator 0.22WIP4. Updated Windows binary and source.
-General +Added a new section 'How to compile DSP Emulator' +Started to implement parent drivers (ROMs loading and ROMs export), for example Xevious and Super Xevious, they share ROMs, but they are not the same arcade. +Namco IO 56XX-58XX-59XX -Changed to classes -Added IO 59XX -Implemented timers to internal -Galaga HW +Added DIPs to all drivers +Added all remain controls to all drivers +DigDug: Simplified background render +Super Xevious: Added driver with sound -Galaxian HW +Added DIPs to all drivers +Added all remain controls to all drivers +Amidar -Updated ROMs -Added background color -Gaplus +Added driver with sound -Gun.Smoke HW +Added sound CPU reset line -Mappy HW +Added DIPs to all drivers +Added all remain controls to all drivers +Changed to new Namco 5X IO driver +Grobda: added driver with sound +Pac & Pal: Added driver with sound -Pacland +Added DIPs switches +Fixed a stupid bug with palette change +Change screen parameters
08/07/23 - DSP Emulator 0.22WIP3. Updated Windows binary and source.
-General +Updated Preview Images +CPU -Added a new counter to count all timings of the CPU, used in Asteroids, Circus Charlie, Gyruss, Hypersports, and many others... -LR35902: fixed HALT opcode, fixes many Gameboy Color Konami games +Sound -Konami Sound: video line not needed any more -Samples: added volume +Video -Changed rol90 name to rot270 -Added rot180 to rotate screen 180 degrees -Fixed main screen flip x and flip y, now can be used both +Disk: added DSK format for Oric disks +GFX: fixed gfx rotate when graphics are not square -Oric HW +Added preliminary disc support, not working -Centipede HW +Centipede -Fixed dip -Fixed video -Fixed controls -Fixed colors, now using indirect palette +Millipede: added driver with sound -Circus Charlie +Fixed sprites -Flower +Enhanced IRQs -Legendary Wings HW +Section Z: fixed audio -Mega Sys 1 HW +64th Street: fixed sprites -Missile Command +Missile Command: added driver with sound +Super Missile Attack: added driver with sound -Taito SJ HW +Added DIPs +Updated to use gfx buffers +Fixed controls, added buttons +Optimized maps +Fixed sound NMI +Fixed DAC +Elevator Action: updated ROMs -Time Pilot +Added DIPs +Added video enable -Wardner +Fixed DIPs -Zaxxon HW +Fixed sound +Fixed DIPs +Fixed video +Added samples volume +Super Zaxxon: added driver with sound +Future Spy: added driver with sound
22/05/23 - DSP Emulator 0.22WIP2. Updated Windows binary and source.
-General +CPU -M6502 +Fixed timings before internal timer call +Added some opcodes for 2xNOP and 3xNOP -Z80 +Fixed timings before internal timer call +Some updates to internal procedures +Tape System -Added procedures to call before tape play and after play -Fixed WAV format tapes loading -Added Oric TAP file format support -Fixed main speed changes when a tape is playing +Devices -VIA6522: Added device -Amstrad CPC +Enabled Z80 timings (fixes Saboteur II and many others) +Rewrited video to update screen pixel by pixel +Fixed tape loading with new Z80 timings -Coleco +Black Onix: Added 24C08 eeprom +Boxxled: Added 24C256 eeprom -Commodore 64 +Swapped joystick 0 and joystick 1 +Added F1 to start/stop tape loading -NES +Fixed mapper 9 +Added partial mapper 10 (thanks to Neville) -Oric HW +Added support for tape loading, AY-8910 sound and keyboard -Oric 1: added driver with sound -Oric Atmos: added driver with sound -Sega System 1/2 HW +Changed Z80 timings, fixes Pitfall II intro
25/04/23 - DSP Emulator 0.22WIP1. Updated Windows binary and source.
-General +Updated wiki +Updated preview images (thanks to Nevile) +Update SDL2 library to 2.26.5 +CPU -NEC V20/V30/V33 +Implemented sound timers +Added NMI +Added many EA types +Fixed PUSH/POP CPU flags +Added opcodes $0f18, $0f19, $0f1a, $0f1b, $0f1c, $0f1d, $31, $34, $68, $6a, $6b, $82, $8308, $8320, $8330, $8d, $91, $92, $93, $94, $95, $97, $c008, $c020, $c028, $c120, $c128, $c8, $c9, $d110, $d200, $d220, $d228, $d3, $e3, $e4, $ec, $ee, $ef, $f2a4, $f2a5, $f2af, $f618, $f620, $f630, $f720, $f728, $f730 and $f738 -Z80 +Added (again) functions to change CPU timmings +Fixed some timmings and timming calculation +Sound -Seibu sound +Rewrited and converted to class +Added internal Z80, ADPCM, sound chip and controls +Changed CPU mappers to internal +Removed fake adpcm, using standar MSM5205 -MSM5205 +Converted to class +Devices -Added i2c eeproms +File engine -Changed CRC variable to unsigned 32bits -Amstrad CPC +Fixed keyboard matrix reads (Fixes 'Night Shade') +Added specific Z80 timmings, but breaks tape loading, so they are disabled -Bloodbros HW +Added new seibu sound system -Cabal +Added new seibu sound system -Raiden +Added new driver, but have some CPU bugs, sounds fails and controls are not working -Shadow Warriors HW +Shadow Warriors: added driver with sound +Wild Fang/Tecmo knight: added driver with sound -Toki +Added new seibu sound system -Twins HW +Twins: added driver with sound +Twins (Electronic Devices): added driver with sound +Hot Block - Tetrix II: added driver with sound
12/03/23 - DSP Emulator 0.21Final. Updated Windows binary, linux 64 binary and source.
-General +Added some SDL2 functions to autoselect the best video format when switch to full screen +Fixed some export ROM data (thanks to Neville) +Fixed a stupid bug creating pixel buffer +CPU -M68000 +Fixed opcodes divu and sbcd (thanks to Neville) -SG-1000 +Added HOLD button -Sega Master System +Fixed 'Pause' button, now works -Mega System 1 HW +Fixed RAM byte write (fixes '64th Street - A detective story' protection)
Please read 'Whats New 0.21' file for full details
12/02/23 - DSP Emulator 0.21WIP6. Updated Windows binary and source.
-General +Updated SDL library to 2.26.3 +Updated preview images +Remove arcade keys when not using arcade drivers +CPU -M68000 +Split read/write byte flags +Enhanced timings +Fixed opcodes addi.l, addq.l, sbcd.rr, abcd.rr, roxr.w, roxl.w, rol.w, asr.b, lsr.b, roxr.b, ror.b, asr.w, lsr.w, ror.w, asr.l, lsr.l, roxr.l, ror.l asl.b, lsl.b, roxl.b, rol.b, asl.w, lsl.w, asl.l, lsl.l, roxl.l, rol.l +Added movem.w $38 efective address -MCS51 +Added opcodes $38..$3f, $62, $63, $64 and $b1 +Fixed external get/put byte with no function -fd1089: Updated decode functions +Sound -SEGA PCM: Added stereo -SN76496: Added stereo -VLM5030: Added stereo -YM2203: Added stereo +Updated key redefine names -'COIN' --> 'COIN/SELECT' -'START' --> 'P1/START' or 'P2/START' -Gauntlet +Gauntlet: Renamed ROM zip to 'gauntlet' +Gauntlet II: Updated ROMs to v2 -Hang-On HW +Hang-On: added driver with sound +Enduro racer: added driver with sound +Space Harrier: added driver with sound, some sprite problems (M68000 bug?) -Mega System 1 HW +Fixed all video issues -Fixed graphics layers -Fixed scroll -Fixed sprites +Fixed graphics decode +Rod Land -Updated ROMs -Added graphics decrypt +64th Street - A detective story: added driver with sound -Outrun +Fixed tile buffer size and activation +Fixed missing sprites +Fixed tiles transparency +Fixed tiles priority -Sega System 16A HW +Fixed graphics decode +Fixed sprite ROMs and decode to 16bits +Fixed tiles transparency +Fixed tiles priority (very obious in WB3 end zone) +Alien Syndrome: Updated fd1089 ROM decode key +Wonder Boy III: Updated fd1089 ROM decode key -Sega System 16B HW +Fixed disabled screen +Fixed tiles transparency +Fixed tiles priority +Fixed tile buffer activation
10/01/23 - DSP Emulator 0.21WIP5.1. Updated Windows binary and source.
-General +Change between drivers is faster now +Fixed joystick SDL 2 support! Changed hint function before SDL init, and works with all SDL 2 versions (removed SDL 2.0.16) +Added start and coin/select in player redefinition page +Start and coin/select keys can be mapped to joystick buttons -Sega Master System +Remapped 'Pause' button to coin/select button -Sega Game Gear +Removed 'Pause' button (doesn't have it)
08/01/23 - DSP Emulator 0.21WIP5. Updated Windows binary and source.
-General +Find a bug on new releases of SDL 2 library, joystick stop working when main window loses focus. Changed to SDL 2.0.16, works fine with this version -Added SDL 2.0.16 for download +Enhanced joystick support -New redefine buttons system, select and press the button to use it -Rewrited joystick internal functions +Windows: Removed mouse cursor, slows down everything when enabled +Lazarus: Added 'follow me' window style. The main emulation window follows select window when it moves. -CPS1 HW +Added 3 extra players buttons, 'Street Fighter II' now works with all buttons +Better row scroll, still not working -Super Duck +Added driver with sound -Tiger Road +Added sprite buffer
06/12/22 - DSP Emulator 0.21WIP4.2. Another fix! Updated Windows binary and source update.
-General +Fixed - Emulator losses focus and keyboard stop working (Thanks to Neville) +Updated SDL library to 2.26.1 -Coleco +Fire button 1 and 2 switched +Fixed error message loading a cartridge
05/11/22 - DSP Emulator 0.21WIP4.1. Quick fix! Updated Windows binary and source update.
-Lazarus +Fixed image preview error +Fixed linux sort games +Added check for SDL2 Mixer present, needed for linux and MacOS -General +Fixed - Emulator stops with no reason (Thanks to Neville) +Better console game files loading, better error handling +Better tape files loading, better error handling +Fixed remembering last open dir for all systems +Better fullscreen mode (Press F6)
25/10/22 - DSP Emulator 0.21WIP4. Updated Windows binary and source update.
-General +Update preview images, added images for new drivers +Konami K051316 -Begin implementation, still WIP +CPU -HD6309: Fixed opcodes $2c, $2d and $2f -Konami CPU +Fixed opcodes $66, $67, $6e, $6f, $76, $77, $7e, $7f, $b4 and $b5 +Added opcodes $74, $bc, $be, $c6, $cc, $cd and $ce (Fixes 'The Simpsons', it's playable to the end) -M6809: Fixed opcodes $2c, $2d, $2e and $2f +Konami 053246 -Fixed shadows +Sound -AY8910 +Added gain per channel +Fixed AY8912 PORTB channel -Ajax +Added K051316 video chip -Ambush +Added driver with sound -Kyugo HW +S.R.D. Mission: Added driver with sound +AirWolf: Added driver with sound -Mag Max +Added driver with sound -Nemesis HW +Rewrited screen flip, fixes TwinBee -The Simpsons +Fixed video settings +Added sprites dma interrupt enable/disable -Thunder Cross HW +Fixed sprites priority
09/10/22 - DSP Emulator 0.21WIP3. Updated Windows 32 and source update.
-General +Update preview images, added images for new drivers +Update SDL library to 2.24.1 +Added sort options in game list menu. You can sort computers, Game & Watch, consoles and arcade (and arcade subtypes sport, run & gun, shot, maze, fight and drive) +CPU -Konami CPU: Fixed opcodes $6f, $76 and $7e. Fixes 'The Simpsons', which it's fully playable now. +Konami 052109 -Fixed scroll, now 'Ajax' works fine. -China Gate +Added driver with sound -Side Arms +Added driver with sound -Speed Rumbler +Added driver with sound
04/09/22 - DSP Emulator 0.21WIP2. Updated Windows 32 and source update. This release tries to improve general stability.
-DSP 0.20Final has been repacked with preview images -General +Update preview images +New option for consoles, now you can choose if you want start the driver with the window for loading games open or not +Sound options simplified, now you can choose 'enabled' or 'disabled' +Fixed label 'load disk' in console cartridge 'open' icon, now shows 'load game' +If no game is loaded, shows a image, not just an empty window +Fixed window priority, if a option window is active, the window behind is disabled +Added some languaje translations in main config menu +Changed 'Show game list', 'Configure DSP' and 'Save screen' icons +Changed 'Show game list' and 'Configure DSP' position in main window +Sound: removed 11025Hz and 22050Hz sample quality, they are useless! +CPU -M6805: Added opcodes $21, $56, $6a, $7a, $7f and $c1 -Amstrad CPC +If a CDT tape is loaded and there is no pause block at the beginning, a 2000ms pause is added to the virtual tape -Arkanoid +Added driver with sound (Not correct sound chip) -Renegade +Fixed input +Fixed sprites
01/08/22 - DSP Emulator 0.21WIP1. Updated Windows 32 and source update.
-General +Z80 CTC: converted to classes +Added close function to many devices +Sound: Make internal sound buffer bigger +CPU -M6809: Added opcodes $01, $29 and $1X2e -M680X: + Added opcodes $47,$c2,$c9,$d9,$f0 and $fb + Opcode $f3 is not for M6808 -Senjyo HW +Update driver to new CTC +Senjyo: Fixed ROMs export size (thanks to okurka) -MCR HW +Tapper: added driver with sound -Williams HW +Fixed sound +Joust: added driver with sound +Robotron: added driver with sound +Stargate: added driver with sound
15/07/22 - DSP Emulator 0.20Final. Updated Windows (32 & 64), Linux (64), OSX (64) and source update.
-General +Changed transparent color (fixes 'Thunder & Lightning' sprites) +CPU -UPD78XX +UPD7801 -Fixed IRQs -Fixed timers -Amstrad CPC +Fixed green monitor palette +Added green monitor brightness -Coleco +Fixed snapshot loading -Super Cassete Vision +Fixed remain issues +Fixed BASIC Nyuumon RAM -Ninja Kid II HW +Fixed sound init -Seta HW +Thunder & Lightning: added protection
29/06/22 - DSP Emulator 0.20WIP9. Win32 and source update.
-General +Updated SDL library to 2.0.22 +CPU -UPD78XX +Added many, many opcodes and fixed many others +Added UPD7801 opcode timing tables +Fixed IRQs +Fixed outports -Amstrad CPC +Rewrited CRT video emulation +Added green monitor option +Fixed hardware scroll -Super Cassete Vision +Added video emulation +Added Sound +Added input +Added ROM banking +Everything moves slow... And I dont know why...
01/05/22 - DSP Emulator 0.20WIP8. Win32 and source update.
-General +ROMs export -Fixed Sly Spy ROMs info (Thanks to Neville) +CPU -Z80 +Added M1 raise signal (read opcode) -M6800 +Added HD63701Y0 CPU +Fixed internal read/write registers +Fixed opcodes BHI and BLS (ouch!) +Added opcode RORA -Amstrad CPC +Speed up video +Dandanator added initial support -Black Tiger +Fixed MCU CPU clock +Added video HW specs -Commando +Fixed main CPU clock +Added video HW specs -Ghost'n Goblins +Added video HW specs -Gun.Smoke HW +Added video HW specs -The Legend of Kage +Rewrited video driver -Fixed proirity BG/FG/Sprites -Fixed disable screen -Outrun (Thanks to Neville) +Fixed palette +Fixed shadows -Senjyo HW (called StarForce before) +Fixed video buffer +Added BG stripe and radar +Added char flip +Added Senjyo driver with sound +Added Baluba-louk no Densetsu driver with sound -Super Dodgeball +Added driver with sound -Sega System 16A HW (Thanks to Neville) +Fixed palette +Fixed shadows -Sega System 16B HW (Thanks to Neville) +Fixed palette +Fixed shadows