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Hash

ha010.gif (5012 bytes)

    ha005.gif (172 bytes) ha006.gif (151 bytes)  
ha012.gif (2790 bytes) ha013.gif (3021 bytes) ha014.gif (1094 bytes) ha015.gif (3227 bytes) ha016.gif (3066 bytes)
aaa.gif (212 bytes) a4.gif (180 bytes) hax.gif (140 bytes) a1.gif (268 bytes) a2.gif (194 bytes)
Hash news page:

Wednesday, 6.6.99

Good news only this time
HaSH is being programmed still, by _ZeZu_ and HERE is a beta for those who enjoy gameboy emulation. A few things have been changed:

- Fullscreen support -
- emulation speedup -
- gameboy button bugfix: hopefully this solves the problem w/ Links awekening DX

Please keep in mind these updates are from the older version(miz 1.0beta2)
Send any bug reports Here

Thursday, 30.12.99

Bad news and Good news, Because of a hard drive failure most of the source code was lost so I do not plan to continue the work on "Hash" emulator. However, I have decided to release the source code I have, it is from an older version (miz 1.0beta2) of the emulator and it does not have openGL, joystick support. and does not contain the debugger. Requirements: Visual C++ 6.0 and DirectX 6.0 SDK (or newer). You can download it here

The HasH project is not dead completely as I will be making in the future a combined gameboy emulator/disassembler. the first beta of this can be found on ConsoleDev.com.

Saturday, 25.09.99

Today we released the second public version of Hash, which can be downloaded by clicking here.

What's new in Hash 1.0b2:

- DirectDraw display driver
- experimental OpenGL display driver
- snapshot saving/loading
- improved CGB GFX Engine
- MBC3 support (without timer)
- correct sprite to sprite priority
- pull-down menus
- joystick support
- fixed bug in cycle counting (CR Mode option is removed)
- GB halt bug implemented
- few bugfixes in cpu core

   
 
 




 

 

 

 

 

 



 

 

 

 



 

 

 

 

 

 

 

 



 

 
 

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Friday, 03-Sep-1999 17:22:31 EDT