There was not much progress in 2011. I've been lately very busy with my work projects ( this and this one). But at least i've prepared a TO-DO list for 2012 ;) : 1. VEGA ( Olympia, 1982 ) I have recently got Vega PCB. Special thanks to Mark Frisbee for help. Unfortunately board has few faults ( no sound, gfx glitches ) and inverted colors (like early Nintendo boards). Theres a couple solutions for the latter problem. I have decided to mod the pcb a bit and invert the digital signals before the DAC (made of resistors). Here's a video from attract mode: So, next step is to emulate the game :) 2. TIME ATTACKER ( Shonan, 1980 ) Currently i'm making schematics of video section. It's similar to classic Pong discrete logic, but a bit more complicated (game has Z80 cpu). TA is a breakout clone, with special add-ons like oil zones and moving enemies ( btw : background color - blue or black - is selectable with a jumper on board ): 3. WHEELS & FIRE (
Here's few pics from Reality Tennis by TCH (pcb recently acquired by Dumping Union ). Game runs on blitter-based hardware, similar to Wheels&Fire , but more simple. Current emulation status: game playable with few gfx glitches and without sound. More great news - i have recently contacted Antonio 'Peluko' Carrillo - programmer and game designer of both Reality Tennis and Wheels & Fire . He has provided tons of usefull info about the w&f hardware and the game code. The first, big improvement is (a bit buggy) sound emulation. I'm going to rewrite the whole video hw emulation of w&f, and disable all hacks & precalculated zoom tables. Quite challenging, but worth the effort. Ok. Back to tennis: