Faust @ 14/10/2010 19:17

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6281 Core/DSPCore: Jit: only end emitting the current block when hitting an unconditional branch(or idle skip), emit check g_dsp.pc and return when hitting a conditional branch. r6279 Allow dumping of mem2 as well as aram. thanks Treeki r6278 It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

Faust @ 13/10/2010 00:24

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6271 Fix scons build. OS X real wiimote support not yet tested post-merge. r6270 Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)

Faust @ 12/10/2010 02:50

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6269 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)

Faust @ 11/10/2010 17:01

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6268 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance. Fixes issue 1992. Fixes issue 2519. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 10/10/2010 23:30

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 10/10/2010 01:03

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6266 Core/DSPCore: Make the JIT blocks return the number of cycles executed.The block_size seems to be not reliable, even after trying to more closely match the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting the end of the block. Since we need to "calculate" this number shortly before returning to RunForCycles, it seemed logical to use the (up to now) unused return value of the blocks. mproves SMG2 here. r6264 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p

Faust @ 08/10/2010 20:29

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6263 Core/DSPCore: Fix register use in two (currently) unused functions, correct the IsSameMemArea check in the rest of the file.Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.No idea if this fixes anything, but it brings JIT more in line with the interpreter.

Faust @ 07/10/2010 08:45

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6262 patch/hack to make dolphin work under virtual box using Linux guest tested under gentoo and virtualbox 3.2.8 with 3d acceleration on

Faust @ 06/10/2010 08:55

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6261 Fix wiimotes.(fixes issue 3195) r6260 WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game) 

Faust @ 04/10/2010 19:59

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6257 small HandleLoop() optimization for dsplle-int r6256 Some stuff which was still lying around on my hard disk: Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin. DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.  reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore some fixes to the recent hires commit r6255 DX11: Add texture dumping and hires texture loading support. Not sure if hires textures are working perfectly, yet, so test this, please.

Faust @ 04/10/2010 09:41

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6254 Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.

Faust @ 03/10/2010 10:43

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6252 Add Turntable.cpp to SCons build. Set native eol-style on recently added files. r6251 Added support for PAL-R (Russia) ISO detection. Fixes issue 2575. r6250 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit. r6249 Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge » więcej

Faust @ 03/10/2010 00:46

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6248 Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function pointer cannot be reached by 32bit displacement. RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe to clobber it on function call.

Faust @ 02/10/2010 19:48

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6247 DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions). I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later 

Faust @ 02/10/2010 09:43

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6246 Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader). r6245 Core/DSPCore: Make JIT work on 64 bit hosts This is the safe variant that does not assume other functions use R11 for &g_dsp.r, which they actually do. So there is a lot unnecessary reloading of the registergetting emitted. There are a few small changes exploiting pointers known at emission time and making use of MComplex math. Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon..
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