[PSX2] Dev PCSX2 SVNv1.5.0-dev-2010-gcca6e1d

[6] @ Piątek, 21 Kwietnia 2017 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2010-gcca6e1d

Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2048-gd9e43b5

PCSX2 Developer version SVNv1.5.0-dev-2048-gd9e43b5 2017-04-29 10:39:53

  • gsdx egl: rewrite the EGL implementation Split code in 2 parts * Base class (GSWndEGL) that implement the core EGL and GL context * Derived class (GSWndEGL_X11/GSWndEGL_WL) that implement the backend to handle native resources Note: Most backend code is only useful for GSopen1/PS1 mode. GSopen2 only requires the AttachNativeWindow implementation Code is based around EGL_EXT_platform extension that allow to select the platform at runtime. Note: I think the extension was integrated in EGL 1.5 The X11 backend was mostly converted to XCB The wayland backend is only a placeholder for future code I don't know if MS windows is/could be supported with EGL_EXT_platform API Code validated on Mesa. Proprietary drivers aren't yet tested.

PCSX2 Developer version SVNv1.5.0-dev-2047-g98a5492 2017-04-30 12:44:57

  • Revert "pcsx2: call XInitThreads at init" This reverts commit 99180f5afbe012d87ef2cd68c3250e3dde90f396. Unfortunately Mint/Arch got segmentation fault in Xlib mutex locking... Sadly Xlib will be back to thread-unsafe mode. I'm cooking another solution based on EGL

PCSX2 Developer version SVNv1.5.0-dev-2046-ga3b3b4f 2017-04-29 23:36:40

PCSX2 Developer version SVNv1.5.0-dev-2045-g413d182 2017-04-29 13:05:28

PCSX2 Developer version SVNv1.5.0-dev-2044-g4b5aabe 2017-04-28 23:24:27

  • onepad: move an ok button to the right corner

PCSX2 Developer version SVNv1.5.0-dev-2043-g5b4c948 2017-04-26 20:12:46

PCSX2 Developer version SVNv1.5.0-dev-2042-gf91faac 2017-04-17 09:18:36

  • onepad: remove autorepeat deadcode a9af374 onepad: don't touch autorepeat setup

PCSX2 Developer version SVNv1.5.0-dev-2041-ge408b3a 2017-04-17 09:09:32

  • onepad: replace pthred/queue with std::mutex/mt_queue v2: based on turtleli feedback rename m_q into m_queue add includes

PCSX2 Developer version SVNv1.5.0-dev-2040-g7d77122 2017-04-16 17:51:50

  • onepad: add a GUI list box to select joypad based on UID Note: remove the cancel management of the small modal It is easier, it doesn't always work anyway

PCSX2 Developer version SVNv1.5.0-dev-2039-g31d8142 2017-04-16 17:49:05

  • onepad: plug uid instead of the index ini must be recreated

PCSX2 Developer version SVNv1.5.0-dev-2038-g3cff588 2017-04-16 17:41:05

  • onepad: add an unique identifier

PCSX2 Developer version SVNv1.5.0-dev-2037-ga507663 2017-04-14 22:10:08

  • onepad: use range loop for hash iteration

PCSX2 Developer version SVNv1.5.0-dev-2036-gc183de5 2017-04-12 20:11:16

  • onepad: add hot-plugging support Note: pad to player mapping is done later v2: remove the useless print

PCSX2 Developer version SVNv1.5.0-dev-2035-g1b36952 2017-04-14 20:33:33

  • onepad: drop the pad if an error was detected v2: init m_no_error in gamepad constructor

PCSX2 Developer version SVNv1.5.0-dev-2034-g2e09c7f 2017-04-14 20:14:42

  • onepad: Move init/destroy code to constructor/destructor * prefix remaining member with m_ * Use array for m_effect_id * Properly Destroy/Close Haptic/Joystick/Game Controller (except on older SDL versions which are buggy)

PCSX2 Developer version SVNv1.5.0-dev-2033-g4b24cfa 2017-04-12 17:17:39

  • onepad: use external resource to support more joysticks

PCSX2 Developer version SVNv1.5.0-dev-2032-g9da843c 2017-04-16 14:57:23

  • onepad: plug SDL2 API game controller

PCSX2 Developer version SVNv1.5.0-dev-2031-g35b162a 2017-04-16 14:49:37

  • onepad: move enum first in .h file It would avoid future compilation issue

PCSX2 Developer version SVNv1.5.0-dev-2030-g94e19ac 2017-04-16 13:58:22

  • onepad: remove SDL1 manual detection code path

PCSX2 Developer version SVNv1.5.0-dev-2029-g6118224 2017-04-11 18:48:56

  • onepad: drop hacks/options for DualShock3 SDL2 will take care of correct detection
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2046-ga3b3b4f

PCSX2 Developer version SVNv1.5.0-dev-2046-ga3b3b4f 2017-04-29 23:36:40

PCSX2 Developer version SVNv1.5.0-dev-2045-g413d182 2017-04-29 13:05:28

PCSX2 Developer version SVNv1.5.0-dev-2044-g4b5aabe 2017-04-28 23:24:27

  • onepad: move an ok button to the right corner

PCSX2 Developer version SVNv1.5.0-dev-2043-g5b4c948 2017-04-26 20:12:46

PCSX2 Developer version SVNv1.5.0-dev-2042-gf91faac 2017-04-17 09:18:36

  • onepad: remove autorepeat deadcode a9af374 onepad: don't touch autorepeat setup

PCSX2 Developer version SVNv1.5.0-dev-2041-ge408b3a 2017-04-17 09:09:32

  • onepad: replace pthred/queue with std::mutex/mt_queue v2: based on turtleli feedback rename m_q into m_queue add includes

PCSX2 Developer version SVNv1.5.0-dev-2040-g7d77122 2017-04-16 17:51:50

  • onepad: add a GUI list box to select joypad based on UID Note: remove the cancel management of the small modal It is easier, it doesn't always work anyway

PCSX2 Developer version SVNv1.5.0-dev-2039-g31d8142 2017-04-16 17:49:05

  • onepad: plug uid instead of the index ini must be recreated

PCSX2 Developer version SVNv1.5.0-dev-2038-g3cff588 2017-04-16 17:41:05

  • onepad: add an unique identifier

PCSX2 Developer version SVNv1.5.0-dev-2037-ga507663 2017-04-14 22:10:08

  • onepad: use range loop for hash iteration

PCSX2 Developer version SVNv1.5.0-dev-2036-gc183de5 2017-04-12 20:11:16

  • onepad: add hot-plugging support Note: pad to player mapping is done later v2: remove the useless print

PCSX2 Developer version SVNv1.5.0-dev-2035-g1b36952 2017-04-14 20:33:33

  • onepad: drop the pad if an error was detected v2: init m_no_error in gamepad constructor

PCSX2 Developer version SVNv1.5.0-dev-2034-g2e09c7f 2017-04-14 20:14:42

  • onepad: Move init/destroy code to constructor/destructor * prefix remaining member with m_ * Use array for m_effect_id * Properly Destroy/Close Haptic/Joystick/Game Controller (except on older SDL versions which are buggy)

PCSX2 Developer version SVNv1.5.0-dev-2033-g4b24cfa 2017-04-12 17:17:39

  • onepad: use external resource to support more joysticks

PCSX2 Developer version SVNv1.5.0-dev-2032-g9da843c 2017-04-16 14:57:23

  • onepad: plug SDL2 API game controller

PCSX2 Developer version SVNv1.5.0-dev-2031-g35b162a 2017-04-16 14:49:37

  • onepad: move enum first in .h file It would avoid future compilation issue

PCSX2 Developer version SVNv1.5.0-dev-2030-g94e19ac 2017-04-16 13:58:22

  • onepad: remove SDL1 manual detection code path

PCSX2 Developer version SVNv1.5.0-dev-2029-g6118224 2017-04-11 18:48:56

  • onepad: drop hacks/options for DualShock3 SDL2 will take care of correct detection

PCSX2 Developer version SVNv1.5.0-dev-2028-g5c537fd 2017-04-11 19:02:31

  • onepad: properly indent comments Clang-format doesn't like the double *

PCSX2 Developer version SVNv1.5.0-dev-2027-g9c7e9cc 2017-04-10 18:19:23

  • onepad: use range loop and vector of unique_ptr to manage the joystick
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2045-g413d182

PCSX2 Developer version SVNv1.5.0-dev-2045-g413d182 2017-04-29 13:05:28

PCSX2 Developer version SVNv1.5.0-dev-2044-g4b5aabe 2017-04-28 23:24:27

  • onepad: move an ok button to the right corner
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2043-g5b4c948

PCSX2 Developer version SVNv1.5.0-dev-2043-g5b4c948 2017-04-26 20:12:46

PCSX2 Developer version SVNv1.5.0-dev-2042-gf91faac 2017-04-17 09:18:36

  • onepad: remove autorepeat deadcode a9af374 onepad: don't touch autorepeat setup

PCSX2 Developer version SVNv1.5.0-dev-2041-ge408b3a 2017-04-17 09:09:32

  • onepad: replace pthred/queue with std::mutex/mt_queue v2: based on turtleli feedback rename m_q into m_queue add includes

PCSX2 Developer version SVNv1.5.0-dev-2040-g7d77122 2017-04-16 17:51:50

  • onepad: add a GUI list box to select joypad based on UID Note: remove the cancel management of the small modal It is easier, it doesn't always work anyway

PCSX2 Developer version SVNv1.5.0-dev-2039-g31d8142 2017-04-16 17:49:05

  • onepad: plug uid instead of the index ini must be recreated

PCSX2 Developer version SVNv1.5.0-dev-2038-g3cff588 2017-04-16 17:41:05

  • onepad: add an unique identifier

PCSX2 Developer version SVNv1.5.0-dev-2037-ga507663 2017-04-14 22:10:08

  • onepad: use range loop for hash iteration

PCSX2 Developer version SVNv1.5.0-dev-2036-gc183de5 2017-04-12 20:11:16

  • onepad: add hot-plugging support Note: pad to player mapping is done later v2: remove the useless print

PCSX2 Developer version SVNv1.5.0-dev-2035-g1b36952 2017-04-14 20:33:33

  • onepad: drop the pad if an error was detected v2: init m_no_error in gamepad constructor

PCSX2 Developer version SVNv1.5.0-dev-2034-g2e09c7f 2017-04-14 20:14:42

  • onepad: Move init/destroy code to constructor/destructor * prefix remaining member with m_ * Use array for m_effect_id * Properly Destroy/Close Haptic/Joystick/Game Controller (except on older SDL versions which are buggy)

PCSX2 Developer version SVNv1.5.0-dev-2033-g4b24cfa 2017-04-12 17:17:39

  • onepad: use external resource to support more joysticks

PCSX2 Developer version SVNv1.5.0-dev-2032-g9da843c 2017-04-16 14:57:23

  • onepad: plug SDL2 API game controller

PCSX2 Developer version SVNv1.5.0-dev-2031-g35b162a 2017-04-16 14:49:37

  • onepad: move enum first in .h file It would avoid future compilation issue

PCSX2 Developer version SVNv1.5.0-dev-2030-g94e19ac 2017-04-16 13:58:22

  • onepad: remove SDL1 manual detection code path

PCSX2 Developer version SVNv1.5.0-dev-2029-g6118224 2017-04-11 18:48:56

  • onepad: drop hacks/options for DualShock3 SDL2 will take care of correct detection

PCSX2 Developer version SVNv1.5.0-dev-2028-g5c537fd 2017-04-11 19:02:31

  • onepad: properly indent comments Clang-format doesn't like the double *

PCSX2 Developer version SVNv1.5.0-dev-2027-g9c7e9cc 2017-04-10 18:19:23

  • onepad: use range loop and vector of unique_ptr to manage the joystick

PCSX2 Developer version SVNv1.5.0-dev-2026-g873ae67 2017-04-16 13:41:16

  • onepad: add a game controller db resource It will be used later by the SDL2 API

PCSX2 Developer version SVNv1.5.0-dev-2025-gd3a3a85 2017-04-16 13:39:53

  • cmake: reindent onepad/CMakeLists.txt with space

PCSX2 Developer version SVNv1.5.0-dev-2024-g41990a6 2017-04-12 18:42:04

  • cmake: create the macro add_custom_glib_res to handle resources
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2043-g5b4c948

PCSX2 Developer version SVNv1.5.0-dev-2043-g5b4c948 2017-04-26 20:12:46

PCSX2 Developer version SVNv1.5.0-dev-2042-gf91faac 2017-04-17 09:18:36

  • onepad: remove autorepeat deadcode a9af374 onepad: don't touch autorepeat setup

PCSX2 Developer version SVNv1.5.0-dev-2041-ge408b3a 2017-04-17 09:09:32

  • onepad: replace pthred/queue with std::mutex/mt_queue v2: based on turtleli feedback rename m_q into m_queue add includes

PCSX2 Developer version SVNv1.5.0-dev-2040-g7d77122 2017-04-16 17:51:50

  • onepad: add a GUI list box to select joypad based on UID Note: remove the cancel management of the small modal It is easier, it doesn't always work anyway

PCSX2 Developer version SVNv1.5.0-dev-2039-g31d8142 2017-04-16 17:49:05

  • onepad: plug uid instead of the index ini must be recreated

PCSX2 Developer version SVNv1.5.0-dev-2038-g3cff588 2017-04-16 17:41:05

  • onepad: add an unique identifier

PCSX2 Developer version SVNv1.5.0-dev-2037-ga507663 2017-04-14 22:10:08

  • onepad: use range loop for hash iteration

PCSX2 Developer version SVNv1.5.0-dev-2036-gc183de5 2017-04-12 20:11:16

  • onepad: add hot-plugging support Note: pad to player mapping is done later v2: remove the useless print

PCSX2 Developer version SVNv1.5.0-dev-2035-g1b36952 2017-04-14 20:33:33

  • onepad: drop the pad if an error was detected v2: init m_no_error in gamepad constructor

PCSX2 Developer version SVNv1.5.0-dev-2034-g2e09c7f 2017-04-14 20:14:42

  • onepad: Move init/destroy code to constructor/destructor * prefix remaining member with m_ * Use array for m_effect_id * Properly Destroy/Close Haptic/Joystick/Game Controller (except on older SDL versions which are buggy)

PCSX2 Developer version SVNv1.5.0-dev-2033-g4b24cfa 2017-04-12 17:17:39

  • onepad: use external resource to support more joysticks

PCSX2 Developer version SVNv1.5.0-dev-2032-g9da843c 2017-04-16 14:57:23

  • onepad: plug SDL2 API game controller

PCSX2 Developer version SVNv1.5.0-dev-2031-g35b162a 2017-04-16 14:49:37

  • onepad: move enum first in .h file It would avoid future compilation issue

PCSX2 Developer version SVNv1.5.0-dev-2030-g94e19ac 2017-04-16 13:58:22

  • onepad: remove SDL1 manual detection code path

PCSX2 Developer version SVNv1.5.0-dev-2029-g6118224 2017-04-11 18:48:56

  • onepad: drop hacks/options for DualShock3 SDL2 will take care of correct detection

PCSX2 Developer version SVNv1.5.0-dev-2028-g5c537fd 2017-04-11 19:02:31

  • onepad: properly indent comments Clang-format doesn't like the double *

PCSX2 Developer version SVNv1.5.0-dev-2027-g9c7e9cc 2017-04-10 18:19:23

  • onepad: use range loop and vector of unique_ptr to manage the joystick

PCSX2 Developer version SVNv1.5.0-dev-2026-g873ae67 2017-04-16 13:41:16

  • onepad: add a game controller db resource It will be used later by the SDL2 API

PCSX2 Developer version SVNv1.5.0-dev-2025-gd3a3a85 2017-04-16 13:39:53

  • cmake: reindent onepad/CMakeLists.txt with space

PCSX2 Developer version SVNv1.5.0-dev-2024-g41990a6 2017-04-12 18:42:04

  • cmake: create the macro add_custom_glib_res to handle resources
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2043-g5b4c948

PCSX2 Developer version SVNv1.5.0-dev-2043-g5b4c948 2017-04-26 20:12:46

PCSX2 Developer version SVNv1.5.0-dev-2042-gf91faac 2017-04-17 09:18:36

  • onepad: remove autorepeat deadcode a9af374 onepad: don't touch autorepeat setup

PCSX2 Developer version SVNv1.5.0-dev-2041-ge408b3a 2017-04-17 09:09:32

  • onepad: replace pthred/queue with std::mutex/mt_queue v2: based on turtleli feedback rename m_q into m_queue add includes

PCSX2 Developer version SVNv1.5.0-dev-2040-g7d77122 2017-04-16 17:51:50

  • onepad: add a GUI list box to select joypad based on UID Note: remove the cancel management of the small modal It is easier, it doesn't always work anyway

PCSX2 Developer version SVNv1.5.0-dev-2039-g31d8142 2017-04-16 17:49:05

  • onepad: plug uid instead of the index ini must be recreated

PCSX2 Developer version SVNv1.5.0-dev-2038-g3cff588 2017-04-16 17:41:05

  • onepad: add an unique identifier

PCSX2 Developer version SVNv1.5.0-dev-2037-ga507663 2017-04-14 22:10:08

  • onepad: use range loop for hash iteration

PCSX2 Developer version SVNv1.5.0-dev-2036-gc183de5 2017-04-12 20:11:16

  • onepad: add hot-plugging support Note: pad to player mapping is done later v2: remove the useless print

PCSX2 Developer version SVNv1.5.0-dev-2035-g1b36952 2017-04-14 20:33:33

  • onepad: drop the pad if an error was detected v2: init m_no_error in gamepad constructor

PCSX2 Developer version SVNv1.5.0-dev-2034-g2e09c7f 2017-04-14 20:14:42

  • onepad: Move init/destroy code to constructor/destructor * prefix remaining member with m_ * Use array for m_effect_id * Properly Destroy/Close Haptic/Joystick/Game Controller (except on older SDL versions which are buggy)

PCSX2 Developer version SVNv1.5.0-dev-2033-g4b24cfa 2017-04-12 17:17:39

  • onepad: use external resource to support more joysticks

PCSX2 Developer version SVNv1.5.0-dev-2032-g9da843c 2017-04-16 14:57:23

  • onepad: plug SDL2 API game controller

PCSX2 Developer version SVNv1.5.0-dev-2031-g35b162a 2017-04-16 14:49:37

  • onepad: move enum first in .h file It would avoid future compilation issue

PCSX2 Developer version SVNv1.5.0-dev-2030-g94e19ac 2017-04-16 13:58:22

  • onepad: remove SDL1 manual detection code path

PCSX2 Developer version SVNv1.5.0-dev-2029-g6118224 2017-04-11 18:48:56

  • onepad: drop hacks/options for DualShock3 SDL2 will take care of correct detection

PCSX2 Developer version SVNv1.5.0-dev-2028-g5c537fd 2017-04-11 19:02:31

  • onepad: properly indent comments Clang-format doesn't like the double *

PCSX2 Developer version SVNv1.5.0-dev-2027-g9c7e9cc 2017-04-10 18:19:23

  • onepad: use range loop and vector of unique_ptr to manage the joystick

PCSX2 Developer version SVNv1.5.0-dev-2026-g873ae67 2017-04-16 13:41:16

  • onepad: add a game controller db resource It will be used later by the SDL2 API

PCSX2 Developer version SVNv1.5.0-dev-2025-gd3a3a85 2017-04-16 13:39:53

  • cmake: reindent onepad/CMakeLists.txt with space

PCSX2 Developer version SVNv1.5.0-dev-2024-g41990a6 2017-04-12 18:42:04

  • cmake: create the macro add_custom_glib_res to handle resources
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2018-g303564f

PCSX2 Developer version SVNv1.5.0-dev-2018-g303564f 2017-04-14 19:09:01

  • GSdx: Move/add GT4 CRC Moved a CRC hack to Aggressive that can cause or fix VRAM and RAM spikes. This way people can switch between each config if they experience problems with either. Varies on userconfig, game version and maybe hardware. Added missing CRC game version for GT4 pal. Note: The issue might be the same on GT3 and GTConcept, the code might need to be removed for those games as well.

PCSX2 Developer version SVNv1.5.0-dev-2017-g99180f5 2017-04-20 21:19:33

  • pcsx2: call XInitThreads at init X11 isn't thread safe by default. It make sense in 1990 but it is ugly nowadays. The trick is that is must called before any X11 function. So the only safe place is at the start of the main. Pcsx2App::OnInit() is the sooner that I've found.

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2017-g99180f5

PCSX2 Developer version SVNv1.5.0-dev-2017-g99180f5 2017-04-20 21:19:33

  • pcsx2: call XInitThreads at init X11 isn't thread safe by default. It make sense in 1990 but it is ugly nowadays. The trick is that is must called before any X11 function. So the only safe place is at the start of the main. Pcsx2App::OnInit() is the sooner that I've found.

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2017-g99180f5

PCSX2 Developer version SVNv1.5.0-dev-2017-g99180f5 2017-04-20 21:19:33

  • pcsx2: call XInitThreads at init X11 isn't thread safe by default. It make sense in 1990 but it is ugly nowadays. The trick is that is must called before any X11 function. So the only safe place is at the start of the main. Pcsx2App::OnInit() is the sooner that I've found.
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2014-gb2a2a3a

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
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[PSP] Dev PPSSPP GITv1.4-153-g712fb08 [PSP] Dev PPSSPP GITv1.4-153-g712fb08;
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i  każdy może korzystać ...
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2045-g413d182 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2045-g413d182;
Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.