[PSX2] Dev PCSX2 SVNv1.5.0-dev-1940-g9865270

[1] @ Poniedziałek, 20 Marca 2017 18:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-1940-g9865270

Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-1940-g9865270 2017-03-18 09:58:01

PCSX2 Developer version SVNv1.5.0-dev-1939-gf3a89f5 2017-03-10 14:47:24

  • LilyPad: General fixes and UI improvements Some general fixes and UI improvements. Adds Reset Configuration to Input/Force Feedback configuration screens that resets the configuration for the selected control(s). Adds Restore Defaults button to the General tab that deletes all LilyPad Settings and bindings and resets to the default settings. Adds double-click functionality to the PAD list on the General tab, which will now send the user straight to the corresponding PAD tab.

PCSX2 Developer version SVNv1.5.0-dev-1938-g84a8fda 2017-03-10 14:45:39

  • LilyPad: Fix F4 button (PCSX2 FrameLimiter toggle) getting blocked Fixes issue where losing focus after pressing alt-tab would end up blocking the F4 button (which is used for turning the PCSX2 FrameLimiter on and off). Fixes: https://github.com/PCSX2/pcsx2/issues/1797

PCSX2 Developer version SVNv1.5.0-dev-1937-gbd45bab 2017-02-09 22:37:59

  • LilyPad: Display a warning when all controls are inactive Displays a console warning if no controls/controllers are active and the emulation cannot be controlled.

PCSX2 Developer version SVNv1.5.0-dev-1936-g2ea078b 2017-02-09 20:37:49

  • LilyPad: Add Quick Setup Adds quick setup that allows for quickly setting up all the default pad buttons without having to click on each one separately. Hides special inputs(inputs that aren't available on a PS(2) controller) by default.

PCSX2 Developer version SVNv1.5.0-dev-1935-g3075ec2 2017-02-01 12:23:14

  • LilyPad: Improve analog/pressure sensitive detection Improves detection of analog or pressure sensitive support, which previously made some games unable to detect the correct mode.

PCSX2 Developer version SVNv1.5.0-dev-1934-ga3efc77 2017-03-12 17:26:20

  • gsdx ogl: use an HLE shader to avoid upscaling line in ICO ICO uses a depth of field effect for the fog. Depth is extracted into the alpha channel of a texture. And then used as blending factor. You need a 1:1 texture/pixel mapping otherwise you will line at boundaries. In order to extract the DoF, ICO moves the depth buffer around the GS memory. Memory moves are implemented in the not-scaled world. It means that we can't have the above 1:1 ratio. And we don't know anymore that data are coming from the current depth buffer. The solution: I reused an HLE channel shader to read the depth buffer directly. This way I have the guarantee that pixel/depth are aligned. Close #1816

PCSX2 Developer version SVNv1.5.0-dev-1933-g1a768ca 2017-03-12 23:22:45

  • gsdx sw: sync thread if current target pages are already used by input texture Otherwise you have a write before read typical race condition. It works most of the time because textures are stored in temporary buffers (aka texture cache). So the race condition requires texture invalidation in the mix. I hope the perf impact will be small enough. Fix #1691 Blood Will Tell: gray scale effect description Frame is renderer in 0x700 Sync 0x700 (RT will be used as input) Foreach page of frame // The missing Sync was this one. You can't copy new data to 0x2800 // until you finish the rendering that use 0x2800 as input texture // (AKA end of this foreach loop) Sync 0x2800 (not the first iteration, texture will be used as a RT) Copy page from 0x700+offset to 0x2800 Sync 0x2800 (RT will be used as input) Render Effect line1 from 0x2800 to 0x700

PCSX2 Developer version SVNv1.5.0-dev-1932-g559f64e 2017-03-14 00:57:28

PCSX2 Developer version SVNv1.5.0-dev-1931-gc498833 2017-03-14 00:57:15

  • gsdx: Remove VS2013 stuff

PCSX2 Developer version SVNv1.5.0-dev-1930-g0af80b7 2017-03-13 22:55:47

PCSX2 Developer version SVNv1.5.0-dev-1929-g4227a5b 2017-03-13 19:41:19

PCSX2 Developer version SVNv1.5.0-dev-1928-g84222a9 2017-03-13 19:24:40

  • gamedb: wrong entry (duplicated) Close #915

PCSX2 Developer version SVNv1.5.0-dev-1927-g0e2d61d 2017-03-12 23:36:59

PCSX2 Developer version SVNv1.5.0-dev-1926-g58df02e 2017-03-12 15:59:01

PCSX2 Developer version SVNv1.5.0-dev-1925-g5c1023a 2017-03-12 01:04:09

PCSX2 Developer version SVNv1.5.0-dev-1924-g4889e97 2017-03-11 17:41:55

PCSX2 Developer version SVNv1.5.0-dev-1923-gf423cf7 2017-03-11 16:00:40

PCSX2 Developer version SVNv1.5.0-dev-1922-g7d3c850 2017-03-11 00:24:38

PCSX2 Developer version SVNv1.5.0-dev-1921-g6d6ed1a 2017-03-03 17:01:13

  • gsdx sw: do const q division in ConvertVertexBuffer It allow to do the division before the size multiplication It avoid a float overflow if T is too big. Old behavior: (T * size) / Q New behavior: (T / Q) * size Performance Note: * Rcp was replaced by a slow division (more accurate) * At least we avoid a 2nd loop on the vertex buffer It helps on Pro Soccer Club and Galerians Ash rendering Tric Note: SPRITE must be handled differently because the 'q' of first vertex could be invalid
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2014-gb2a2a3a

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2010-gcca6e1d

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2002-gc115a4c

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2002-gc115a4c

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2002-gc115a4c

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2000-g92aa270

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1999-gd23caa9

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1999-gd23caa9

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1999-gd23caa9

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1998-g4b9d409

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

PCSX2 Developer version SVNv1.5.0-dev-1979-gad63c13 2017-04-04 19:04:21

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