[PSX2] Dev PCSX2 SVNv1.5.0-dev-1885-gf86ea9f

[1] @ Piątek, 17 Lutego 2017 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-1885-gf86ea9f

Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

PCSX2 Developer version SVNv1.5.0-dev-1874-g6d7b1f9 2017-02-01 17:38:58

  • common: move ssappendf in DisR59000asm.cpp Legacy function to print EE opcode. It doesn't worth an extra file.

PCSX2 Developer version SVNv1.5.0-dev-1873-g965fcca 2017-02-01 17:13:11

  • common: use C++11 version vssappendf * use std::vector instead of VLA * remove windows code (optimization is useless here)

PCSX2 Developer version SVNv1.5.0-dev-1872-gdc42c65 2017-01-30 18:23:52

  • gsdx: requires/allow BMI instruction in AVX2 build So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code

PCSX2 Developer version SVNv1.5.0-dev-1871-geda22c2 2017-01-30 17:26:21

  • GSdx: Improve robustness of ComboBoxInit() Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector. To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.

PCSX2 Developer version SVNv1.5.0-dev-1870-gc56ac2c 2017-02-01 11:30:41

  • PCSX2: Remove Unused And Unneeded Argument. (#1799) EE interpeter: remove unused argument rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)". Add a note on undefined behavior

PCSX2 Developer version SVNv1.5.0-dev-1869-gaf38b8b 2017-01-31 22:47:07

PCSX2 Developer version SVNv1.5.0-dev-1868-gc65e467 2017-01-31 22:45:10

  • pcsx2:windows: Fix unreferenced local variable warning Also fix some typos in the warning messages.

PCSX2 Developer version SVNv1.5.0-dev-1867-g5751e38 2017-01-27 18:25:25

PCSX2 Developer version SVNv1.5.0-dev-1866-gcf71049 2017-01-26 18:53:16

  • gsdx tc: use unsigned constant Help the compiler to generate better code C code: uint32 addr = (i >> 3u) % MAX_BLOCKS; uint32 row = addr >> 5u; uint32 col = 1 << (addr & 31u); ASM Before f48:mov eax,esi f4a:mov ecx,esi f4c:mov edx,DWORD PTR [ebp+0x8] f4f:sar eax,0x1f f52:sar ecx,0x3 f55:shr eax,0x12 f58:add ecx,eax f5a:and ecx,0x3fff f60:sub ecx,eax f62:mov eax,0x1 f67:shl eax,cl f69:shr ecx,0x5 f6c:lea edx,[edx+ecx*4] ASM After f48:mov ecx,edi f4a:mov eax,0x1 f4f:sar ecx,0x3 f52:shl eax,cl f54:shr ecx,0x3 f57:and ecx,0x7fc f5d:add ecx,DWORD PTR [ebp+0x8]
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2016-g201c9cd

PCSX2 Developer version SVNv1.5.0-dev-2016-g201c9cd 2017-04-23 15:16:24

PCSX2 Developer version SVNv1.5.0-dev-2015-g07df39c 2017-04-23 15:15:17

  • zh_CN po files update
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2014-gb2a2a3a

PCSX2 Developer version SVNv1.5.0-dev-2014-gb2a2a3a 2017-04-22 12:47:02

PCSX2 Developer version SVNv1.5.0-dev-2013-gbb35261 2017-04-21 19:08:27

  • gsdx: don't request a depth buffer on the window Code directly uses depth buffer attached to a frame buffer

PCSX2 Developer version SVNv1.5.0-dev-2012-g2155f65 2017-04-21 19:03:59

  • gsdx: fix EGL build

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2011-g16904d5

PCSX2 Developer version SVNv1.5.0-dev-2011-g16904d5 2017-04-21 23:43:05

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2010-gcca6e1d

PCSX2 Developer version SVNv1.5.0-dev-2010-gcca6e1d 2017-04-21 11:26:58

PCSX2 Developer version SVNv1.5.0-dev-2008-g47c2f0a 2017-04-19 13:52:58

  • GSdx: Remove Dirge Of Cerberus CRC hack Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world. This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.

PCSX2 Developer version SVNv1.5.0-dev-2007-g7392f52 2017-04-18 20:33:27

  • GSdx: Move Resident Evil 4 and The Getaway series CRC hacks Moves Resident Evil 4 hack to Aggressive level as it is no longer required to fix any issues, but does offer a decent speed boost. Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved when using the OpenGL Hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-2006-g620b9b3 2017-04-18 23:06:16

PCSX2 Developer version SVNv1.5.0-dev-2005-g92b1f3c 2017-04-18 18:44:47

  • pcsx2: Fix "nodisc" commandline option It was present in the help text but didn't actually do anything.

PCSX2 Developer version SVNv1.5.0-dev-2004-g088aa2f 2017-04-18 18:43:44

  • pcsx2: Fix autorun when commandline and current CDVD options differ Fixes an issue where the game will either boot the wrong CDVD source or fail to boot if the current CDVD option doesn't match the option specified in the command line.

PCSX2 Developer version SVNv1.5.0-dev-2003-g688f05f 2017-04-19 20:11:53

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2002-gc115a4c

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2002-gc115a4c

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2002-gc115a4c

PCSX2 Developer version SVNv1.5.0-dev-2002-gc115a4c 2017-04-19 19:02:49

PCSX2 Developer version SVNv1.5.0-dev-2001-gef34354 2017-04-15 14:57:00

  • onepad: create a legacy version for SDL1 The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-2000-g92aa270

PCSX2 Developer version SVNv1.5.0-dev-2000-g92aa270 2017-04-16 08:31:56

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1999-gd23caa9

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1999-gd23caa9

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1999-gd23caa9

PCSX2 Developer version SVNv1.5.0-dev-1999-gd23caa9 2017-04-17 23:43:28

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1998-g4b9d409

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

PCSX2 Developer version SVNv1.5.0-dev-1979-gad63c13 2017-04-04 19:04:21

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1998-g4b9d409

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

PCSX2 Developer version SVNv1.5.0-dev-1979-gad63c13 2017-04-04 19:04:21

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1998-g4b9d409

PCSX2 Developer version SVNv1.5.0-dev-1998-g4b9d409 2017-04-15 09:41:40

PCSX2 Developer version SVNv1.5.0-dev-1997-ga378e30 2017-04-14 17:18:20

PCSX2 Developer version SVNv1.5.0-dev-1996-g11aebe4 2017-04-13 19:59:00

PCSX2 Developer version SVNv1.5.0-dev-1995-g3b97137 2017-04-13 18:04:53

  • linux: mesa full steam ahead ! Enable multithread openGL * Might be slower until all improvements are merged to mesa Disable error validation * Not yet merged

PCSX2 Developer version SVNv1.5.0-dev-1994-g24eb162 2017-04-09 13:55:23

PCSX2 Developer version SVNv1.5.0-dev-1993-g2b30e78 2017-04-09 13:37:12

  • gsdx: add GSmkdir for windows based on CreateDirectory v2: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1992-g2d0a61f 2017-04-08 18:14:26

  • gsdx ogl: use load resource to load shader * Windows behavior must be checked * remove glsl_source.h v2: fix missing include Big thanks to Turtleli v3: fix indentation in gsdx-res.xml add dependency in cmake remove old res/glsl/fxaa.fx symlink add tfx.cl for OpenCL support on Linux v4, v5 fix cmake indentation

PCSX2 Developer version SVNv1.5.0-dev-1991-g38c4f5b 2017-04-09 00:21:19

  • gsdx: always NULL terminate resources on Windows It is done automatically on Linux. Strings are much better with this NULL char ;) All credits go to turtleli v2: increase resize instead of push_back NULL char

PCSX2 Developer version SVNv1.5.0-dev-1990-gebae8b6 2017-04-08 17:58:20

  • gsdx linux: implement GSdxApp::LoadResource based on g_resource v2: use early return to reduce code/branch complexity v3: use nullptr

PCSX2 Developer version SVNv1.5.0-dev-1989-g1cbade5 2017-04-08 17:54:27

  • gsdx: use vector of char as shader container It will avoid various char cast on Linux. v2: remove cast on windows file and std prefix shader vector v3: forget to remove some char cast

PCSX2 Developer version SVNv1.5.0-dev-1988-gcf131b5 2017-04-11 01:31:14

PCSX2 Developer version SVNv1.5.0-dev-1987-ge911949 2017-04-09 12:49:03

PCSX2 Developer version SVNv1.5.0-dev-1986-g9fa053c 2017-04-09 01:44:16

PCSX2 Developer version SVNv1.5.0-dev-1985-g8555b9b 2017-04-07 23:05:49

PCSX2 Developer version SVNv1.5.0-dev-1984-gdad4ab1 2017-04-07 17:38:14

  • gsdx ogl: Deleted objects are automatically unbound/unmapped

PCSX2 Developer version SVNv1.5.0-dev-1983-g12d2c6b 2017-04-01 12:07:11

  • gsdx linux gui: align gui with wndows (tooltip + checkbox) add checkboxes for the 2 "new" hacks Wrap gs memory & merge postprocessing sprite add tooltip for OpenGL options v2: based on turtleli feedback use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+ use the nicer GTK_CHECK_VERSION macro

PCSX2 Developer version SVNv1.5.0-dev-1982-g83d83b9 2017-03-31 23:29:59

  • gsdx linux gui: reduce height on/for small screen * Remove the logo * add a scroll on the osd panel

PCSX2 Developer version SVNv1.5.0-dev-1981-g820919c 2017-04-05 19:35:00

  • GSdx ogl sw: Move GL_ARB_copy_image to optional Move GL_ARB_copy_image to optional for OpenGL SW render. It will allow Ivy Bridge to work with OpenGL SW as it's not required. Sandy Bridge is not yet tested, would be nice if someone could test.

PCSX2 Developer version SVNv1.5.0-dev-1980-g2940320 2017-03-30 04:51:31

PCSX2 Developer version SVNv1.5.0-dev-1979-gad63c13 2017-04-04 19:04:21

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