[PSX2] Dev PCSX2 SVNv1.5.0-dev-1885-gf86ea9f

[1] @ Piątek, 17 Lutego 2017 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-1885-gf86ea9f

Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

PCSX2 Developer version SVNv1.5.0-dev-1874-g6d7b1f9 2017-02-01 17:38:58

  • common: move ssappendf in DisR59000asm.cpp Legacy function to print EE opcode. It doesn't worth an extra file.

PCSX2 Developer version SVNv1.5.0-dev-1873-g965fcca 2017-02-01 17:13:11

  • common: use C++11 version vssappendf * use std::vector instead of VLA * remove windows code (optimization is useless here)

PCSX2 Developer version SVNv1.5.0-dev-1872-gdc42c65 2017-01-30 18:23:52

  • gsdx: requires/allow BMI instruction in AVX2 build So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code

PCSX2 Developer version SVNv1.5.0-dev-1871-geda22c2 2017-01-30 17:26:21

  • GSdx: Improve robustness of ComboBoxInit() Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector. To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.

PCSX2 Developer version SVNv1.5.0-dev-1870-gc56ac2c 2017-02-01 11:30:41

  • PCSX2: Remove Unused And Unneeded Argument. (#1799) EE interpeter: remove unused argument rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)". Add a note on undefined behavior

PCSX2 Developer version SVNv1.5.0-dev-1869-gaf38b8b 2017-01-31 22:47:07

PCSX2 Developer version SVNv1.5.0-dev-1868-gc65e467 2017-01-31 22:45:10

  • pcsx2:windows: Fix unreferenced local variable warning Also fix some typos in the warning messages.

PCSX2 Developer version SVNv1.5.0-dev-1867-g5751e38 2017-01-27 18:25:25

PCSX2 Developer version SVNv1.5.0-dev-1866-gcf71049 2017-01-26 18:53:16

  • gsdx tc: use unsigned constant Help the compiler to generate better code C code: uint32 addr = (i >> 3u) % MAX_BLOCKS; uint32 row = addr >> 5u; uint32 col = 1 << (addr & 31u); ASM Before f48:mov eax,esi f4a:mov ecx,esi f4c:mov edx,DWORD PTR [ebp+0x8] f4f:sar eax,0x1f f52:sar ecx,0x3 f55:shr eax,0x12 f58:add ecx,eax f5a:and ecx,0x3fff f60:sub ecx,eax f62:mov eax,0x1 f67:shl eax,cl f69:shr ecx,0x5 f6c:lea edx,[edx+ecx*4] ASM After f48:mov ecx,edi f4a:mov eax,0x1 f4f:sar ecx,0x3 f52:shl eax,cl f54:shr ecx,0x3 f57:and ecx,0x7fc f5d:add ecx,DWORD PTR [ebp+0x8]
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1902-g8f02052

PCSX2 Developer version SVNv1.5.0-dev-1902-g8f02052 2017-02-24 11:36:32

  • Plugin-Function: Add OSD for incomplete/corrupt savestates Previously, the OSD neglected to mention any sort of message when the savestate load is failed, the following patch now also prints a message on OSD when detecting such cases of loading an incomplete/corrupt savestate.
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a

PCSX2 Developer version SVNv1.5.0-dev-1901-g489a89a 2017-02-23 12:39:13

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1895-g6862106 2017-02-23 01:37:33

  • VU0: added a special case to the CFC2 instruction if it copies the value from the TPC register (fixes Street Fighter EX3 #954 and R Racing Evolution the invisible cars issue)

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a

PCSX2 Developer version SVNv1.5.0-dev-1901-g489a89a 2017-02-23 12:39:13

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1895-g6862106 2017-02-23 01:37:33

  • VU0: added a special case to the CFC2 instruction if it copies the value from the TPC register (fixes Street Fighter EX3 #954 and R Racing Evolution the invisible cars issue)

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a

PCSX2 Developer version SVNv1.5.0-dev-1901-g489a89a 2017-02-23 12:39:13

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1894-g726f9d5

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1894-g726f9d5

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1894-g726f9d5

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1894-g726f9d5

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1894-g726f9d5

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1891-g1ff6eec

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1889-g674d223

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

PCSX2 Developer version SVNv1.5.0-dev-1874-g6d7b1f9 2017-02-01 17:38:58

  • common: move ssappendf in DisR59000asm.cpp Legacy function to print EE opcode. It doesn't worth an extra file.

PCSX2 Developer version SVNv1.5.0-dev-1873-g965fcca 2017-02-01 17:13:11

  • common: use C++11 version vssappendf * use std::vector instead of VLA * remove windows code (optimization is useless here)

PCSX2 Developer version SVNv1.5.0-dev-1872-gdc42c65 2017-01-30 18:23:52

  • gsdx: requires/allow BMI instruction in AVX2 build So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code

PCSX2 Developer version SVNv1.5.0-dev-1871-geda22c2 2017-01-30 17:26:21

  • GSdx: Improve robustness of ComboBoxInit() Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector. To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.

PCSX2 Developer version SVNv1.5.0-dev-1870-gc56ac2c 2017-02-01 11:30:41

  • PCSX2: Remove Unused And Unneeded Argument. (#1799) EE interpeter: remove unused argument rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)". Add a note on undefined behavior
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1889-g674d223

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1888-gcdb7110

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

PCSX2 Developer version SVNv1.5.0-dev-1874-g6d7b1f9 2017-02-01 17:38:58

  • common: move ssappendf in DisR59000asm.cpp Legacy function to print EE opcode. It doesn't worth an extra file.

PCSX2 Developer version SVNv1.5.0-dev-1873-g965fcca 2017-02-01 17:13:11

  • common: use C++11 version vssappendf * use std::vector instead of VLA * remove windows code (optimization is useless here)

PCSX2 Developer version SVNv1.5.0-dev-1872-gdc42c65 2017-01-30 18:23:52

  • gsdx: requires/allow BMI instruction in AVX2 build So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code

PCSX2 Developer version SVNv1.5.0-dev-1871-geda22c2 2017-01-30 17:26:21

  • GSdx: Improve robustness of ComboBoxInit() Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector. To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.

PCSX2 Developer version SVNv1.5.0-dev-1870-gc56ac2c 2017-02-01 11:30:41

  • PCSX2: Remove Unused And Unneeded Argument. (#1799) EE interpeter: remove unused argument rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)". Add a note on undefined behavior

PCSX2 Developer version SVNv1.5.0-dev-1869-gaf38b8b 2017-01-31 22:47:07

» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1885-gf86ea9f

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

PCSX2 Developer version SVNv1.5.0-dev-1874-g6d7b1f9 2017-02-01 17:38:58

  • common: move ssappendf in DisR59000asm.cpp Legacy function to print EE opcode. It doesn't worth an extra file.

PCSX2 Developer version SVNv1.5.0-dev-1873-g965fcca 2017-02-01 17:13:11

  • common: use C++11 version vssappendf * use std::vector instead of VLA * remove windows code (optimization is useless here)

PCSX2 Developer version SVNv1.5.0-dev-1872-gdc42c65 2017-01-30 18:23:52

  • gsdx: requires/allow BMI instruction in AVX2 build So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code

PCSX2 Developer version SVNv1.5.0-dev-1871-geda22c2 2017-01-30 17:26:21

  • GSdx: Improve robustness of ComboBoxInit() Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector. To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.

PCSX2 Developer version SVNv1.5.0-dev-1870-gc56ac2c 2017-02-01 11:30:41

  • PCSX2: Remove Unused And Unneeded Argument. (#1799) EE interpeter: remove unused argument rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)". Add a note on undefined behavior

PCSX2 Developer version SVNv1.5.0-dev-1869-gaf38b8b 2017-01-31 22:47:07

PCSX2 Developer version SVNv1.5.0-dev-1868-gc65e467 2017-01-31 22:45:10

  • pcsx2:windows: Fix unreferenced local variable warning Also fix some typos in the warning messages.

PCSX2 Developer version SVNv1.5.0-dev-1867-g5751e38 2017-01-27 18:25:25

PCSX2 Developer version SVNv1.5.0-dev-1866-gcf71049 2017-01-26 18:53:16

  • gsdx tc: use unsigned constant Help the compiler to generate better code C code: uint32 addr = (i >> 3u) % MAX_BLOCKS; uint32 row = addr >> 5u; uint32 col = 1 << (addr & 31u); ASM Before f48:mov eax,esi f4a:mov ecx,esi f4c:mov edx,DWORD PTR [ebp+0x8] f4f:sar eax,0x1f f52:sar ecx,0x3 f55:shr eax,0x12 f58:add ecx,eax f5a:and ecx,0x3fff f60:sub ecx,eax f62:mov eax,0x1 f67:shl eax,cl f69:shr ecx,0x5 f6c:lea edx,[edx+ecx*4] ASM After f48:mov ecx,edi f4a:mov eax,0x1 f4f:sar ecx,0x3 f52:shl eax,cl f54:shr ecx,0x3 f57:and ecx,0x7fc f5d:add ecx,DWORD PTR [ebp+0x8]
» [PSX2] Dev PCSX2 SVNv1.5.0-dev-1885-gf86ea9f

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes

PCSX2 Developer version SVNv1.5.0-dev-1879-gc232f90 2017-02-03 23:30:25

  • cmake: add an option to enable openCL Note: nothing work

PCSX2 Developer version SVNv1.5.0-dev-1878-gd0b1162 2017-02-03 18:30:27

  • gsdx ogl: drop fallback of GL_ARB_clear_texture Mesa AMD was updated :) all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture [1] Intel driver misses others extensions to run GSdx

PCSX2 Developer version SVNv1.5.0-dev-1877-g63944e8 2017-02-03 17:33:07

  • gsdx ogl: allow to start without GL_ARB_texture_barrier Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine) Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage

PCSX2 Developer version SVNv1.5.0-dev-1876-g35ed991 2017-02-03 19:28:30

  • pcsx2: set the size of the vector in the constructor

PCSX2 Developer version SVNv1.5.0-dev-1875-g23d081a 2017-02-01 17:51:22

PCSX2 Developer version SVNv1.5.0-dev-1874-g6d7b1f9 2017-02-01 17:38:58

  • common: move ssappendf in DisR59000asm.cpp Legacy function to print EE opcode. It doesn't worth an extra file.

PCSX2 Developer version SVNv1.5.0-dev-1873-g965fcca 2017-02-01 17:13:11

  • common: use C++11 version vssappendf * use std::vector instead of VLA * remove windows code (optimization is useless here)

PCSX2 Developer version SVNv1.5.0-dev-1872-gdc42c65 2017-01-30 18:23:52

  • gsdx: requires/allow BMI instruction in AVX2 build So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code

PCSX2 Developer version SVNv1.5.0-dev-1871-geda22c2 2017-01-30 17:26:21

  • GSdx: Improve robustness of ComboBoxInit() Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector. To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.

PCSX2 Developer version SVNv1.5.0-dev-1870-gc56ac2c 2017-02-01 11:30:41

  • PCSX2: Remove Unused And Unneeded Argument. (#1799) EE interpeter: remove unused argument rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)". Add a note on undefined behavior

PCSX2 Developer version SVNv1.5.0-dev-1869-gaf38b8b 2017-01-31 22:47:07

PCSX2 Developer version SVNv1.5.0-dev-1868-gc65e467 2017-01-31 22:45:10

  • pcsx2:windows: Fix unreferenced local variable warning Also fix some typos in the warning messages.

PCSX2 Developer version SVNv1.5.0-dev-1867-g5751e38 2017-01-27 18:25:25

PCSX2 Developer version SVNv1.5.0-dev-1866-gcf71049 2017-01-26 18:53:16

  • gsdx tc: use unsigned constant Help the compiler to generate better code C code: uint32 addr = (i >> 3u) % MAX_BLOCKS; uint32 row = addr >> 5u; uint32 col = 1 << (addr & 31u); ASM Before f48:mov eax,esi f4a:mov ecx,esi f4c:mov edx,DWORD PTR [ebp+0x8] f4f:sar eax,0x1f f52:sar ecx,0x3 f55:shr eax,0x12 f58:add ecx,eax f5a:and ecx,0x3fff f60:sub ecx,eax f62:mov eax,0x1 f67:shl eax,cl f69:shr ecx,0x5 f6c:lea edx,[edx+ecx*4] ASM After f48:mov ecx,edi f4a:mov eax,0x1 f4f:sar ecx,0x3 f52:shl eax,cl f54:shr ecx,0x3 f57:and ecx,0x7fc f5d:add ecx,DWORD PTR [ebp+0x8]
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-1902-g8f02052 [PSX2] Dev PCSX2 SVNv1.5.0-dev-1902-g8f02052;
Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a [PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a;
Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a [PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a;
Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a [PSX2] Dev PCSX2 SVNv1.5.0-dev-1901-g489a89a;
Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016 [PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016;
Kolejna developerska wersja PCSX2 – emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.